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uidebug


_bg_display_text

void native.uidebug._bg_display_text(string text, float x, float y)

Note: you must use VAR_STRING

_bg_set_text_scale

void native.uidebug._bg_set_text_scale(float scale_x, float scale_y)


_bg_set_text_color

void native.uidebug._bg_set_text_color(int red, int green, int blue, int alpha)

https://github.com/femga/rdr3_discoveries/tree/master/useful_info_from_rpfs/colours