ease - smooth transition between the camera's positions
easeTime - Time in milliseconds for the transition to happen
If you have created a script (rendering) camera, and want to go back to the
character (gameplay) camera, call this native with render set to FALSE.
Setting ease to TRUE will smooth the transition.
function native . cam . render_script_cams ( render : bool , ease : bool , ease_time : int , p3 : bool , p4 : bool , p5 : int ) : void
function native . cam . stop_rendering_script_cams_using_catch_up ( render : bool , distance : float , blend_back_smoothing_type : int , p3 : bool , p4 : bool , p5 : bool ) : void
function native . cam . create_cam ( cam_name : string , p1 : bool ) : int
function native . cam . create_cam_with_params ( cam_name : string , pos_x : float , pos_y : float , pos_z : float , rot_x : float , rot_y : float , rot_z : float , fov : float , p8 : bool , p9 : int ) : int
function native . cam . create_camera ( cam_hash : int , p1 : bool ) : int
function native . cam . create_camera_with_params ( cam_hash : int , pos_x : float , pos_y : float , pos_z : float , rot_x : float , rot_y : float , rot_z : float , fov : float , p8 : bool , p9 : int ) : int
BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
function native . cam . destroy_cam ( cam : int , p1 : bool ) : void
BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
function native . cam . destroy_all_cams ( p0 : bool ) : void
Returns whether or not the passed camera handle exists.
function native . cam . does_cam_exist ( cam : int ) : bool
Set camera as active/inactive.
function native . cam . set_cam_active ( cam : int , active : bool ) : void
Returns whether or not the passed camera handle is active.
function native . cam . is_cam_active ( cam : int ) : bool
function native . cam . is_cam_rendering ( cam : int ) : bool
function native . cam . get_rendering_cam () : int
function native . cam . get_cam_coord ( cam : int ) : vec3
function native . cam . get_cam_rot ( cam : int , rotation_order : int ) : vec3
function native . cam . get_cam_fov ( cam : int ) : float
function native . cam . set_cam_params ( cam : int , pos_x : float , pos_y : float , pos_z : float , rot_x : float , rot_y : float , rot_z : float , field_of_view : float , p8 : int , p9 : int , p10 : int , p11 : int , p12 : int , p13 : int ) : void
Sets the position of the cam.
function native . cam . set_cam_coord ( cam : int , pos_x : float , pos_y : float , pos_z : float ) : void
Sets the rotation of the cam.
function native . cam . set_cam_rot ( cam : int , rot_x : float , rot_y : float , rot_z : float , rotation_order : int ) : void
Sets the field of view of the cam.
Min: 1.0f
Max: 130.0f
function native . cam . set_cam_fov ( cam : int , field_of_view : float ) : void
function native . cam . set_cam_near_clip ( cam : int , near_clip : float ) : void
function native . cam . set_cam_far_clip ( cam : int , far_clip : float ) : void
function native . cam . set_cam_motion_blur_strength ( cam : int , strength : float ) : void
function native . cam . _0xfc3f638be2b6bb02 () : void
function native . cam . _0xe4b7945ef4f1bfb2 ( cam : int , args : ptr int ) : void
function native . cam . _0x1fc6c727d30ffdde ( p0 : int ) : void
Last param determines if its relative to the Entity
function native . cam . attach_cam_to_entity ( cam : int , entity : int , x_offset : float , y_offset : float , z_offset : float , is_relative : bool ) : void
function native . cam . attach_cam_to_ped_bone ( cam : int , ped : int , bone_index : int , x : float , y : float , z : float , heading : bool ) : void
function native . cam . detach_cam ( cam : int ) : void
function native . cam . point_cam_at_coord ( cam : int , x : float , y : float , z : float ) : void
function native . cam . point_cam_at_entity ( cam : int , entity : int , p2 : float , p3 : float , p4 : float , p5 : bool ) : void
function native . cam . stop_cam_pointing ( cam : int ) : void
function native . cam . _set_cam_focus_distance ( cam : int , distance : float ) : void
function native . cam . _pause_camera_focus ( cam : int , pause : bool ) : void
Allows you to aim and shoot at the direction the camera is facing.
