uistatemachine

Methods

_uiflowblock_request

function native.uistatemachine._uiflowblock_request(p0: int): int

_uiflowblock_release

function native.uistatemachine._uiflowblock_release(p0: int): void

_uiflowblock_is_loaded

function native.uistatemachine._uiflowblock_is_loaded(p0: int): int

_uiflowblock_enter

function native.uistatemachine._uiflowblock_enter(p0: int, p1: int): int

ui_state_machine_exists

function native.uistatemachine.ui_state_machine_exists(p0: int): int

ui_state_machine_create

function native.uistatemachine.ui_state_machine_create(p0: int, p1: int): int

ui_state_machine_can_request_transition

function native.uistatemachine.ui_state_machine_can_request_transition(p0: int): int

ui_state_machine_request_transition

function native.uistatemachine.ui_state_machine_request_transition(p0: int, p1: int): int

ui_state_machine_request_exit

function native.uistatemachine.ui_state_machine_request_exit(p0: int, p1: int): void

_ui_state_machine_is_exited

function native.uistatemachine._ui_state_machine_is_exited(p0: int): bool

ui_state_machine_destroy

function native.uistatemachine.ui_state_machine_destroy(p0: int): void

ui_state_machine_destroy_and_clear

function native.uistatemachine.ui_state_machine_destroy_and_clear(p0: ptr int): void