crew

Methods

network_find_gamers_in_crew

function native.crew.network_find_gamers_in_crew(crew_id: int): bool

network_clan_service_is_valid

function native.crew.network_clan_service_is_valid(): bool

network_clan_player_is_active

function native.crew.network_clan_player_is_active(gamer_handle: ptr int): bool

network_clan_player_get_desc

function native.crew.network_clan_player_get_desc(clan_desc: ptr int, buffer_size: int, gamer_handle: ptr int): bool

network_clan_get_local_memberships_count

function native.crew.network_clan_get_local_memberships_count(): int

network_clan_get_membership_desc

function native.crew.network_clan_get_membership_desc(member_desc: ptr int, p1: int): bool

_0x58d378af2c8765b7

function native.crew._0x58d378af2c8765b7(p0: int): bool

_network_clan_invite_player

function native.crew._network_clan_invite_player(p0: int): bool

_network_accept_clan_invite

function native.crew._network_accept_clan_invite(crew_invite_index: int): bool

network_clan_request_emblem

function native.crew.network_clan_request_emblem(p0: int): bool

network_clan_is_emblem_ready

function native.crew.network_clan_is_emblem_ready(p0: int, p1: ptr int): bool

network_clan_release_emblem

function native.crew.network_clan_release_emblem(p0: int): void

network_get_primary_clan_data_clear

function native.crew.network_get_primary_clan_data_clear(): int

network_get_primary_clan_data_start

function native.crew.network_get_primary_clan_data_start(p0: ptr int, p1: int): bool

network_get_primary_clan_data_pending

function native.crew.network_get_primary_clan_data_pending(): int

network_get_primary_clan_data_success

function native.crew.network_get_primary_clan_data_success(): int

network_get_primary_clan_data_new

function native.crew.network_get_primary_clan_data_new(p0: ptr int, p1: ptr int): bool

_network_clan_set_active

function native.crew._network_clan_set_active(p0: int): int