function native . cam . set_cam_affects_aiming ( cam : int , toggle : bool ) : void
function native . cam . set_cam_controls_mini_map_heading ( cam : int , p1 : bool ) : void
function native . cam . allow_motion_blur_decay ( cam : int , p1 : bool ) : void
p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one
p8 big values ~100 will slow down the camera movement before reaching this node
p9 != 0 seems to override the rotation/pitch (bool?)
function native . cam . add_cam_spline_node ( camera : int , x : float , y : float , z : float , x_rot : float , y_rot : float , z_rot : float , length : int , p8 : int , p9 : int ) : void
function native . cam . set_cam_spline_phase ( cam : int , p1 : float ) : void
Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns.
(returns 1.0f when no nodes has been added, reached end of non existing spline)
function native . cam . get_cam_spline_phase ( cam : int ) : float
function native . cam . set_cam_spline_duration ( cam : int , time_duration : int ) : void
function native . cam . set_cam_spline_smoothing_style ( cam : int , smoothing_style : int ) : void
function native . cam . set_cam_active_with_interp ( cam_to : int , cam_from : int , duration : int , ease_location : int , ease_rotation : int ) : void
function native . cam . is_cam_interpolating ( cam : int ) : bool
function native . cam . shake_cam ( cam : int , type : string , amplitude : float ) : void
function native . cam . is_cam_shaking ( cam : int ) : bool
function native . cam . stop_cam_shaking ( cam : int , p1 : bool ) : void
function native . cam . play_cam_anim ( cam : int , anim_name : string , anim_dictionary : string , x : float , y : float , z : float , x_rot : float , y_rot : float , z_rot : float , anim_flags : int , rot_order : int ) : bool
function native . cam . _0xcf69ea05cd9c33c9 () : void
Only used in R* Script camera_photomode
function native . cam . _is_anim_scene_cam_active () : bool
function native . cam . is_screen_faded_out () : bool
function native . cam . is_screen_faded_in () : bool
function native . cam . is_screen_fading_out () : bool
function native . cam . is_screen_fading_in () : bool
Fades the screen in.
duration: The time the fade should take, in milliseconds.
function native . cam . do_screen_fade_in ( duration : int ) : void
Fades the screen out.
duration: The time the fade should take, in milliseconds.
function native . cam . do_screen_fade_out ( duration : int ) : void
function native . cam . has_letter_box () : bool
Creates Cinematic Black Bars (at top and bottom)
Disable instantly: false/false, Enable instantly: true/true
function native . cam . _request_letter_box_now ( p0 : bool , p1 : bool ) : void
function native . cam . _request_letter_box_overtime ( p0 : int , p1 : int , p2 : bool , p3 : int , p4 : bool , p5 : bool ) : void
function native . cam . _force_letter_box_this_update () : void
More info: see HAS_LETTER_BOX
function native . cam . get_letter_box_ratio () : float
function native . cam . _0x73ff6be63dc18819 () : int
function native . cam . _0x450769c833d58844 () : int
function native . cam . set_widescreen_borders ( p0 : bool , p1 : int ) : void
function native . cam . get_gameplay_cam_coord () : vec3
function native . cam . get_gameplay_cam_rot ( rotation_order : int ) : vec3
function native . cam . get_gameplay_cam_fov () : float
function native . cam . set_gameplay_cam_max_motion_blur_strength_this_update ( p0 : float ) : void
function native . cam . get_gameplay_cam_relative_heading () : float
Sets the camera position relative to heading in float from -360 to +360.
Heading is always 0 in aiming camera.
function native . cam . set_gameplay_cam_relative_heading ( heading : float , p1 : float ) : void
function native . cam . get_gameplay_cam_relative_pitch () : float
Sets the camera pitch.
Parameters:
x = pitches the camera on the x axis.
