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audio


_0x7455cd705f7e933e

void native.audio._0x7455cd705f7e933e()

_AUDIO_IS_* - _AUDIO_TRIGGER*

clear_conversation_history

void native.audio.clear_conversation_history()


_clear_conversation_history_for_scripted_conversation

void native.audio._clear_conversation_history_for_scripted_conversation(string convo_root)


create_new_scripted_conversation

bool native.audio.create_new_scripted_conversation(string convo_root)


_0xdf947fe0d551684e

bool native.audio._0xdf947fe0d551684e(int ped, string p1)


add_ped_to_conversation

void native.audio.add_ped_to_conversation(string convo_root, int ped, string character_name)


_0xa2323a2eae32a290

void native.audio._0xa2323a2eae32a290(int listening_to_ped, int ped, string listener_name)


_0x79f9c57b8d0dfe90

bool native.audio._0x79f9c57b8d0dfe90(string convo_root, int anim_scene)

Only used in R* SP Script cv_mus_shared

start_script_conversation

void native.audio.start_script_conversation(string convo_root, bool p1, bool p2, bool clone)


preload_script_conversation

void native.audio.preload_script_conversation(string convo_root, bool p1, bool p2, bool clone)


start_preloaded_conversation

void native.audio.start_preloaded_conversation(string convo_root)


_0x0cb3d1919e8d7cba

bool native.audio._0x0cb3d1919e8d7cba(string convo_root)


_0xfe5c6177064bd390

bool native.audio._0xfe5c6177064bd390(bool p0)


_is_scripted_conversation_created

bool native.audio._is_scripted_conversation_created(string convo_root)


_0x5a13586a9447931f

bool native.audio._0x5a13586a9447931f(bool p0)


is_scripted_conversation_loaded

bool native.audio.is_scripted_conversation_loaded(string convo_root)


_is_any_conversation_playing

bool native.audio._is_any_conversation_playing(bool p0)


is_scripted_conversation_playing

bool native.audio.is_scripted_conversation_playing(string p0)


_is_scripted_conversion_ongoing

bool native.audio._is_scripted_conversion_ongoing(string p0)


_0x847748ae5d7b1071

bool native.audio._0x847748ae5d7b1071(bool p0)


_0xd0730c1fa40348d9

bool native.audio._0xd0730c1fa40348d9(string convo_root)

_IS_SCRIPTED_CONVERSATION_*

get_current_scripted_conversation_line

int native.audio.get_current_scripted_conversation_line(string p0)


pause_scripted_conversation

void native.audio.pause_scripted_conversation(string p0, bool p1, bool p2, bool p3, bool p4)


restart_scripted_conversation

void native.audio.restart_scripted_conversation(string p0)


_stop_all_scripted_conversions

void native.audio._stop_all_scripted_conversions(bool p0, bool p1, bool p2)


stop_scripted_conversation

int native.audio.stop_scripted_conversation(string p0, bool p1, bool p2)


skip_to_next_scripted_conversation_line

void native.audio.skip_to_next_scripted_conversation_line(string p0)


_0xf336e9f989b3518f

int native.audio._0xf336e9f989b3518f(string p0)


_0x254b0241e964b450

int native.audio._0x254b0241e964b450(string p0, int current_scripted_convo_line)


_0x152ed1b56e8f1f50

int native.audio._0x152ed1b56e8f1f50(string p0, int current_scripted_convo_line)


_0x935dbd96d4a3da1f

int native.audio._0x935dbd96d4a3da1f(string p0, int current_scripted_convo_line)


_0x295859eb18f48d82

int native.audio._0x295859eb18f48d82(string p0)


_0x40ca665ab9d8d505

void native.audio._0x40ca665ab9d8d505(string convo_root, int single_line_index)


_0xf232c2c546ac16d0

void native.audio._0xf232c2c546ac16d0(string p0)


