interaction¶
set_mouse_cursor_this_frame¶
void native.interaction.set_mouse_cursor_this_frame()
set_mouse_cursor_style¶
void native.interaction.set_mouse_cursor_style(int sprite_id)
Changes the mouse cursor's sprite.
spriteId's: https://github.com/femga/rdr3_discoveries/tree/master/graphics/HUD/cursor_sprites#readme
Old name: _SET_MOUSE_CURSOR_SPRITE
_set_allow_first_person_mouse_camera_movement¶
void native.interaction._set_allow_first_person_mouse_camera_movement()
Allows camera to be moved if middle mouse button is held while in first person
Must be called every frame
_SET*
_pointer_is_being_moved¶
bool native.interaction._pointer_is_being_moved()
_pointer_is_left_button_held¶
bool native.interaction._pointer_is_left_button_held()
_pointer_is_left_button_just_released¶
bool native.interaction._pointer_is_left_button_just_released()