Value2 = always seems to be hex 0x3F800000 (1.000000 float).
function native . cam . set_gameplay_cam_relative_pitch ( x : float , value2 : float ) : void
function native . cam . _0x0961b089947ba6d0 ( p0 : int ) : void
function native . cam . _0x04084490cc302cfb () : void
function native . cam . set_scripted_camera_is_first_person_this_frame ( p0 : bool ) : void
Returns true if player is in first person
function native . cam . _is_in_full_first_person_mode () : bool
function native . cam . shake_gameplay_cam ( shake_name : string , intensity : float ) : void
shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
_RES*
function native . cam . _0xc3e9e5d4f413b773 ( shake_name : string , intensity : float ) : void
function native . cam . is_gameplay_cam_shaking () : bool
shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
IS_GAMEPLAY *
function native . cam . _0x0060b31968e60e41 ( shake_name : string ) : bool
Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
function native . cam . set_gameplay_cam_shake_amplitude ( amplitude : float ) : void
_SET_GAMEPLAY_P* - _SET_GAMEPLAY_V*
function native . cam . _0xfefddc6e8fdf8a75 ( shake_name : string , intensity : float ) : void
function native . cam . stop_gameplay_cam_shaking ( p0 : bool ) : void
script_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE, CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, HAND_SHAKE, MINIGAME_TRAIN_SHAKE
script_mp_rel: DRUNK_SHAKE, REINFORCED_LASSO_STRUGGLE_SHAKE
_STOP_GAMEPLAY_CAM* - _STOP_I*
function native . cam . _stop_gameplay_cam_shaking_with_name ( shake_name : string , p1 : bool ) : void
Forces gameplay cam to specified ped as if you were the ped or spectating it
function native . cam . set_gameplay_cam_follow_ped_this_update ( ped : int ) : void
function native . cam . is_gameplay_cam_rendering () : bool
function native . cam . is_interpolating_from_script_cams () : bool
function native . cam . is_interpolating_to_script_cams () : bool
function native . cam . is_gameplay_cam_looking_behind () : bool
Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
function native . cam . set_gameplay_cam_ignore_entity_collision_this_update ( entity : int ) : void
function native . cam . disable_cam_collision_for_object ( entity : int ) : void
function native . cam . _0x39073da4eddbc91d ( p0 : int ) : void
function native . cam . _0x70a6658d476c6187 () : void
function native . cam . _0x18c3dfac458783bb () : void
function native . cam . _0xf1a6feedf3776ef9 () : void
function native . cam . _0xe6f364de6c2fdefe () : void
NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
DISABLE *
function native . cam . _0x0f1ffef5d54ae832 () : void
function native . cam . _0x3c8f74e8fe751614 () : void
function native . cam . _0x06557f6d96c86881 () : void
function native . cam . is_sphere_visible ( x : float , y : float , z : float , radius : float ) : bool
function native . cam . _0x190f7da1ac09a8ef () : int
Used in Script Function SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
function native . cam . _set_gameplay_cam_initial_zoom ( cam_initial_zoom : float ) : void
function native . cam . _set_gameplay_cam_initial_heading ( cam_initial_heading : float ) : void
function native . cam . _set_gameplay_cam_initial_pitch ( cam_initial_pitch : float ) : void
minimum: Degrees between -180f and 180f.
maximum: Degrees between -180f and 180f.
Clamps the gameplay camera's current yaw.
Eg. _CLAMP_GAMEPLAY_CAM_YAW(0.0f, 0.0f) will set the horizontal angle directly behind the player.
Old name: _CLAMP_GAMEPLAY_CAM_YAW
function native . cam . set_third_person_cam_relative_heading_limits_this_update ( minimum : float , maximum : float ) : void
minimum: Degrees between -90f and 90f.
maximum: Degrees between -90f and 90f.
Clamps the gameplay camera's current pitch.
Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player.