_0x1e6f9a9fe1a99f36

void native.audio._0x1e6f9a9fe1a99f36(string aud_speech_event)


register_script_with_audio

void native.audio.register_script_with_audio(bool p0)

nullsub, doesn't do anything

unregister_script_with_audio

void native.audio.unregister_script_with_audio()

nullsub, doesn't do anything

request_script_audio_bank

bool native.audio.request_script_audio_bank(string audio_bank)


release_named_script_audio_bank

void native.audio.release_named_script_audio_bank(string audio_bank)


release_script_audio_bank

void native.audio.release_script_audio_bank()


get_sound_id

int native.audio.get_sound_id()


release_sound_id

void native.audio.release_sound_id(int sound_id)


play_sound

void native.audio.play_sound(string audio_name, string audio_ref, bool p2, int p3, bool p4, int p5)


play_sound_frontend

void native.audio.play_sound_frontend(string audio_name, string audio_ref, bool p2, int p3)

https://github.com/femga/rdr3_discoveries/tree/master/audio/frontend_soundsets

_play_sound_from_item

void native.audio._play_sound_from_item(int item, int sound_set, int p2)

item: value returned from 0x2E1CDC1FF3B8473E
soundSet: HUD_SHOP_SOUNDSET, COMPANIONS_ROBBERIES_SOUNDSET

play_sound_from_entity

void native.audio.play_sound_from_entity(string audio_name, int entity, string audio_ref, bool is_network, int p4, int p5)


_play_sound_from_position

void native.audio._play_sound_from_position(string audio_name, float x, float y, float z, string audio_ref, bool is_network, int p6, bool p7, int p8)


_stop_sound_with_name

void native.audio._stop_sound_with_name(string audio_name, string audio_ref)


_0x580d71dfe0088e34

bool native.audio._0x580d71dfe0088e34(string audio_name, string audio_ref)

_IS_SOUND_RUNNING(?)

_is_scripted_audio_custom

bool native.audio._is_scripted_audio_custom(int item, int sound_set)

item: FUSE, value returned from 0x2E1CDC1FF3B8473E
soundSet: HUD_SHOP_SOUNDSET, COMPANIONS_ROBBERIES_SOUNDSET

_set_variable_on_sound_with_name

void native.audio._set_variable_on_sound_with_name(string variable_name, float variable_value, string audio_name, string audio_ref)


_set_whistle_config_for_ped

void native.audio._set_whistle_config_for_ped(int ped, string whistle_config, float value)

whistleConfig: Ped.WhistlePitch (0.0 - 1.0), Ped.WhistleClarity (0.0 - 1.0), Ped.WhistleShape (0.0 - 10.0)

_set_sound_relationship_on_ped

void native.audio._set_sound_relationship_on_ped(int ped, string p1, string p2)

p1: Entity.Relationship
p2: Player, Enemy, Teammate, Neutral

_play_sound_frontend_with_sound_id

void native.audio._play_sound_frontend_with_sound_id(int sound_id, string name, string sound_set, bool p3)


_play_sound_from_entity_with_set

void native.audio._play_sound_from_entity_with_set(int sound_id, string sound_name, int entity, string soundset_name, bool p4, int p5)

Params: p5 seems to be always 0

_play_sound_from_position_with_id

void native.audio._play_sound_from_position_with_id(int sound_id, string sound_name, float x, float y, float z, string soundset_name, bool p6, int p7, bool p8)

Starts Audio Loop
_PLAY_SOUND_FROM_ENTITY* - _PLAY_SOUND_FRONTEND*

_update_sound_position

void native.audio._update_sound_position(int sound_id, float x, float y, float z)

Only used in R* SP Scripts

_stop_sound_with_id

void native.audio._stop_sound_with_id(int sound_id)


_set_variable_on_sound_with_id

void native.audio._set_variable_on_sound_with_id(int sound_id, string variable_name, float variable_value)


prepare_sound

bool native.audio.prepare_sound(string sound_name, string soundset_name, int sound_id)


