native
uistatemachine
Methods
_uiflowblock_request
function native.uistatemachine._uiflowblock_request(p0: int): int
_uiflowblock_release
function native.uistatemachine._uiflowblock_release(p0: int): void
_uiflowblock_is_loaded
function native.uistatemachine._uiflowblock_is_loaded(p0: int): int
_uiflowblock_enter
function native.uistatemachine._uiflowblock_enter(p0: int, p1: int): int
ui_state_machine_exists
function native.uistatemachine.ui_state_machine_exists(p0: int): int
ui_state_machine_create
function native.uistatemachine.ui_state_machine_create(p0: int, p1: int): int
ui_state_machine_can_request_transition
function native.uistatemachine.ui_state_machine_can_request_transition(p0: int): int
ui_state_machine_request_transition
function native.uistatemachine.ui_state_machine_request_transition(p0: int, p1: int): int
ui_state_machine_request_exit
function native.uistatemachine.ui_state_machine_request_exit(p0: int, p1: int): void
_ui_state_machine_is_exited
function native.uistatemachine._ui_state_machine_is_exited(p0: int): bool
ui_state_machine_destroy
function native.uistatemachine.ui_state_machine_destroy(p0: int): void
ui_state_machine_destroy_and_clear
function native.uistatemachine.ui_state_machine_destroy_and_clear(p0: ptr int): void