Old name: _CLAMP_GAMEPLAY_CAM_PITCH
function native . cam . set_third_person_cam_relative_pitch_limits_this_update ( minimum : float , maximum : float ) : void
Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
function native . cam . set_third_person_cam_orbit_distance_limits_this_update ( p0 : float , distance : float ) : void
Forces gameplay cam to specified vehicle as if you were in it
function native . cam . set_in_vehicle_cam_state_this_update ( vehicle : int , p1 : int ) : void
Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
function native . cam . disable_on_foot_first_person_view_this_update () : void
nullsub, doesn't do anything
function native . cam . disable_first_person_flash_effect_this_update () : void
function native . cam . _disable_cinematic_mode_this_frame () : void
function native . cam . _is_in_cinematic_mode () : bool
function native . cam . _0x718c6ecf5e8cbdd4 () : void
Forces camera position to second furthest 3rd person
function native . cam . _force_third_person_cam_this_frame () : void
Forces camera position to furthest 3rd person
function native . cam . _force_third_person_cam_far_this_frame () : void
Returns true if first person camera is active in saloon1.ysc
function native . cam . _force_first_person_cam_this_frame () : bool
Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
function native . cam . _disable_on_foot_first_person_view_this_update_2 () : void
Zooms in the gameplay camera to the next zoom level?
USE_* - WAS_*
function native . cam . _0x632be8d84846fa56 () : void
function native . cam . _0x71d71e08a7ed5bd7 ( p0 : int ) : void
function native . cam . is_follow_vehicle_cam_active () : bool
function native . cam . _0x7e40a01b11398fcb () : void
function native . cam . is_aim_cam_active () : bool
function native . cam . is_first_person_aim_cam_active () : bool
function native . cam . is_first_person_camera_active ( p0 : int , p1 : int , p2 : int ) : bool
function native . cam . _0xdc62cd70658e7a02 () : int
function native . cam . _0x796085220adcc847 () : int
function native . cam . _0xb6a80e1e3a5444f1 () : int
function native . cam . _0x8b1a5fe7e41e52b2 () : int
function native . cam . get_first_person_aim_cam_zoom_factor () : float
function native . cam . set_first_person_aim_cam_relative_heading_limits_this_update ( p0 : float , p1 : float ) : void
Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
function native . cam . set_first_person_aim_cam_relative_pitch_limits_this_update ( p0 : float , p1 : float ) : void
function native . cam . _0xc205b3c54c6a4e37 ( p0 : int ) : void
function native . cam . get_final_rendered_cam_coord () : vec3
function native . cam . get_final_rendered_cam_rot ( rotation_order : int ) : vec3
function native . cam . get_final_rendered_cam_fov () : float
Hash used in finale1.ysc: 1726668277
function native . cam . set_gameplay_coord_hint ( x : float , y : float , z : float , duration : int , blend_out_duration : int , blend_in_duration : int , p6 : int ) : void
function native . cam . set_gameplay_ped_hint ( p0 : int , x1 : float , y1 : float , z1 : float , p4 : bool , p5 : int , p6 : int , p7 : int ) : void
function native . cam . set_gameplay_vehicle_hint ( p0 : int , p1 : float , p2 : float , p3 : float , p4 : bool , p5 : int , p6 : int , p7 : int ) : void
function native . cam . set_gameplay_object_hint ( p0 : int , p1 : float , p2 : float , p3 : float , p4 : bool , p5 : int , p6 : int , p7 : int ) : void
p6 & p7 - possibly length or time