_release_shard_sounds

void native.audio._release_shard_sounds(string sound_name, string soundset_name)


prepare_soundset

bool native.audio.prepare_soundset(string soundset_name, bool p1)

https://github.com/femga/rdr3_discoveries/tree/master/audio/soundsets

_release_soundset

void native.audio._release_soundset(string soundset_name)


prepare_sound_with_entity

bool native.audio.prepare_sound_with_entity(string sound_name, int entity, string soundset_name, int sound_id)


_0x3e93dddcbb6111e4

void native.audio._0x3e93dddcbb6111e4(string p0, float p1)


_has_sound_audio_name_finished

bool native.audio._has_sound_audio_name_finished(string audio_name, string soundset_name)


_has_sound_id_finished

bool native.audio._has_sound_id_finished(int sound_id)


play_ped_ambient_speech_native

bool native.audio.play_ped_ambient_speech_native(int speaker, ptr int params)

struct ScriptedSpeechParams
{
    const char* speechName;
    const char* voiceName;
    alignas(8) int variation;
    alignas(8) Hash speechParamHash;
    alignas(8) Ped listenerPed;
    alignas(8) BOOL syncOverNetwork;
    alignas(8) int v7;
    alignas(8) int v8;
};

static_assert(sizeof(ScriptedSpeechParams) == 0x40, "incorrect ScriptedSpeechParams size");


Example:

ScriptedSpeechParams params{"RE_PH_RHD_V3_AGGRO", "0405_U_M_M_RhdSheriff_01", 1, joaat("SPEECH_PARAMS_BEAT_SHOUTED_CLEAR"), 0, true, 1, 1};
PLAY_PED_AMBIENT_SPEECH_NATIVE(PLAYER_PED_ID(), (Any*)&params);

Old name: _PLAY_AMBIENT_SPEECH1
https://github.com/femga/rdr3_discoveries/tree/master/audio/audio_banks

play_ambient_speech_from_position_native

bool native.audio.play_ambient_speech_from_position_native(float x, float y, float z, ptr int params)

Old name: _PLAY_AMBIENT_SPEECH_AT_COORDS

_0x72e4d1c4639bc465

int native.audio._0x72e4d1c4639bc465(int p0, int p1)


_0xb18fec133c7c6c69

int native.audio._0xb18fec133c7c6c69(int p0)


_0xdc93f0948f2c28f4

void native.audio._0xdc93f0948f2c28f4(int p0)


_0x0d7fd6a55fd63aef

void native.audio._0x0d7fd6a55fd63aef(int speech_event_type, int p1, bool p2)

speechEventType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/naSpeechEventType
p1 is possibly naSpeechAudibility, naSpeechType, or naSpeechEventTypeRequestPriority
SKIP_* - START_*

_0x660a8f876df1d4f8

void native.audio._0x660a8f876df1d4f8(int speech_event_type)

speechEventType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/naSpeechEventType
SKIP_* - START_*

_0x380a2e353ad30917

void native.audio._0x380a2e353ad30917(int p0, int p1, int p2)


_0x0faf7171bf613b80

void native.audio._0x0faf7171bf613b80(int p0)


play_pain

void native.audio.play_pain(int ped, int pain_id, float p2, bool p3, bool is_network)

Valid pain IDs: 0..12

_0x6652b0c8f3d414d0

void native.audio._0x6652b0c8f3d414d0(int p0)


_0xf092b6030d6fd49c

void native.audio._0xf092b6030d6fd49c(int rope_id, string name)

Name: ROPE_SETTINGS_DEFAULT

_0x2651ddc0ea269073

void native.audio._0x2651ddc0ea269073(int rope_id, float p1)


set_ambient_voice_name

void native.audio.set_ambient_voice_name(int ped, string name)


