map
Methods
get_blip_from_entity
Returns the Blip handle of given Entity.
get_main_player_blip_id
_blip_add_for_style
blip_add_for_coords
https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blipshttps://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/textures/blips_mp
blip_add_for_entity
blip_add_for_pickup_placement
blip_add_for_radius
_blip_add_for_area
_blip_add_for_volume
_blip_set_style
https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_styles Removes any existing modifiers and sets the style.
_blip_add_style
blip_add_modifier
https://alloc8or.re/rdr3/doc/enums/eBlipModifier.txthttps://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/blip_modifiers
Old name: _BLIP_SET_MODIFIER
blip_remove_modifier
If modifierHash is 0, ALL modifiers will be removed.
_0x250c75eb1728cc0d
set_blip_flash_timer
set_blip_flashes
trigger_sonar_blip
_trigger_sonar_blip_on_entity
allow_sonar_blips
set_blip_coords
get_blip_coords
set_blip_sprite
_0x01b928ca2e198b01
_CLEAR*
set_blip_name_from_text_file
_set_blip_name
set_blip_name_to_player_name
set_blip_rotation
set_blip_scale
remove_blip
does_blip_exist
_does_entity_have_blip
set_radar_zoom
_abandon_blip
It's unclear what exactly this does, but I assume it marks the blip as "no longer needed"
_is_blip_attached_to_any_entity
is_blip_on_minimap
force_sonar_blips_this_frame
Doesn't actually return anything.
set_gps_flags
clear_gps_flags
Clears the GPS flags.
set_gps_custom_route_render
clear_gps_custom_route
start_gps_multi_route
add_point_to_gps_multi_route
set_gps_multi_route_render
clear_gps_multi_route
Does the same as SET_GPS_MULTI_ROUTE_RENDER(false);
_start_gps_custom_route_from_waypoint_recording_route
clear_gps_player_waypoint
_0xd3f58e9316b7fc2a
set_waypoint_off
is_waypoint_active
_get_waypoint_coords
_0xf08e42bfa46bdff8
_hide_active_points_of_interest
_show_active_points_of_interest
_0xf47a1eb2a538a3a3
_find_closest_gps_position
display_radar
If Minimap / Radar should be displayed.
_set_radar_config_type
https://github.com/femga/rdr3_discoveries/blob/master/graphics/minimap/radar/radar_configs.lua configHash: -1943724816, 347777538, -117986897, -789269373, -547506804, -1986542417, 2080113112 p1: usually 898171178 or 0 in R* scripts (doesn't seems to have any effect)
_add_prop_to_minimap
list of minimap props: https://github.com/femga/rdr3_discoveries/tree/master/graphics/minimap/minimapObjects
_remove_prop_from_minimap
set_radar_as_exterior_this_frame
set_minimap_hide_fow
Reveals the entire minimap (FOW = Fog of War)
_set_fow_update_player_override
Used for GUARMA MODE; Enabled: toggle = false, 0; Disabled: toggle = true, 0 Hash p1 seems to be unused, always 0
_set_minimap_fow_override_reveal_scale
_set_minimap_fow_should_update
set_minimap_fow_reveal_coordinate
Up to eight coordinates may be revealed per frame
set_minimap_fow_reveal_volume
reset_minimap_fow
_reveal_minimap_fow
_set_minimap_zone
hash can be the hash of "guarma" or "world".
lock_minimap_angle
Locks the minimap to the specified angle in integer degrees.
angle: The angle in whole degrees. If less than 0 or greater than 360, unlocks the angle.
unlock_minimap_angle
_map_enable_region_blip
_map_disable_region_blip
_map_is_region_highlighted_with_style
_map_discover_region
_map_discovery_set_enabled
_map_is_discovery_active
_set_pausemap_coords_with_radius
_0x7c9f4cdf402ca82a
_0x44813684f72b563c
_CLEAR*
_0x97f6f158cc5b5ca2
_0xbb68d4d3ca3de402
_0x3cb8859f04763c78
_0x7563cbca99253d1a
FM_CLIENT_SETUP_EAGLE_EYE - setting up eagle eye for entity