function native . cam . set_gameplay_entity_hint ( entity : int , x_offset : float , y_offset : float , z_offset : float , p4 : bool , p5 : int , p6 : int , p7 : int , p8 : int ) : void
function native . cam . is_gameplay_hint_active () : bool
function native . cam . stop_gameplay_hint ( p0 : bool ) : void
function native . cam . stop_code_gameplay_hint ( p0 : bool ) : void
UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
Return type char in ida
SET_GAMEPLAY_HINT *
function native . cam . _0x88544c0e3291dcae ( p0 : bool ) : void
function native . cam . set_gameplay_hint_fov ( fov : float ) : void
function native . cam . set_gameplay_hint_follow_distance_scalar ( p0 : float ) : void
function native . cam . set_gameplay_hint_base_orbit_pitch_offset ( p0 : float ) : void
Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
function native . cam . set_gameplay_hint_camera_relative_side_offset ( p0 : float ) : void
Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
function native . cam . set_gameplay_hint_camera_relative_vertical_offset ( p0 : float ) : void
function native . cam . _0xf48664e9c83825e3 ( p0 : int , p1 : int ) : void
function native . cam . _0x1f6ebd94680252ce ( p0 : int , p1 : int ) : void
function native . cam . _0xe28f73212a813e82 ( p0 : int , p1 : int , p2 : int , p3 : int ) : void
function native . cam . _0x4d2f46d1b28d90fb ( p0 : int , p1 : int ) : void
SHOP_CAMERA_SUPPORT_START_NEW_ORBIT
p0: struct<32> /256 /
function native . cam . _start_camera_orbit ( p0 : ptr int ) : void
function native . cam . _0x641092322a8852ab () : void
function native . cam . _0xdb382fe20c2da222 ( p0 : int ) : void
function native . cam . _0x2dd3149dc34a3f4c ( p0 : int ) : void
function native . cam . _freeze_gameplay_cam_this_frame () : void
function native . cam . _0x3c486e334520579d () : void
function native . cam . _0x41e452a3c580d1a7 () : void
function native . cam . set_cinematic_button_active ( p0 : bool ) : void
function native . cam . is_cinematic_cam_rendering () : bool
Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
function native . cam . disable_cinematic_bonnet_camera_this_update () : void
Old name: _INVALIDATE_VEHICLE_IDLE_CAM
function native . cam . invalidate_cinematic_vehicle_idle_mode () : void
function native . cam . force_cinematic_rendering_this_update ( p0 : bool ) : void
function native . cam . _0x9ac65a36d3c0c189 ( p0 : int ) : void
function native . cam . _0x975f6ebb62632fe3 () : bool
function native . cam . set_cinematic_mode_active ( p0 : bool ) : void
function native . cam . _0x1811a02277a9e49d () : bool
Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
Params: targetPed = death cam focuses on it
function native . cam . _force_cinematic_death_cam_on_ped ( target_ped : int ) : void
Used to enable headshot kill replay when you headshot set ped.
Params: p1 seems to be 0 or 1 in R* Scripts
function native . cam . _reactivate_ped_headshot_execute_slowcam ( ped : int , p1 : int ) : void
function native . cam . _0x5b637d6f3b67716a ( p0 : int ) : void
function native . cam . _0xc252c0cc969af79a ( p0 : int ) : void
function native . cam . _0xe2bb2d6a9fe2ecde ( p0 : int ) : void
Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
_SET_P* - _SET_S*
function native . cam . _set_start_cinematic_death_cam ( p0 : bool ) : void
function native . cam . _0x6072b7420a83a03f () : int
Used for DUELING_LOCK_CAMERA_CONTROLS_THIS_FRAME: Disabling look/aim controls
IS_SC(REEN )* (?)