_set_vofx_ped_voice

void native.audio._set_vofx_ped_voice(int ped, int voice)

Hashes: VOFX_PLAYER_MALE01, VOFX_PLAYER_MALE02, VOFX_PLAYER_MALE03, VOFX_PLAYER_FEMALE01, VOFX_PLAYER_FEMALE02, VOFX_PLAYER_FEMALE03

stop_current_playing_speech

void native.audio.stop_current_playing_speech(int ped, int p1)


stop_current_playing_ambient_speech

void native.audio.stop_current_playing_ambient_speech(int ped, int p1)


is_ambient_speech_playing

bool native.audio.is_ambient_speech_playing(int ped)


is_scripted_speech_playing

bool native.audio.is_scripted_speech_playing(int p0)


is_any_speech_playing

bool native.audio.is_any_speech_playing(int ped)


_0x2b101ad9f651243a

int native.audio._0x2b101ad9f651243a()


_0x4a98e228a936dbcc

int native.audio._0x4a98e228a936dbcc(int p0)


_0x6bffb7c276866996

int native.audio._0x6bffb7c276866996(int p0)


does_context_exist_for_this_ped

bool native.audio.does_context_exist_for_this_ped(int ped, string speech_name, bool unk)

Checks if the ped can play the speech or has the speech file, last parameter is usually false.

_0xf0ee69f500952fa5

int native.audio._0xf0ee69f500952fa5(int p0)


_0x9d6dec9791a4e501

int native.audio._0x9d6dec9791a4e501(int p0, int p1, int p2, int p3)


_0x864a842b86993851

void native.audio._0x864a842b86993851(int ped)

Not implemented.

is_ped_in_current_conversation

bool native.audio.is_ped_in_current_conversation(string p0, int ped, int p2)


_is_ped_in_any_conversation

bool native.audio._is_ped_in_any_conversation(int ped, bool p1)


set_ped_is_drunk

void native.audio.set_ped_is_drunk(int ped, bool toggle)


_0x3a00d87b20a2a5e4

void native.audio._0x3a00d87b20a2a5e4(int p0, int p1)


_0xd47d47efbf103fb8

void native.audio._0xd47d47efbf103fb8(int p0, int p1)


play_animal_vocalization

void native.audio.play_animal_vocalization(int ped, string vocalization_name, bool p2)


_play_animal_vocalization_pheromone_vial_response

void native.audio._play_animal_vocalization_pheromone_vial_response(int ped, int p1, bool p2)


is_animal_vocalization_playing

bool native.audio.is_animal_vocalization_playing(int ped_handle)


set_animal_mood

void native.audio.set_animal_mood(int animal, int mood)

Not implemented.

_0xfcdec42b1c78b7f8

void native.audio._0xfcdec42b1c78b7f8(int p0, int p1)


_0xeb4d592620b8c209

void native.audio._0xeb4d592620b8c209(int p0)


_0xa6847bba4fcdd13f

void native.audio._0xa6847bba4fcdd13f(int p0, int p1)


set_static_emitter_enabled

void native.audio.set_static_emitter_enabled(string emitter_name, bool toggle)


play_end_credits_music

void native.audio.play_end_credits_music(bool play)


_0x7678fe0455ed1145

int native.audio._0x7678fe0455ed1145(int p0, int p1, int p2)


_0xffe9c53deea3db0b

int native.audio._0xffe9c53deea3db0b(int p0, int p1, float x, float y, float z, bool is_srl_loaded, int p6)


_0x5e3ccf03995388b5

void native.audio._0x5e3ccf03995388b5(int p0, int p1, int p2, int p3)


