flock

Methods

get_species_tuning_float_param

function native.flock.get_species_tuning_float_param(p0: int, p1: int, p2: int): float

set_species_tuning_float_param

function native.flock.set_species_tuning_float_param(p0: int, p1: int, p2: int, p3: float): void

set_species_tuning_bool_param

function native.flock.set_species_tuning_bool_param(p0: int, p1: int, p2: int, p3: bool): void

get_animal_tuning_float_param

function native.flock.get_animal_tuning_float_param(animal: int, index: int): float

set_animal_tuning_float_param

function native.flock.set_animal_tuning_float_param(animal: int, index: int, value: float): void

reset_animal_tuning_float_param

function native.flock.reset_animal_tuning_float_param(animal: int, index: int): void

get_animal_tuning_bool_param

function native.flock.get_animal_tuning_bool_param(animal: int, index: int): bool

set_animal_tuning_bool_param

function native.flock.set_animal_tuning_bool_param(animal: int, index: int, value: bool): void

reset_animal_tuning_bool_param

function native.flock.reset_animal_tuning_bool_param(animal: int, index: int): void

_0x8049b17bec937662

function native.flock._0x8049b17bec937662(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): int

_0xe93415b3307208e5

function native.flock._0xe93415b3307208e5(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int): int

_0x19870c40c7ee15be

function native.flock._0x19870c40c7ee15be(p0: int, p1: int): int

_0x0816c31480764ab0

function native.flock._0x0816c31480764ab0(p0: int, p1: int, p2: int, p3: int): void

_0xc3d581a34bc0a1f0

function native.flock._0xc3d581a34bc0a1f0(p0: int, p1: int): void

_0xf2cca7b68cfab2b9

species: SPECIES_BIRD_CROW

function native.flock._0xf2cca7b68cfab2b9(species: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, x3: float, y3: float, z3: float, p10: float, p11: float, p12: float, p13: float): void

_0xfb16f08f47b83b4c

function native.flock._0xfb16f08f47b83b4c(p0: int): void

_get_animal_is_wild

Ped (horse) will run away from players and mounting will trigger them to buck until disabled. Used for: REL_DOMESTICATED_ANIMAL

function native.flock._get_animal_is_wild(ped: int): bool

_set_animal_is_wild

function native.flock._set_animal_is_wild(ped: int, toggle: bool): void

_get_animal_rarity

enum eAnimalRarityLevel { ARL_COMMON, ARL_RARE, ARL_LEGENDARY, ARL_NUMRARITYLEVELS };

function native.flock._get_animal_rarity(ped: int): int

_set_animal_rarity

rarityLevel: see _GET_ANIMAL_RARITY

function native.flock._set_animal_rarity(ped: int, rarity_level: int): void

_0xff1e339ce40eaaaf

function native.flock._0xff1e339ce40eaaaf(p0: int, p1: int): void

_is_herd_valid

function native.flock._is_herd_valid(herd_handle: int): bool

_create_herd

function native.flock._create_herd(): int

_0xe0961aed72642b80

function native.flock._0xe0961aed72642b80(p0: int): void

_add_ped_to_flock

function native.flock._add_ped_to_flock(p0: int, ped: int): void

_0x408d1149c5e39c1e

function native.flock._0x408d1149c5e39c1e(p0: int, p1: int): void

_0x9e13acc38ba8f9c3

function native.flock._0x9e13acc38ba8f9c3(p0: int, p1: int): int

_0x34b9c4d86df2c2f3

function native.flock._0x34b9c4d86df2c2f3(p0: int): int

_0x1da6cb02071055d5

function native.flock._0x1da6cb02071055d5(p0: int): vec3

_0xc95611869e14f8af

function native.flock._0xc95611869e14f8af(p0: int, p1: int, p2: int, p3: int): void

_0x09ee00b8f858e0be

function native.flock._0x09ee00b8f858e0be(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): int

_0xe36d2cb540597ef7

function native.flock._0xe36d2cb540597ef7(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int): void

_0xd95f04a4e73be85e

function native.flock._0xd95f04a4e73be85e(p0: int, p1: int): int

_0x17e3e5c46eccd308

function native.flock._0x17e3e5c46eccd308(p0: int, p1: int, p2: int): void

_0xc72ce37081dae625

function native.flock._0xc72ce37081dae625(p0: int, p1: int, p2: int, p3: int): void

_0x67a43ea3f6fe0076

function native.flock._0x67a43ea3f6fe0076(p0: int): void

_0x36486af7da93a464

function native.flock._0x36486af7da93a464(p0: int): int

_0x6c57bea886a20c6b

function native.flock._0x6c57bea886a20c6b(p0: int, p1: int): void

_0x1520626ffafffa8f

function native.flock._0x1520626ffafffa8f(p0: int, p1: int): void

_0xfa821997794f48e7

function native.flock._0xfa821997794f48e7(p0: int, p1: int, p2: int): void

_0xcc6b5aafc87bfc7b

function native.flock._0xcc6b5aafc87bfc7b(p0: int, p1: int, p2: int): void

_0xfdb008b3bcf5992f

function native.flock._0xfdb008b3bcf5992f(p0: int, p1: int, p2: int): void

_0x2df3d457d86f8e57

function native.flock._0x2df3d457d86f8e57(p0: int, p1: int): void

_0x706b434fefad6a24

function native.flock._0x706b434fefad6a24(p0: int): void

_0xa881f5c77a560906

function native.flock._0xa881f5c77a560906(p0: int): void

_0x53187e563f938e76

function native.flock._0x53187e563f938e76(p0: int): int