function native . cam . _0x1204eb53a5fbc63d () : bool
function native . cam . _0x6519238858af5479 ( p0 : int ) : void
Creates Kill Cam for specified Ped Handle
function native . cam . _create_kill_cam ( ped : int ) : void
function native . cam . _is_cam_photofx_running () : bool
function native . cam . _0x6dfd37e586d4f44f () : int
function native . cam . _0x80d7a3e39b120bc4 () : int
Maintains the death camera after respawn
function native . cam . _0x63e5841a9264d016 ( toggle : bool ) : void
function native . cam . _trigger_mission_failed_cam () : void
function native . cam . _0x16e9abdd34ddd931 () : void
function native . cam . is_death_fail_camera_running () : bool
function native . cam . _0x7ce9dc58e3e4755f () : int
function native . cam . _0x3b8e3ad9677ce12b ( p0 : int , p1 : int , p2 : int ) : void
function native . cam . _0xdf7f5be9150e47e4 ( p0 : int ) : void
function native . cam . _0xb85c13e0bf1f2a1c ( p0 : int ) : void
function native . cam . _0x066167c63111d8cf ( p0 : int , p1 : int , p2 : int , p3 : int , p4 : int ) : void
NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
DISABLE *
function native . cam . _0xa8ba2e0204d8486f () : void
Camera will be or is running
function native . cam . _0xc3742f1fdf0a6824 () : void
function native . cam . _0x0ff7125f07deb84f ( p0 : int , p1 : int ) : void
function native . cam . _0x6cab0ba160b168d2 () : void
function native . cam . _load_cinematic_cam_location ( location_dict_name : string ) : void
function native . cam . _unload_cinematic_camera_location ( dictionary_name : string ) : void
function native . cam . _is_cinematic_cam_location_loaded ( s_location_dict_name : string ) : bool
Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
function native . cam . _is_cinematic_cam_location_loaded_2 ( location_dict_name : string ) : bool
function native . cam . _0x465f04f68ad38197 ( dictionary : string , shot_name : string , duration : int ) : int
function native . cam . _0xea113bf9b0c0c5d7 ( dictionary : string , shot_name : string , duration : int ) : int
function native . cam . _cinematic_location_trigger_scripted_shot_event_2 ( dictionary : string , shot_name : string , duration : int ) : void
function native . cam . cinematic_location_trigger_scripted_shot_event ( dictionary : string , shot_name : string , camera_name : string , p3 : int ) : void
function native . cam . _0xa54d643d0773eb65 ( dictionary : string , shot_name : string , duration : int ) : void
function native . cam . cinematic_location_stop_scripted_shot_event ( p0 : int , p1 : int , p2 : int ) : void
function native . cam . _0xc3aebb276825a359 ( dictionary : string , shot_name : string , duration : int ) : bool
function native . cam . _0x1d931b7cc0ee3956 ( dictionary : string , shot_name : string , camera_name : string ) : bool
function native . cam . _cinematic_location_set_location_and_rotation ( name : string , x : float , y : float , z : float , rot_x : float , rot_y : float , rot_z : float ) : void
Only used in R* Script fm_mission_controller
function native . cam . cinematic_location_override_target_entity_this_update ( name : string , entity : int ) : void
function native . cam . _load_camera_data_dict ( camera_dictionary : string ) : void
function native . cam . _unload_camera_data_dict ( camera_dictionary : string ) : void
function native . cam . _is_cam_data_dict_loaded ( camera_dictionary : string ) : bool
function native . cam . _0xc285fd21294a1c49 ( camera_dictionary : string ) : bool
function native . cam . _cam_create ( camera_dictionary : string ) : void
function native . cam . _cam_destroy ( camera_dictionary : string ) : void
function native . cam . _is_camera_available ( camera_dictionary : string ) : bool
function native . cam . _0x4138ee36bc3dc0a7 ( p0 : int , p1 : int ) : int
function native . cam . _0xfeb8646818294c75 ( p0 : int , p1 : int ) : void
function native . cam . _0x29e6655df3590b0d ( p0 : int ) : void
function native . cam . _0xac77757c05de9e5a ( camera_dictionary : string ) : void
function native . cam . _0x8e036b41c37d0e5f ( p0 : int ) : void
function native . cam . _0x1d9f72dd4fd9a9d7 ( p0 : int ) : void
function native . cam . _cam_create_2 ( camera_dictionary : string ) : void
function native . cam . _0x728491fb3dffef99 ( p0 : int ) : void
function native . cam . _0x14c4a49e36c29e49 () : int
function native . cam . _0xf824530b612fe0ce () : int
function native . cam . _0xef9a3132a0aa6b19 () : int
function native . cam . _0x5060fa977cea4455 () : int
function native . cam . _get_photo_mode_focal_length () : float
function native . cam . _get_photo_mode_focus_distance () : float
function native . cam . _get_photo_mode_dof () : float
function native . cam . _0x2ab7c81b3f70570c () : int
function native . cam . _0x8505e05fc8822843 ( p0 : int ) : void