_0x43037abfe214a851

void native.audio._0x43037abfe214a851()


set_ambient_zone_state

void native.audio.set_ambient_zone_state(string zone_name, bool is_enabled, bool p2)


clear_ambient_zone_state

void native.audio.clear_ambient_zone_state(string zone_name, bool p1)


set_ambient_zone_list_state

void native.audio.set_ambient_zone_list_state(string ambient_zone, bool p1, bool p2)


clear_ambient_zone_list_state

void native.audio.clear_ambient_zone_list_state(string ambient_zone, bool p1)


set_ambient_zone_state_persistent

void native.audio.set_ambient_zone_state_persistent(string ambient_zone, bool p1, bool p2)


set_ambient_zone_list_state_persistent

void native.audio.set_ambient_zone_list_state_persistent(string ambient_zone, bool p1, bool p2)


_set_ambient_zone_position

void native.audio._set_ambient_zone_position(string ambient_zone, float x, float y, float z, float heading)


is_horn_active

bool native.audio.is_horn_active(int vehicle)

Checks whether the horn of a vehicle is currently played.

_0xfd461d0aba5559b1

void native.audio._0xfd461d0aba5559b1(int p0, int p1)


is_stream_playing

bool native.audio.is_stream_playing(int stream_id)


load_stream

bool native.audio.load_stream(string stream_name, string sound_set)


play_stream_from_ped

void native.audio.play_stream_from_ped(int ped, int stream_id)


play_stream_frontend

void native.audio.play_stream_frontend(int stream_id)


play_stream_from_position

void native.audio.play_stream_from_position(float x, float y, float z, int stream_id)


_0x3a3be6b920525237

void native.audio._0x3a3be6b920525237(int p0, int p1)


stop_stream

void native.audio.stop_stream(int stream_id)


stop_ped_speaking

void native.audio.stop_ped_speaking(int ped, bool shaking)


disable_ped_pain_audio

void native.audio.disable_ped_pain_audio(int ped, bool toggle)


is_ambient_speech_disabled

bool native.audio.is_ambient_speech_disabled(int ped)


set_is_scripted_speech_disabled

int native.audio.set_is_scripted_speech_disabled(int ped, bool disabled)


_block_speech_context

void native.audio._block_speech_context(string context, bool block)


_unload_speech_context

void native.audio._unload_speech_context(string speech_context)

_UNLOAD_[A-C]* - USE_*

set_horn_enabled

void native.audio.set_horn_enabled(int vehicle, bool toggle)


set_audio_vehicle_priority

void native.audio.set_audio_vehicle_priority(int vehicle, int p1)


_0x259acc5b52a2b2d9

void native.audio._0x259acc5b52a2b2d9(int p0, int p1)


force_use_audio_game_object

void native.audio.force_use_audio_game_object(int vehicle, string audio_name)

Old name: _FORCE_VEHICLE_ENGINE_AUDIO

set_gps_active

void native.audio.set_gps_active(bool active)

nullsub, doesn't do anything

_start_audio_sceneset

bool native.audio._start_audio_sceneset(string audio_name, string sceneset)


_stop_audio_sceneset

void native.audio._stop_audio_sceneset(string sceneset)


_set_audio_sceneset

bool native.audio._set_audio_sceneset(string audio_name, string sceneset)


start_audio_scene

bool native.audio.start_audio_scene(string scene)


_0xdc2f83a0612ca34d

int native.audio._0xdc2f83a0612ca34d(int p0)


stop_audio_scene

void native.audio.stop_audio_scene(string scene)


_0x6ab944df68b512d3

void native.audio._0x6ab944df68b512d3(int p0)

_STOP_AUDIO_*

stop_audio_scenes

void native.audio.stop_audio_scenes()


is_audio_scene_active

bool native.audio.is_audio_scene_active(string scene)


set_audio_scene_variable

void native.audio.set_audio_scene_variable(string scene, string variable, float value)


_get_entity_audio_mix_group

int native.audio._get_entity_audio_mix_group(int entity)


add_entity_to_audio_mix_group

void native.audio.add_entity_to_audio_mix_group(int entity, string group_name, float p2)


