native
save
Methods
_0x4fb5869e2b37fc00
function native.save._0x4fb5869e2b37fc00(): void
savegame_save_sp
enum eSavegameType : Hash
{
SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8,
SAVEGAMETYPE_DEFAULT = 0xCB6ED080,
SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947,
SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE,
SAVEGAMETYPE_END_MATCH = 0xE470ED50,
SAVEGAMETYPE_END_MISSION = 0x9A444E54,
SAVEGAMETYPE_END_SESSION = 0x6D23956C,
SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4,
SAVEGAMETYPE_RANKUP = 0xE25F8017,
SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4,
SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC,
SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD,
SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E
};
function native.save.savegame_save_sp(savegame_type: int): bool
savegame_save_mp
See SAVEGAME_SAVE_SP
function native.save.savegame_save_mp(savegame_type: int): bool
savegame_is_save_pending
function native.save.savegame_is_save_pending(): bool
_0x1431540bca1a1bd2
function native.save._0x1431540bca1a1bd2(): int
_0xa7ecebafbaf997a5
function native.save._0xa7ecebafbaf997a5(savegame_type: int): int
_0xed4b0c1057892b2e
function native.save._0xed4b0c1057892b2e(p0: int, p1: int, p2: int, p3: int): void
_0x9bb83c4dd7be0802
function native.save._0x9bb83c4dd7be0802(p0: int, p1: int, p2: int, p3: int, p4: int): void
_0xe8346e62fd7fb962
function native.save._0xe8346e62fd7fb962(): void
_0xc0abf784590798a9
function native.save._0xc0abf784590798a9(p0: int): void
_0xb00ce33465b5406d
function native.save._0xb00ce33465b5406d(p0: int, p1: int): int
_savegame_get_int_2
Does the exact same as 0x529B9CCD0972AF4E
Commonly used with time/timestamps
function native.save._savegame_get_int_2(p0: ptr int, variable_name: string): void
_savegame_get_int
function native.save._savegame_get_int(p0: ptr int, variable_name: string): void
_savegame_get_int_3
Does the exact same as 0x529B9CCD0972AF4E
Commonly used with enums and flags
function native.save._savegame_get_int_3(p0: ptr int, variable_name: string): void
_savegame_get_float
function native.save._savegame_get_float(p0: ptr int, variable_name: string): void
_savegame_get_bool
Does the exact same as 0x529B9CCD0972AF4E
function native.save._savegame_get_bool(p0: ptr int, variable_name: string): void
_savegame_get_text_label_23
function native.save._savegame_get_text_label_23(p0: ptr int, variable_name: string): void
_savegame_get_text_label_31
function native.save._savegame_get_text_label_31(p0: ptr int, variable_name: string): void
_savegame_get_text_label_63
function native.save._savegame_get_text_label_63(p0: ptr int, variable_name: string): void
_0x443174c20b8b9e7f
function native.save._0x443174c20b8b9e7f(p0: int, p1: int, p2: int): void
_0x8e8ffb9e4ad051d2
function native.save._0x8e8ffb9e4ad051d2(p0: int, p1: int, p2: int, p3: int): void
_0xe0b45e983bfc0768
function native.save._0xe0b45e983bfc0768(): void
_0x81f4e92be3958364
function native.save._0x81f4e92be3958364(p0: int, p1: int, p2: int): void
_0xa844feb5c22c2c74
function native.save._0xa844feb5c22c2c74(): void