native
crew
Methods
network_find_gamers_in_crew
function native.crew.network_find_gamers_in_crew(crew_id: int): bool
network_clan_service_is_valid
function native.crew.network_clan_service_is_valid(): bool
network_clan_player_is_active
function native.crew.network_clan_player_is_active(gamer_handle: ptr int): bool
network_clan_player_get_desc
function native.crew.network_clan_player_get_desc(clan_desc: ptr int, buffer_size: int, gamer_handle: ptr int): bool
network_clan_get_local_memberships_count
function native.crew.network_clan_get_local_memberships_count(): int
network_clan_get_membership_desc
function native.crew.network_clan_get_membership_desc(member_desc: ptr int, p1: int): bool
_0x58d378af2c8765b7
function native.crew._0x58d378af2c8765b7(p0: int): bool
_network_clan_invite_player
function native.crew._network_clan_invite_player(p0: int): bool
_network_accept_clan_invite
function native.crew._network_accept_clan_invite(crew_invite_index: int): bool
network_clan_request_emblem
function native.crew.network_clan_request_emblem(p0: int): bool
network_clan_is_emblem_ready
function native.crew.network_clan_is_emblem_ready(p0: int, p1: ptr int): bool
network_clan_release_emblem
function native.crew.network_clan_release_emblem(p0: int): void
network_get_primary_clan_data_clear
function native.crew.network_get_primary_clan_data_clear(): int
network_get_primary_clan_data_start
function native.crew.network_get_primary_clan_data_start(p0: ptr int, p1: int): bool
network_get_primary_clan_data_pending
function native.crew.network_get_primary_clan_data_pending(): int
network_get_primary_clan_data_success
function native.crew.network_get_primary_clan_data_success(): int
network_get_primary_clan_data_new
function native.crew.network_get_primary_clan_data_new(p0: ptr int, p1: ptr int): bool
_network_clan_set_active
function native.crew._network_clan_set_active(p0: int): int