gang

Methods

network_is_gang_id_valid

function native.gang.network_is_gang_id_valid(gang_id: int): bool

network_is_gang_in_session

function native.gang.network_is_gang_in_session(gang_id: int): bool

network_is_gang_active

function native.gang.network_is_gang_active(gang_id: int): bool

_network_is_gang_open

function native.gang._network_is_gang_open(gang_id: int): bool

_network_get_gang_privacy

function native.gang._network_get_gang_privacy(): int

_network_start_gang

openStatus = true -> sets privacyType = 2 (PUBLIC_ADVERTISED) openStatus = false -> sets privacyType = 1 (INVITE_ONLY)

campSize: NET_CAMP_SIZE_SMALLEST = 4, NET_CAMP_SIZE_LARGEST = 7

function native.gang._network_start_gang(open_status: bool, camp_size: int): void

_network_set_gang_privacy

function native.gang._network_set_gang_privacy(privacy_type: int): bool

_network_leave_gang

function native.gang._network_leave_gang(disband: bool): void

_network_kick_gang_member

banTimeSeconds is 120 in R* Scripts

function native.gang._network_kick_gang_member(player: int, ban_time_seconds: int): void

_network_request_gang_join

Returns true if join succeeded, false if failed.

function native.gang._network_request_gang_join(gang_id: int): bool

network_is_gang_leader

function native.gang.network_is_gang_leader(player: int): bool

_network_is_gang_member

function native.gang._network_is_gang_member(gang_id: int, player: int): bool

network_is_in_same_gang

function native.gang.network_is_in_same_gang(player1: int, player2: int): bool

_network_is_in_my_gang

function native.gang._network_is_in_my_gang(player: int): bool

network_get_num_gang_members

function native.gang.network_get_num_gang_members(gang_id: int): int

_network_get_gang_size

function native.gang._network_get_gang_size(gang_id: int): int

_network_set_gang_size

function native.gang._network_set_gang_size(size: int): bool

network_get_gang_id

function native.gang.network_get_gang_id(player: int): int

_network_get_gang_members

function native.gang._network_get_gang_members(gang_id: int, member_handles: ptr int): int

_0xda801f7f6a5278d3

NETWORK_GET* or NETWORK_IS*

function native.gang._0xda801f7f6a5278d3(player: int): bool

_0x2f7eb8b6f6afe79c

function native.gang._0x2f7eb8b6f6afe79c(p0: int): int

_0x53a94294fddcf98c

function native.gang._0x53a94294fddcf98c(p0: int, p1: int): int

network_get_gang_leader

function native.gang.network_get_gang_leader(gang_id: int): int

_network_get_gang_leader_handle

function native.gang._network_get_gang_leader_handle(gang_id: int, gamer_handle: ptr int): bool

_0x6102830f764b3de1

function native.gang._0x6102830f764b3de1(player: int): bool

_0xb38c256498748413

function native.gang._0xb38c256498748413(): void

_0xe4c64cd37cb176aa

function native.gang._0xe4c64cd37cb176aa(p0: int): int

_0x7baa30c9bbe8aee7

function native.gang._0x7baa30c9bbe8aee7(p0: int, p1: int): int

_0x0e5c9fb9ed5dff1c

function native.gang._0x0e5c9fb9ed5dff1c(p0: int): int

_0xb22b1d9f74095382

function native.gang._0xb22b1d9f74095382(p0: int): void

_0xee4f20004d0288b7

function native.gang._0xee4f20004d0288b7(): void

_0xad22ab64fa428df3

function native.gang._0xad22ab64fa428df3(p0: int): void

_0x48d82c83987e18e4

function native.gang._0x48d82c83987e18e4(p0: int): int

_0xa9ceae8d6637fbad

function native.gang._0xa9ceae8d6637fbad(p0: int): void

_0x51c5ef47086aa0d7

function native.gang._0x51c5ef47086aa0d7(): int

_0x644e02f24f9d4e98

function native.gang._0x644e02f24f9d4e98(p0: int, p1: int): int

_0x3adc71a66356d706

function native.gang._0x3adc71a66356d706(): int

_0xfa7c5b7e087a4ceb

function native.gang._0xfa7c5b7e087a4ceb(): int

_0x1f11702ddbd915c6

function native.gang._0x1f11702ddbd915c6(p0: int, p1: int): int

_0x7933754f260b428a

function native.gang._0x7933754f260b428a(player: int): int

_0xafd3599a3cc5637d

function native.gang._0xafd3599a3cc5637d(): int

_0xc81a9e2c8efd28d5

function native.gang._0xc81a9e2c8efd28d5(p0: int): void