save

Methods

_0x4fb5869e2b37fc00

function native.save._0x4fb5869e2b37fc00(): void

savegame_save_sp

enum eSavegameType : Hash { SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8, SAVEGAMETYPE_DEFAULT = 0xCB6ED080, SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947, SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE, SAVEGAMETYPE_END_MATCH = 0xE470ED50, SAVEGAMETYPE_END_MISSION = 0x9A444E54, SAVEGAMETYPE_END_SESSION = 0x6D23956C, SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4, SAVEGAMETYPE_RANKUP = 0xE25F8017, SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4, SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC, SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD, SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E };

function native.save.savegame_save_sp(savegame_type: int): bool

savegame_save_mp

See SAVEGAME_SAVE_SP

function native.save.savegame_save_mp(savegame_type: int): bool

savegame_is_save_pending

function native.save.savegame_is_save_pending(): bool

_0x1431540bca1a1bd2

function native.save._0x1431540bca1a1bd2(): int

_0xa7ecebafbaf997a5

function native.save._0xa7ecebafbaf997a5(savegame_type: int): int

_0xed4b0c1057892b2e

function native.save._0xed4b0c1057892b2e(p0: int, p1: int, p2: int, p3: int): void

_0x9bb83c4dd7be0802

function native.save._0x9bb83c4dd7be0802(p0: int, p1: int, p2: int, p3: int, p4: int): void

_0xe8346e62fd7fb962

function native.save._0xe8346e62fd7fb962(): void

_0xc0abf784590798a9

function native.save._0xc0abf784590798a9(p0: int): void

_0xb00ce33465b5406d

function native.save._0xb00ce33465b5406d(p0: int, p1: int): int

_savegame_get_int_2

Does the exact same as 0x529B9CCD0972AF4E Commonly used with time/timestamps

function native.save._savegame_get_int_2(p0: ptr int, variable_name: string): void

_savegame_get_int

function native.save._savegame_get_int(p0: ptr int, variable_name: string): void

_savegame_get_int_3

Does the exact same as 0x529B9CCD0972AF4E Commonly used with enums and flags

function native.save._savegame_get_int_3(p0: ptr int, variable_name: string): void

_savegame_get_float

function native.save._savegame_get_float(p0: ptr int, variable_name: string): void

_savegame_get_bool

Does the exact same as 0x529B9CCD0972AF4E

function native.save._savegame_get_bool(p0: ptr int, variable_name: string): void

_savegame_get_text_label_23

function native.save._savegame_get_text_label_23(p0: ptr int, variable_name: string): void

_savegame_get_text_label_31

function native.save._savegame_get_text_label_31(p0: ptr int, variable_name: string): void

_savegame_get_text_label_63

function native.save._savegame_get_text_label_63(p0: ptr int, variable_name: string): void

_0x443174c20b8b9e7f

function native.save._0x443174c20b8b9e7f(p0: int, p1: int, p2: int): void

_0x8e8ffb9e4ad051d2

function native.save._0x8e8ffb9e4ad051d2(p0: int, p1: int, p2: int, p3: int): void

_0xe0b45e983bfc0768

function native.save._0xe0b45e983bfc0768(): void

_0x81f4e92be3958364

function native.save._0x81f4e92be3958364(p0: int, p1: int, p2: int): void

_0xa844feb5c22c2c74

function native.save._0xa844feb5c22c2c74(): void