missiondata

Methods

missiondata_is_valid

function native.missiondata.missiondata_is_valid(p0: int): bool

missiondata_get_catagory

function native.missiondata.missiondata_get_catagory(mission_id: int): int

missiondata_get_texture_name

function native.missiondata.missiondata_get_texture_name(mission_id: int): int

missiondata_get_texture_txd

function native.missiondata.missiondata_get_texture_txd(mission_id: int): int

missiondata_was_completed

see: missions.meta

function native.missiondata.missiondata_was_completed(mission_id: int): bool

missiondata_get_rating

function native.missiondata.missiondata_get_rating(mission_id: int): int

_missiondata_set_mission_rating

MISSION_RATING_INCOMPLETE = 0, MISSION_RATING_SKIPPED, MISSION_RATING_COMPLETE, MISSION_RATING_BRONZE, MISSION_RATING_SILVER, MISSION_RATING_GOLD,

function native.missiondata._missiondata_set_mission_rating(mission_id: int, rating: int): void

missiondata_is_required_story_mission

function native.missiondata.missiondata_is_required_story_mission(mission_id: int): bool

_missiondata_set_replay_state_locked

replayState: MISSIONDATA_GET_REPLAY_STATE

function native.missiondata._missiondata_set_replay_state_locked(mission_id: int, replay_state: int): void

missiondata_get_replay_state

function native.missiondata.missiondata_get_replay_state(p0: int): int

missiondata_set_rating_scores

function native.missiondata.missiondata_set_rating_scores(mission_id: int, bronze_score: int, silver_score: int, gold_score: int): void

missiondata_set_high_score

function native.missiondata.missiondata_set_high_score(mission_id: int, score: int): void

missiondata_get_high_score

function native.missiondata.missiondata_get_high_score(mission_id: int): int

_missiondata_is_replay_category_locked

function native.missiondata._missiondata_is_replay_category_locked(category: int): bool

missiondata_set_replay_locked_for_category

function native.missiondata.missiondata_set_replay_locked_for_category(category: int, locked: bool): void

_missiondata_timecycle_box_set_modifier

function native.missiondata._missiondata_timecycle_box_set_modifier(timecycle_name: string): void

_missiondata_timecycle_box_delete

function native.missiondata._missiondata_timecycle_box_delete(): void

_missiondata_timecycle_box_exists

function native.missiondata._missiondata_timecycle_box_exists(): bool