_0x131ec9247e7a2903

int native.audio._0x131ec9247e7a2903(int p0)


remove_entity_from_audio_mix_group

void native.audio.remove_entity_from_audio_mix_group(int entity, float p1)


_0xe600f61f54a444a6

int native.audio._0xe600f61f54a444a6()


audio_is_music_playing

bool native.audio.audio_is_music_playing()

Old name: AUDIO_IS_SCRIPTED_MUSIC_PLAYING

_0xbe28db99556ff8d9

int native.audio._0xbe28db99556ff8d9(int entity)

Checks for MOONSHINE_BAND

_0x8e901b65206c2d3e

void native.audio._0x8e901b65206c2d3e(int ped)


_0xc4cfce4c656ef480

void native.audio._0xc4cfce4c656ef480(int ped)


_0xabdb4863d3d72021

void native.audio._0xabdb4863d3d72021(int entity, int p1, int p2, float p3, int p4)


_0xb93a769b8b726950

void native.audio._0xb93a769b8b726950(int ped, int p1)

Used in Script Function NET_CAMP_CLIENT_UPDATE_PED_ROLE_STATE_SHOP: hash exists! Playing hash

_0xe891504b2f0e2dba

void native.audio._0xe891504b2f0e2dba(int p0, int p1)


_0x9eb779765e68c52e

void native.audio._0x9eb779765e68c52e(int p0, int p1)


_0xe9694b2d6cb87b06

void native.audio._0xe9694b2d6cb87b06(int entity, int p1)


_0x886657c5b3d8ede3

int native.audio._0x886657c5b3d8ede3(int entity)


_0xc68c02de259c927c

int native.audio._0xc68c02de259c927c(int p0)


_0x2fff4a78384affdf

int native.audio._0x2fff4a78384affdf(int entity)


_0x62377977e4f08668

int native.audio._0x62377977e4f08668(int entity)


_get_ped_song_index_host

int native.audio._get_ped_song_index_host(int ped)


_0xd05a460328560477

int native.audio._0xd05a460328560477(int p0)


_0x8d29fdf565ded9ae

void native.audio._0x8d29fdf565ded9ae(int p0, int p1, int p2)


_0x448f2647dd6f2e27

void native.audio._0x448f2647dd6f2e27(int p0, int p1, int p2, int p3, int p4)


_0x139a4b9df2d26cbf

void native.audio._0x139a4b9df2d26cbf(int p0, int p1)


_0x018abe833ca64d2a

void native.audio._0x018abe833ca64d2a(int p0, int p1)


_0xbc07ca8fd710e7fd

void native.audio._0xbc07ca8fd710e7fd(int p0, int p1)


prepare_music_event

bool native.audio.prepare_music_event(string event_name)


cancel_music_event

bool native.audio.cancel_music_event(string event_name)


trigger_music_event

bool native.audio.trigger_music_event(string event_name)

https://github.com/femga/rdr3_discoveries/blob/master/audio/music_events/music_events.lua

_trigger_music_event_with_hash

int native.audio._trigger_music_event_with_hash(int event_name)


get_music_playtime

int native.audio.get_music_playtime()


_0xf64034d533ce8aac

void native.audio._0xf64034d533ce8aac(int p0, int p1, int p2)


set_ped_walla_density

void native.audio.set_ped_walla_density(float p0, float p1)

https://en.m.wikipedia.org/wiki/Walla

_0xdad6cd07caa4f382

void native.audio._0xdad6cd07caa4f382()


set_ped_interior_walla_density

void native.audio.set_ped_interior_walla_density(float p0, float p1)


force_ped_panic_walla

void native.audio.force_ped_panic_walla()


_0x138adb94f8b90616

void native.audio._0x138adb94f8b90616()


use_footstep_script_sweeteners

void native.audio.use_footstep_script_sweeteners(int ped, bool p1, int hash)


set_audio_flag

void native.audio.set_audio_flag(string flag_name, bool toggle)

https://github.com/femga/rdr3_discoveries/tree/master/audio/audio_flags

_0x6da15746d5cc1a92

void native.audio._0x6da15746d5cc1a92(int p0, int p1, int p2, int p3, int p4, int p5)


