native
gang
Methods
network_is_gang_id_valid
function native.gang.network_is_gang_id_valid(gang_id: int): bool
network_is_gang_in_session
function native.gang.network_is_gang_in_session(gang_id: int): bool
network_is_gang_active
function native.gang.network_is_gang_active(gang_id: int): bool
_network_is_gang_open
function native.gang._network_is_gang_open(gang_id: int): bool
_network_get_gang_privacy
function native.gang._network_get_gang_privacy(): int
_network_start_gang
openStatus = true -> sets privacyType = 2 (PUBLIC_ADVERTISED) openStatus = false -> sets privacyType = 1 (INVITE_ONLY)
campSize: NET_CAMP_SIZE_SMALLEST = 4, NET_CAMP_SIZE_LARGEST = 7
function native.gang._network_start_gang(open_status: bool, camp_size: int): void
_network_set_gang_privacy
function native.gang._network_set_gang_privacy(privacy_type: int): bool
_network_leave_gang
function native.gang._network_leave_gang(disband: bool): void
_network_kick_gang_member
banTimeSeconds is 120 in R* Scripts
function native.gang._network_kick_gang_member(player: int, ban_time_seconds: int): void
_network_request_gang_join
Returns true if join succeeded, false if failed.
function native.gang._network_request_gang_join(gang_id: int): bool
network_is_gang_leader
function native.gang.network_is_gang_leader(player: int): bool
_network_is_gang_member
function native.gang._network_is_gang_member(gang_id: int, player: int): bool
network_is_in_same_gang
function native.gang.network_is_in_same_gang(player1: int, player2: int): bool
_network_is_in_my_gang
function native.gang._network_is_in_my_gang(player: int): bool
network_get_num_gang_members
function native.gang.network_get_num_gang_members(gang_id: int): int
_network_get_gang_size
function native.gang._network_get_gang_size(gang_id: int): int
_network_set_gang_size
function native.gang._network_set_gang_size(size: int): bool
network_get_gang_id
function native.gang.network_get_gang_id(player: int): int
_network_get_gang_members
function native.gang._network_get_gang_members(gang_id: int, member_handles: ptr int): int
_0xda801f7f6a5278d3
NETWORK_GET* or NETWORK_IS*
function native.gang._0xda801f7f6a5278d3(player: int): bool
_0x2f7eb8b6f6afe79c
function native.gang._0x2f7eb8b6f6afe79c(p0: int): int
_0x53a94294fddcf98c
function native.gang._0x53a94294fddcf98c(p0: int, p1: int): int
network_get_gang_leader
function native.gang.network_get_gang_leader(gang_id: int): int
_network_get_gang_leader_handle
function native.gang._network_get_gang_leader_handle(gang_id: int, gamer_handle: ptr int): bool
_0x6102830f764b3de1
function native.gang._0x6102830f764b3de1(player: int): bool
_0xb38c256498748413
function native.gang._0xb38c256498748413(): void
_0xe4c64cd37cb176aa
function native.gang._0xe4c64cd37cb176aa(p0: int): int
_0x7baa30c9bbe8aee7
function native.gang._0x7baa30c9bbe8aee7(p0: int, p1: int): int
_0x0e5c9fb9ed5dff1c
function native.gang._0x0e5c9fb9ed5dff1c(p0: int): int
_0xb22b1d9f74095382
function native.gang._0xb22b1d9f74095382(p0: int): void
_0xee4f20004d0288b7
function native.gang._0xee4f20004d0288b7(): void
_0xad22ab64fa428df3
function native.gang._0xad22ab64fa428df3(p0: int): void
_0x48d82c83987e18e4
function native.gang._0x48d82c83987e18e4(p0: int): int
_0xa9ceae8d6637fbad
function native.gang._0xa9ceae8d6637fbad(p0: int): void
_0x51c5ef47086aa0d7
function native.gang._0x51c5ef47086aa0d7(): int
_0x644e02f24f9d4e98
function native.gang._0x644e02f24f9d4e98(p0: int, p1: int): int
_0x3adc71a66356d706
function native.gang._0x3adc71a66356d706(): int
_0xfa7c5b7e087a4ceb
function native.gang._0xfa7c5b7e087a4ceb(): int
_0x1f11702ddbd915c6
function native.gang._0x1f11702ddbd915c6(p0: int, p1: int): int
_0x7933754f260b428a
function native.gang._0x7933754f260b428a(player: int): int
_0xafd3599a3cc5637d
function native.gang._0xafd3599a3cc5637d(): int
_0xc81a9e2c8efd28d5
function native.gang._0xc81a9e2c8efd28d5(p0: int): void