telemetry

Methods

_telemetry_set_is_flow

function native.telemetry._telemetry_set_is_flow(toggle: bool): void

_0xec0bd8736dcaf841

function native.telemetry._0xec0bd8736dcaf841(toggle: bool): void

_telemetry_mission_started

function native.telemetry._telemetry_mission_started(p0: int, p1: int, p2: int, p3: int): void

_telemetry_mission_over

function native.telemetry._telemetry_mission_over(p0: int, p1: int): void

_telemetry_mission_checkpoint

function native.telemetry._telemetry_mission_checkpoint(p0: int, p1: int, p2: int): void

_telemetry_player_spawned

function native.telemetry._telemetry_player_spawned(ped: int): void

_telemetry_create_uuid

Works in MP only.

function native.telemetry._telemetry_create_uuid(uuid: ptr int): bool

_telemetry_match_queue

function native.telemetry._telemetry_match_queue(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void

_telemetry_match_started

function native.telemetry._telemetry_match_started(p0: ptr int, p1: ptr int): void

_telemetry_match_over

function native.telemetry._telemetry_match_over(p0: int, p1: int, p2: int, p3: int, p4: int): void

_telemetry_match_vote

function native.telemetry._telemetry_match_vote(p0: ptr int, p1: ptr int): void

_telemetry_lobby_progression

function native.telemetry._telemetry_lobby_progression(p0: int, p1: int, p2: int, p3: int): void

_telemetry_game_progress

function native.telemetry._telemetry_game_progress(p0: int, p1: int): void

_telemetry_herb_picked

function native.telemetry._telemetry_herb_picked(herb_type: int): void

_telemetry_animal_skinned

function native.telemetry._telemetry_animal_skinned(type: int, items: ptr int): void

_telemetry_camp_created

function native.telemetry._telemetry_camp_created(p0: int): void

_telemetry_camp_supplies

function native.telemetry._telemetry_camp_supplies(p0: int, p1: int, p2: int, p3: int, p4: int): void

_telemetry_region

function native.telemetry._telemetry_region(region_hash: int): void

_telemetry_shop_entry

function native.telemetry._telemetry_shop_entry(shop_type: int, shop_region: int, region: int, p3: int, p4: int, p5: int): void

_telemetry_shop_exit

function native.telemetry._telemetry_shop_exit(p0: int, p1: int): void

_telemetry_set_shop_for_transaction

function native.telemetry._telemetry_set_shop_for_transaction(transaction_id: int, p1: int, p2: int): void

_telemetry_shop_purchase

function native.telemetry._telemetry_shop_purchase(p0: int, p1: int, p2: int, p3: int, p4: int): void

_telemetry_shop_sell

function native.telemetry._telemetry_shop_sell(p0: int, p1: int, p2: int, p3: int, cent_sale_price: int): void

_telemetry_gold_store

function native.telemetry._telemetry_gold_store(p0: int, p1: int, p2: int, p3: int): void

_clear_telemetry_shop_ui

function native.telemetry._clear_telemetry_shop_ui(): void

_telemetry_shop_cutscene

function native.telemetry._telemetry_shop_cutscene(p0: int, p1: int, p2: int, p3: int): void

_telemetry_ambient_vignette

function native.telemetry._telemetry_ambient_vignette(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void

_telemetry_discoverable

function native.telemetry._telemetry_discoverable(p0: int): void

_telemetry_honor

function native.telemetry._telemetry_honor(p0: int, p1: int): void

_telemetry_craft_item

function native.telemetry._telemetry_craft_item(p0: int, p1: int, p2: int, quantity: int): void

telemetry_camp_donate

function native.telemetry.telemetry_camp_donate(transaction_id: int, p1: int, p2: int, p3: int, p4: int, slot_id: int, p6: int, p7: int, p8: bool): void

_telemetry_moonshine_brew

function native.telemetry._telemetry_moonshine_brew(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int, p10: int): void

_telemetry_collect

function native.telemetry._telemetry_collect(transaction_id: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void

_telemetry_mission_ilo_option

function native.telemetry._telemetry_mission_ilo_option(p0: int, p1: int): void

_telemetry_mission_failed_to_launch

_TELEMETRY_C* - _TELEMETRY_G*

function native.telemetry._telemetry_mission_failed_to_launch(p0: int, p1: int, x: float, y: float, z: float, reason: int): void

_telemetry_gang_shares

function native.telemetry._telemetry_gang_shares(p0: int, p1: int, p2: int, p3: int): void

_telemetry_fast_travel

function native.telemetry._telemetry_fast_travel(p0: int, p1: int, p2: int, p3: int, p4: int): void

_telemetry_net_camp

function native.telemetry._telemetry_net_camp(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void

