Skip to content

aicoverpoint


_0x53e4d0c079ca6855

int native.aicoverpoint._0x53e4d0c079ca6855(int handle)


_does_cover_point_exist

bool native.aicoverpoint._does_cover_point_exist(int handle)


_get_cover_point_state_from_ped

int native.aicoverpoint._get_cover_point_state_from_ped(int ped)

1 = In cover while crouched
2 = In cover while standing
3 = Not in cover

task_enter_cover

void native.aicoverpoint.task_enter_cover(int ped)


task_exit_cover

void native.aicoverpoint.task_exit_cover(int ped)


_0x957d7e750216d74b

int native.aicoverpoint._0x957d7e750216d74b(int ped)


_task_ai_seek_cover_to_cover_point

void native.aicoverpoint._task_ai_seek_cover_to_cover_point(ptr int args)


_0x64340dc208d671d5

void native.aicoverpoint._0x64340dc208d671d5(string cover_layer)

coverLayer: see levels_0/levels/rdr3/coverlayers

_0x7a1fdcf35eaa140f

void native.aicoverpoint._0x7a1fdcf35eaa140f(string cover_layer)

coverLayer: see levels_0/levels/rdr3/coverlayers

_request_flinch_cover_anim

void native.aicoverpoint._request_flinch_cover_anim(int ped)

Makes ped flinch (if in cover) like they have been shot at

_0x3c7a9c2c953128fe

void native.aicoverpoint._0x3c7a9c2c953128fe(int ped)


_0xeba51a294c73292e

void native.aicoverpoint._0xeba51a294c73292e(ptr int args)


_0x140b3cb1d424a945

void native.aicoverpoint._0x140b3cb1d424a945(int ped, int weapon_hash)

weaponHash can also be -1

_are_load_cover_anims_loaded

bool native.aicoverpoint._are_load_cover_anims_loaded(int ped)


_stop_running_cover_anims

void native.aicoverpoint._stop_running_cover_anims(int ped)

Stops running cover anims and releases them
_STOP_RENDERING_* - _STOP_SCRIPTED*

_0x733077295ab51304

void native.aicoverpoint._0x733077295ab51304(ptr int args)

args: f_0 = Volume Handle, f_2 = integer (-1, 32 used in R* Scripts)

_add_scripted_cover_point

int native.aicoverpoint._add_scripted_cover_point(ptr int data)