interior
Methods
is_valid_interior
get_interior_location_and_namehash
_get_interior_minimap_hash
_get_interior_position
is_interior_scene
clear_room_for_entity
force_room_for_entity
get_room_key_from_entity
Gets the room hash key from the room that the specified entity is in. Each room in every interior has a unique key. Returns 0 if the entity is outside.
get_key_for_entity_in_room
Seems to do the exact same as INTERIOR::GET_ROOM_KEY_FROM_ENTITY
get_interior_from_entity
Returns the handle of the interior that the entity is in. Returns 0 if outside.
retain_entity_in_interior
force_room_for_game_viewport
clear_room_for_game_viewport
get_interior_from_primary_view
get_interior_at_coords
pin_interior_in_memory
unpin_interior
Does something similar to INTERIOR::DISABLE_INTERIOR.
You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside.
is_interior_ready
set_interior_in_use
Actually returns void in IDA but the script header defines a BOOL return type
get_interior_at_coords_with_type
get_interior_at_coords_with_typehash
Hashed version of GET_INTERIOR_AT_COORDS_WITH_TYPE
is_collision_marked_outside
Returns true if the collision at the specified coords is marked as being outside (false if there's an interior)