_0x078f77fd1a43eab3

void native.audio._0x078f77fd1a43eab3(int p0, int p1)


_0x3d0bbccf401b5fdb

void native.audio._0x3d0bbccf401b5fdb()


set_portal_settings_override

void native.audio.set_portal_settings_override(string p0, string p1)


remove_portal_settings_override

void native.audio.remove_portal_settings_override(string p0)


_0xea546c31fd45f8cd

void native.audio._0xea546c31fd45f8cd(int p0)


_0x44a5eef54f62e823

int native.audio._0x44a5eef54f62e823(int p0)


_0x017492b2201e3428

void native.audio._0x017492b2201e3428(int p0, int p1, int p2, int p3)


_0xc886cd666add42e1

void native.audio._0xc886cd666add42e1(int p0, int p1)


_0x5ae0cb5f35f034fd

void native.audio._0x5ae0cb5f35f034fd(int p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7)


_0x821c32c728b24477

void native.audio._0x821c32c728b24477(int p0, int p1, int p2)


_0x06c5df5ee444bc6b

void native.audio._0x06c5df5ee444bc6b(int p0, int p1, int p2, int p3, int p4)


_0x341cdd17efc2472e

void native.audio._0x341cdd17efc2472e(int p0, int p1)


_0x7e176c676f8652a9

void native.audio._0x7e176c676f8652a9(int p0)


_0x2b9c37c01bf25edb

int native.audio._0x2b9c37c01bf25edb(int p0)


_0xa6a3a3f96b8b030e

int native.audio._0xa6a3a3f96b8b030e()


_get_loaded_stream_id_from_creation

int native.audio._get_loaded_stream_id_from_creation(string stream_name, string sound_set)

Creates stream and returns streamId handle to be used with PLAY_STREAM_* natives
https://github.com/femga/rdr3_discoveries/tree/master/audio/create_stream

_0xc369e2234e34a0ca

int native.audio._0xc369e2234e34a0ca(int p0, int p1)


_0x35b8c070e0c16e2f

void native.audio._0x35b8c070e0c16e2f(int p0, int p1)


_0xe7e6cb8b713ed190

void native.audio._0xe7e6cb8b713ed190()


_0x569abc36e28ddeaa

void native.audio._0x569abc36e28ddeaa()


_0x839c9f124be74d94

void native.audio._0x839c9f124be74d94(int p0, int p1, int p2, int p3, int p4)


audio_trigger_explosion

void native.audio.audio_trigger_explosion(string name, float x, float y, float z)


_0x3e98ac9d8c56c62c

void native.audio._0x3e98ac9d8c56c62c(int p0)


_0xcbf2bebb468a34f3

void native.audio._0xcbf2bebb468a34f3(int p0)


_0xa2b851605748ad0e

void native.audio._0xa2b851605748ad0e()


_0xcfad2c8cd1054523

void native.audio._0xcfad2c8cd1054523(int p0, int p1, int p2, int p3)


_0xd733528b6c35647a

void native.audio._0xd733528b6c35647a(int p0, int p1)


_0x5bc885ebd75faa7d

void native.audio._0x5bc885ebd75faa7d(int p0, int p1)


_0x6b7a88a61b41e589

void native.audio._0x6b7a88a61b41e589(int p0)


_0x4be3ec91c01f0fe8

void native.audio._0x4be3ec91c01f0fe8()


set_audio_online_transition_stage

void native.audio.set_audio_online_transition_stage(string p0)


_stop_all_scripted_audio_sounds

void native.audio._stop_all_scripted_audio_sounds()


_0x64b956f4e761df5c

void native.audio._0x64b956f4e761df5c(int p0)