aicoverpoint
Methods
_0x53e4d0c079ca6855
_does_cover_point_exist
_get_cover_point_state_from_ped
1 = In cover while crouched 2 = In cover while standing 3 = Not in cover
task_enter_cover
task_exit_cover
_0x957d7e750216d74b
_task_ai_seek_cover_to_cover_point
_0x64340dc208d671d5
coverLayer: see levels_0/levels/rdr3/coverlayers
_0x7a1fdcf35eaa140f
coverLayer: see levels_0/levels/rdr3/coverlayers
_request_flinch_cover_anim
Makes ped flinch (if in cover) like they have been shot at
_0x3c7a9c2c953128fe
_0xeba51a294c73292e
_0x140b3cb1d424a945
weaponHash can also be -1
_are_load_cover_anims_loaded
_stop_running_cover_anims
Stops running cover anims and releases them STOP_RENDERING* - _STOP_SCRIPTED*
_0x733077295ab51304
args: f_0 = Volume Handle, f_2 = integer (-1, 32 used in R* Scripts)