_telemetry_rpg_global_calculate_attribute_core_delta

Creation of the metric is related to attribute filling, i. e. at camp fires, when the ped is resting. _TELEMETRY_C* - _TELEMETRY_P*

function native.telemetry._telemetry_rpg_global_calculate_attribute_core_delta(): void

_telemetry_sleep

function native.telemetry._telemetry_sleep(p0: int): void

_telemetry_parley_feud

function native.telemetry._telemetry_parley_feud(p0: int, p1: int, p2: int, p3: int, p4: int): void

telemetry_player_menu_pin

function native.telemetry.telemetry_player_menu_pin(p0: int, p1: int, p2: int, p3: int): void

_telemetry_notoriety

function native.telemetry._telemetry_notoriety(p0: int, p1: int, p2: int, p3: int): void

_telemetry_defensive

function native.telemetry._telemetry_defensive(p0: int, p1: int, p2: int): void

_telemetry_loot

function native.telemetry._telemetry_loot(p0: int, p1: int, p2: int, p3: int): void

_telemetry_emote_add_category_to_save

function native.telemetry._telemetry_emote_add_category_to_save(p0: int, p1: int, emote: int): void

_telemetry_favor_emote

function native.telemetry._telemetry_favor_emote(p0: int, p1: int, p2: int): void

_telemetry_poker_over

function native.telemetry._telemetry_poker_over(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int): void

_telemetry_trigger_transaction_request

Returns false when transaction request is failing

function native.telemetry._telemetry_trigger_transaction_request(request_id: ptr int, transaction_id: ptr int): bool

_try_get_telemetry_id_from_transaction_id

function native.telemetry._try_get_telemetry_id_from_transaction_id(transaction_id: ptr int, request_id: ptr int): bool

_telemetry_role_bounty

function native.telemetry._telemetry_role_bounty(p0: int): void

_telemetry_bounty_target

function native.telemetry._telemetry_bounty_target(data: ptr int): void

_telemetry_prison

function native.telemetry._telemetry_prison(transaction_id: int, bounty_amount: int, ped: int, completion_type: int, jail_time_served: int, jail_time_left: int, posse_role: int): void

_telemetry_role_trader

function native.telemetry._telemetry_role_trader(p0: int, transaction_id: int): void

_telemetry_role_moonshiner

function native.telemetry._telemetry_role_moonshiner(p0: int, transaction_id: int): void

_telemetry_role_collector

function native.telemetry._telemetry_role_collector(transaction_id: int, collectible: int, category: int, p3: int, p4: int, p5: int, p6: int): void

_telemetry_photo

function native.telemetry._telemetry_photo(p0: int, p1: int, p2: int, p3: int): void

_telemetry_start_gun_locker_interaction

function native.telemetry._telemetry_start_gun_locker_interaction(): void

_telemetry_gun_locker

function native.telemetry._telemetry_gun_locker(): void

_telemetry_gun_locker_weapon_stored

function native.telemetry._telemetry_gun_locker_weapon_stored(p0: int): void

_telemetry_gun_locker_weapon_removed

function native.telemetry._telemetry_gun_locker_weapon_removed(p0: int): void

_telemetry_role_token_transaction

function native.telemetry._telemetry_role_token_transaction(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int): void

_telemetry_coupon

function native.telemetry._telemetry_coupon(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int): void

telemetry_personal_vehicle_mount

function native.telemetry.telemetry_personal_vehicle_mount(p0: int, p1: int, p2: int, p3: int): void

_telemetry_personal_vehicle_wagon

function native.telemetry._telemetry_personal_vehicle_wagon(p0: int, p1: int, p2: int): void

_telemetry_menu_navigation

function native.telemetry._telemetry_menu_navigation(p0: int, p1: int, p2: int, p3: int): void

_telemetry_hub_navigation

function native.telemetry._telemetry_hub_navigation(p0: int, p1: int, p2: int, p3: int): void

_telemetry_hub_offers

function native.telemetry._telemetry_hub_offers(coupon_item: int, p1: int): void

_telemetry_sample

function native.telemetry._telemetry_sample(transaction_id: int, animal: int, p2: int, b_sampled: int, b_tranq: bool): void

_telemetry_role_naturalist

function native.telemetry._telemetry_role_naturalist(transaction_id: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int): void

_telemetry_photo_cam

function native.telemetry._telemetry_photo_cam(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int): void

_telemetry_intro_skip

function native.telemetry._telemetry_intro_skip(p0: int, p1: int, p2: int): void

analytics_playtime_freemode_start

function native.telemetry.analytics_playtime_freemode_start(): void

analytics_playtime_freemode_end

function native.telemetry.analytics_playtime_freemode_end(): void

_telemetry_custom

function native.telemetry._telemetry_custom(args: ptr int): void

_telemetry_match_nomination

function native.telemetry._telemetry_match_nomination(args: ptr int): void

_telemetry_char_creator

function native.telemetry._telemetry_char_creator(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void