native
missiondata
Methods
missiondata_is_valid
function native.missiondata.missiondata_is_valid(p0: int): bool
missiondata_get_catagory
function native.missiondata.missiondata_get_catagory(mission_id: int): int
missiondata_get_texture_name
function native.missiondata.missiondata_get_texture_name(mission_id: int): int
missiondata_get_texture_txd
function native.missiondata.missiondata_get_texture_txd(mission_id: int): int
missiondata_was_completed
see: missions.meta
function native.missiondata.missiondata_was_completed(mission_id: int): bool
missiondata_get_rating
function native.missiondata.missiondata_get_rating(mission_id: int): int
_missiondata_set_mission_rating
MISSION_RATING_INCOMPLETE = 0,
MISSION_RATING_SKIPPED,
MISSION_RATING_COMPLETE,
MISSION_RATING_BRONZE,
MISSION_RATING_SILVER,
MISSION_RATING_GOLD,
function native.missiondata._missiondata_set_mission_rating(mission_id: int, rating: int): void
missiondata_is_required_story_mission
function native.missiondata.missiondata_is_required_story_mission(mission_id: int): bool
_missiondata_set_replay_state_locked
replayState: MISSIONDATA_GET_REPLAY_STATE
function native.missiondata._missiondata_set_replay_state_locked(mission_id: int, replay_state: int): void
missiondata_get_replay_state
function native.missiondata.missiondata_get_replay_state(p0: int): int
missiondata_set_rating_scores
function native.missiondata.missiondata_set_rating_scores(mission_id: int, bronze_score: int, silver_score: int, gold_score: int): void
missiondata_set_high_score
function native.missiondata.missiondata_set_high_score(mission_id: int, score: int): void
missiondata_get_high_score
function native.missiondata.missiondata_get_high_score(mission_id: int): int
_missiondata_is_replay_category_locked
function native.missiondata._missiondata_is_replay_category_locked(category: int): bool
missiondata_set_replay_locked_for_category
function native.missiondata.missiondata_set_replay_locked_for_category(category: int, locked: bool): void
_missiondata_timecycle_box_set_modifier
function native.missiondata._missiondata_timecycle_box_set_modifier(timecycle_name: string): void
_missiondata_timecycle_box_delete
function native.missiondata._missiondata_timecycle_box_delete(): void
_missiondata_timecycle_box_exists
function native.missiondata._missiondata_timecycle_box_exists(): bool