function native.itemset.create_itemset(p0: bool): int
function native.itemset.destroy_itemset(itemset: int): void
function native.itemset.is_itemset_valid(itemset: int): bool
function native.itemset.add_to_itemset(entity: int, itemset: int): bool
function native.itemset.remove_from_itemset(entity: int, itemset: int): void
function native.itemset.get_itemset_size(itemset: int): int
function native.itemset.get_indexed_item_in_itemset(index: int, itemset: int): int
function native.itemset.get_indexed_scenario_point_index_in_itemset(index: int, itemset: int): int
function native.itemset.is_in_itemset(entity: int, itemset: int): bool
function native.itemset.clean_itemset(itemset: int): void
function native.itemset._clear_itemset(itemset: int): void
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