native
telemetry
Methods
_telemetry_set_is_flow
function native.telemetry._telemetry_set_is_flow(toggle: bool): void
_0xec0bd8736dcaf841
function native.telemetry._0xec0bd8736dcaf841(toggle: bool): void
_telemetry_mission_started
function native.telemetry._telemetry_mission_started(p0: int, p1: int, p2: int, p3: int): void
_telemetry_mission_over
function native.telemetry._telemetry_mission_over(p0: int, p1: int): void
_telemetry_mission_checkpoint
function native.telemetry._telemetry_mission_checkpoint(p0: int, p1: int, p2: int): void
_telemetry_player_spawned
function native.telemetry._telemetry_player_spawned(ped: int): void
_telemetry_create_uuid
Works in MP only.
function native.telemetry._telemetry_create_uuid(uuid: ptr int): bool
_telemetry_match_queue
function native.telemetry._telemetry_match_queue(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void
_telemetry_match_started
function native.telemetry._telemetry_match_started(p0: ptr int, p1: ptr int): void
_telemetry_match_over
function native.telemetry._telemetry_match_over(p0: int, p1: int, p2: int, p3: int, p4: int): void
_telemetry_match_vote
function native.telemetry._telemetry_match_vote(p0: ptr int, p1: ptr int): void
_telemetry_lobby_progression
function native.telemetry._telemetry_lobby_progression(p0: int, p1: int, p2: int, p3: int): void
_telemetry_game_progress
function native.telemetry._telemetry_game_progress(p0: int, p1: int): void
_telemetry_herb_picked
function native.telemetry._telemetry_herb_picked(herb_type: int): void
_telemetry_animal_skinned
function native.telemetry._telemetry_animal_skinned(type: int, items: ptr int): void
_telemetry_camp_created
function native.telemetry._telemetry_camp_created(p0: int): void
_telemetry_camp_supplies
function native.telemetry._telemetry_camp_supplies(p0: int, p1: int, p2: int, p3: int, p4: int): void
_telemetry_region
function native.telemetry._telemetry_region(region_hash: int): void
_telemetry_shop_entry
function native.telemetry._telemetry_shop_entry(shop_type: int, shop_region: int, region: int, p3: int, p4: int, p5: int): void
_telemetry_shop_exit
function native.telemetry._telemetry_shop_exit(p0: int, p1: int): void
_telemetry_set_shop_for_transaction
function native.telemetry._telemetry_set_shop_for_transaction(transaction_id: int, p1: int, p2: int): void
_telemetry_shop_purchase
function native.telemetry._telemetry_shop_purchase(p0: int, p1: int, p2: int, p3: int, p4: int): void
_telemetry_shop_sell
function native.telemetry._telemetry_shop_sell(p0: int, p1: int, p2: int, p3: int, cent_sale_price: int): void
_telemetry_gold_store
function native.telemetry._telemetry_gold_store(p0: int, p1: int, p2: int, p3: int): void
_clear_telemetry_shop_ui
function native.telemetry._clear_telemetry_shop_ui(): void
_telemetry_shop_cutscene
function native.telemetry._telemetry_shop_cutscene(p0: int, p1: int, p2: int, p3: int): void
_telemetry_ambient_vignette
function native.telemetry._telemetry_ambient_vignette(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void
_telemetry_discoverable
function native.telemetry._telemetry_discoverable(p0: int): void
_telemetry_honor
function native.telemetry._telemetry_honor(p0: int, p1: int): void
_telemetry_craft_item
function native.telemetry._telemetry_craft_item(p0: int, p1: int, p2: int, quantity: int): void
telemetry_camp_donate
function native.telemetry.telemetry_camp_donate(transaction_id: int, p1: int, p2: int, p3: int, p4: int, slot_id: int, p6: int, p7: int, p8: bool): void
_telemetry_moonshine_brew
function native.telemetry._telemetry_moonshine_brew(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int, p10: int): void
_telemetry_collect
function native.telemetry._telemetry_collect(transaction_id: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void
_telemetry_mission_ilo_option
function native.telemetry._telemetry_mission_ilo_option(p0: int, p1: int): void
_telemetry_mission_failed_to_launch
_TELEMETRY_C* - _TELEMETRY_G*
function native.telemetry._telemetry_mission_failed_to_launch(p0: int, p1: int, x: float, y: float, z: float, reason: int): void
_telemetry_gang_shares
function native.telemetry._telemetry_gang_shares(p0: int, p1: int, p2: int, p3: int): void
_telemetry_fast_travel
function native.telemetry._telemetry_fast_travel(p0: int, p1: int, p2: int, p3: int, p4: int): void
_telemetry_net_camp
function native.telemetry._telemetry_net_camp(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void
_telemetry_rpg_global_calculate_attribute_core_delta
Creation of the metric is related to attribute filling, i. e. at camp fires, when the ped is resting.
