pad
Methods
_set_control_context
Sets the current control context. Must be called every frame.
context: https://alloc8or.re/rdr3/doc/misc/input_contexts.txt For more information, see common:/data/control/settings.meta https://github.com/femga/rdr3_discoveries/tree/master/Controls
_get_current_control_context
Gets the current control context. See: _SET_CONTROL_CONTEXT
_is_control_action_valid
is_control_enabled
is_control_pressed
is_control_released
is_control_just_pressed
is_control_just_released
get_control_value
get_control_normal
get_control_unbound_normal
set_control_value_next_frame
This is for simulating player input. value is a float value from 0 - 1
control: see IS_CONTROL_ENABLED
Old name: _SET_CONTROL_NORMAL
is_disabled_control_pressed
is_disabled_control_just_pressed
is_disabled_control_just_released
get_disabled_control_normal
get_disabled_control_unbound_normal
get_control_how_long_ago
Returns time in ms since last input.
_get_disabled_control_how_long_ago
is_using_keyboard_and_mouse
padIndex is not used
Old name: _IS_USING_KEYBOARD
_0x43f35ddb2905d945
_0xbd629c1c4f501c80
have_controls_changed
set_control_light_effect_color
nullsub, doesn't do anything
Old name: _SET_CONTROL_GROUP_COLOR
clear_control_light_effect
nullsub, doesn't do anything
set_control_light_effect_flashing_color
nullsub, doesn't do anything
set_control_shake
Old name: SET_PAD_SHAKE
set_control_trigger_shake
nullsub, doesn't do anything
stop_control_shake
Old name: STOP_PAD_SHAKE
set_control_shake_suppressed_id
Old name: SET_PAD_SHAKE_SUPPRESSED_ID
clear_control_shake_suppressed_id
Old name: _CLEAR_SUPPRESSED_PAD_RUMBLE
is_look_inverted
set_input_exclusive
disable_control_action
enable_control_action
disable_all_control_actions
_0x5f217bc1190503d8
rumbleCurve: common_0/data/rumblecurves.meta
_0x709ba8c08c5c008d
_0x1252c029fc8ebb4d
_IS_R* - _IS_S*