_TELEMETRY_C* - _TELEMETRY_P*
function native.telemetry._telemetry_rpg_global_calculate_attribute_core_delta(): void
_telemetry_sleep
function native.telemetry._telemetry_sleep(p0: int): void
_telemetry_parley_feud
function native.telemetry._telemetry_parley_feud(p0: int, p1: int, p2: int, p3: int, p4: int): void
telemetry_player_menu_pin
function native.telemetry.telemetry_player_menu_pin(p0: int, p1: int, p2: int, p3: int): void
_telemetry_notoriety
function native.telemetry._telemetry_notoriety(p0: int, p1: int, p2: int, p3: int): void
_telemetry_defensive
function native.telemetry._telemetry_defensive(p0: int, p1: int, p2: int): void
_telemetry_loot
function native.telemetry._telemetry_loot(p0: int, p1: int, p2: int, p3: int): void
_telemetry_emote_add_category_to_save
function native.telemetry._telemetry_emote_add_category_to_save(p0: int, p1: int, emote: int): void
_telemetry_favor_emote
function native.telemetry._telemetry_favor_emote(p0: int, p1: int, p2: int): void
_telemetry_poker_over
function native.telemetry._telemetry_poker_over(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int): void
_telemetry_trigger_transaction_request
Returns false when transaction request is failing
function native.telemetry._telemetry_trigger_transaction_request(request_id: ptr int, transaction_id: ptr int): bool
_try_get_telemetry_id_from_transaction_id
function native.telemetry._try_get_telemetry_id_from_transaction_id(transaction_id: ptr int, request_id: ptr int): bool
_telemetry_role_bounty
function native.telemetry._telemetry_role_bounty(p0: int): void
_telemetry_bounty_target
function native.telemetry._telemetry_bounty_target(data: ptr int): void
_telemetry_prison
function native.telemetry._telemetry_prison(transaction_id: int, bounty_amount: int, ped: int, completion_type: int, jail_time_served: int, jail_time_left: int, posse_role: int): void
_telemetry_role_trader
function native.telemetry._telemetry_role_trader(p0: int, transaction_id: int): void
_telemetry_role_moonshiner
function native.telemetry._telemetry_role_moonshiner(p0: int, transaction_id: int): void
_telemetry_role_collector
function native.telemetry._telemetry_role_collector(transaction_id: int, collectible: int, category: int, p3: int, p4: int, p5: int, p6: int): void
_telemetry_photo
function native.telemetry._telemetry_photo(p0: int, p1: int, p2: int, p3: int): void
_telemetry_start_gun_locker_interaction
function native.telemetry._telemetry_start_gun_locker_interaction(): void
_telemetry_gun_locker
function native.telemetry._telemetry_gun_locker(): void
_telemetry_gun_locker_weapon_stored
function native.telemetry._telemetry_gun_locker_weapon_stored(p0: int): void
_telemetry_gun_locker_weapon_removed
function native.telemetry._telemetry_gun_locker_weapon_removed(p0: int): void
_telemetry_role_token_transaction
function native.telemetry._telemetry_role_token_transaction(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int): void
_telemetry_coupon
function native.telemetry._telemetry_coupon(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int): void
telemetry_personal_vehicle_mount
function native.telemetry.telemetry_personal_vehicle_mount(p0: int, p1: int, p2: int, p3: int): void
_telemetry_personal_vehicle_wagon
function native.telemetry._telemetry_personal_vehicle_wagon(p0: int, p1: int, p2: int): void
_telemetry_menu_navigation
function native.telemetry._telemetry_menu_navigation(p0: int, p1: int, p2: int, p3: int): void
_telemetry_hub_navigation
function native.telemetry._telemetry_hub_navigation(p0: int, p1: int, p2: int, p3: int): void
_telemetry_hub_offers
function native.telemetry._telemetry_hub_offers(coupon_item: int, p1: int): void
_telemetry_sample
function native.telemetry._telemetry_sample(transaction_id: int, animal: int, p2: int, b_sampled: int, b_tranq: bool): void
_telemetry_role_naturalist
function native.telemetry._telemetry_role_naturalist(transaction_id: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int, p9: int): void
_telemetry_photo_cam
function native.telemetry._telemetry_photo_cam(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int, p7: int, p8: int): void
_telemetry_intro_skip
function native.telemetry._telemetry_intro_skip(p0: int, p1: int, p2: int): void
analytics_playtime_freemode_start
function native.telemetry.analytics_playtime_freemode_start(): void
analytics_playtime_freemode_end
function native.telemetry.analytics_playtime_freemode_end(): void
_telemetry_custom
function native.telemetry._telemetry_custom(args: ptr int): void
_telemetry_match_nomination
function native.telemetry._telemetry_match_nomination(args: ptr int): void
_telemetry_char_creator
function native.telemetry._telemetry_char_creator(p0: int, p1: int, p2: int, p3: int, p4: int, p5: int, p6: int): void