audio¶
_0x7455cd705f7e933e¶
void native.audio._0x7455cd705f7e933e()
clear_conversation_history¶
void native.audio.clear_conversation_history()
_clear_conversation_history_for_scripted_conversation¶
void native.audio._clear_conversation_history_for_scripted_conversation(string convo_root)
create_new_scripted_conversation¶
bool native.audio.create_new_scripted_conversation(string convo_root)
_0xdf947fe0d551684e¶
bool native.audio._0xdf947fe0d551684e(int ped, string p1)
add_ped_to_conversation¶
void native.audio.add_ped_to_conversation(string convo_root, int ped, string character_name)
_0xa2323a2eae32a290¶
void native.audio._0xa2323a2eae32a290(int listening_to_ped, int ped, string listener_name)
_0x79f9c57b8d0dfe90¶
bool native.audio._0x79f9c57b8d0dfe90(string convo_root, int anim_scene)
start_script_conversation¶
void native.audio.start_script_conversation(string convo_root, bool p1, bool p2, bool clone)
preload_script_conversation¶
void native.audio.preload_script_conversation(string convo_root, bool p1, bool p2, bool clone)
start_preloaded_conversation¶
void native.audio.start_preloaded_conversation(string convo_root)
_0x0cb3d1919e8d7cba¶
bool native.audio._0x0cb3d1919e8d7cba(string convo_root)
_0xfe5c6177064bd390¶
bool native.audio._0xfe5c6177064bd390(bool p0)
_is_scripted_conversation_created¶
bool native.audio._is_scripted_conversation_created(string convo_root)
_0x5a13586a9447931f¶
bool native.audio._0x5a13586a9447931f(bool p0)
is_scripted_conversation_loaded¶
bool native.audio.is_scripted_conversation_loaded(string convo_root)
_is_any_conversation_playing¶
bool native.audio._is_any_conversation_playing(bool p0)
is_scripted_conversation_playing¶
bool native.audio.is_scripted_conversation_playing(string p0)
_is_scripted_conversion_ongoing¶
bool native.audio._is_scripted_conversion_ongoing(string p0)
_0x847748ae5d7b1071¶
bool native.audio._0x847748ae5d7b1071(bool p0)
_0xd0730c1fa40348d9¶
bool native.audio._0xd0730c1fa40348d9(string convo_root)
get_current_scripted_conversation_line¶
int native.audio.get_current_scripted_conversation_line(string p0)
pause_scripted_conversation¶
void native.audio.pause_scripted_conversation(string p0, bool p1, bool p2, bool p3, bool p4)
restart_scripted_conversation¶
void native.audio.restart_scripted_conversation(string p0)
_stop_all_scripted_conversions¶
void native.audio._stop_all_scripted_conversions(bool p0, bool p1, bool p2)
stop_scripted_conversation¶
int native.audio.stop_scripted_conversation(string p0, bool p1, bool p2)
skip_to_next_scripted_conversation_line¶
void native.audio.skip_to_next_scripted_conversation_line(string p0)
_0xf336e9f989b3518f¶
int native.audio._0xf336e9f989b3518f(string p0)
_0x254b0241e964b450¶
int native.audio._0x254b0241e964b450(string p0, int current_scripted_convo_line)
_0x152ed1b56e8f1f50¶
int native.audio._0x152ed1b56e8f1f50(string p0, int current_scripted_convo_line)
_0x935dbd96d4a3da1f¶
int native.audio._0x935dbd96d4a3da1f(string p0, int current_scripted_convo_line)
_0x295859eb18f48d82¶
int native.audio._0x295859eb18f48d82(string p0)
_0x40ca665ab9d8d505¶
void native.audio._0x40ca665ab9d8d505(string convo_root, int single_line_index)
_0xf232c2c546ac16d0¶
void native.audio._0xf232c2c546ac16d0(string p0)
_0x1e6f9a9fe1a99f36¶
void native.audio._0x1e6f9a9fe1a99f36(string aud_speech_event)
register_script_with_audio¶
void native.audio.register_script_with_audio(bool p0)
unregister_script_with_audio¶
void native.audio.unregister_script_with_audio()
request_script_audio_bank¶
bool native.audio.request_script_audio_bank(string audio_bank)
release_named_script_audio_bank¶
void native.audio.release_named_script_audio_bank(string audio_bank)
release_script_audio_bank¶
void native.audio.release_script_audio_bank()
get_sound_id¶
int native.audio.get_sound_id()
release_sound_id¶
void native.audio.release_sound_id(int sound_id)
play_sound¶
void native.audio.play_sound(string audio_name, string audio_ref, bool p2, int p3, bool p4, int p5)
play_sound_frontend¶
void native.audio.play_sound_frontend(string audio_name, string audio_ref, bool p2, int p3)
_play_sound_from_item¶
void native.audio._play_sound_from_item(int item, int sound_set, int p2)
item: value returned from 0x2E1CDC1FF3B8473E
soundSet: HUD_SHOP_SOUNDSET, COMPANIONS_ROBBERIES_SOUNDSET
play_sound_from_entity¶
void native.audio.play_sound_from_entity(string audio_name, int entity, string audio_ref, bool is_network, int p4, int p5)
_play_sound_from_position¶
void native.audio._play_sound_from_position(string audio_name, float x, float y, float z, string audio_ref, bool is_network, int p6, bool p7, int p8)
_stop_sound_with_name¶
void native.audio._stop_sound_with_name(string audio_name, string audio_ref)
_0x580d71dfe0088e34¶
bool native.audio._0x580d71dfe0088e34(string audio_name, string audio_ref)
_is_scripted_audio_custom¶
bool native.audio._is_scripted_audio_custom(int item, int sound_set)
item: FUSE, value returned from 0x2E1CDC1FF3B8473E
soundSet: HUD_SHOP_SOUNDSET, COMPANIONS_ROBBERIES_SOUNDSET
_set_variable_on_sound_with_name¶
void native.audio._set_variable_on_sound_with_name(string variable_name, float variable_value, string audio_name, string audio_ref)
_set_whistle_config_for_ped¶
void native.audio._set_whistle_config_for_ped(int ped, string whistle_config, float value)
whistleConfig: Ped.WhistlePitch (0.0 - 1.0), Ped.WhistleClarity (0.0 - 1.0), Ped.WhistleShape (0.0 - 10.0)
_set_sound_relationship_on_ped¶
void native.audio._set_sound_relationship_on_ped(int ped, string p1, string p2)
_play_sound_frontend_with_sound_id¶
void native.audio._play_sound_frontend_with_sound_id(int sound_id, string name, string sound_set, bool p3)
_play_sound_from_entity_with_set¶
void native.audio._play_sound_from_entity_with_set(int sound_id, string sound_name, int entity, string soundset_name, bool p4, int p5)
_play_sound_from_position_with_id¶
void native.audio._play_sound_from_position_with_id(int sound_id, string sound_name, float x, float y, float z, string soundset_name, bool p6, int p7, bool p8)
_update_sound_position¶
void native.audio._update_sound_position(int sound_id, float x, float y, float z)
_stop_sound_with_id¶
void native.audio._stop_sound_with_id(int sound_id)
_set_variable_on_sound_with_id¶
void native.audio._set_variable_on_sound_with_id(int sound_id, string variable_name, float variable_value)
prepare_sound¶
bool native.audio.prepare_sound(string sound_name, string soundset_name, int sound_id)
_release_shard_sounds¶
void native.audio._release_shard_sounds(string sound_name, string soundset_name)
prepare_soundset¶
bool native.audio.prepare_soundset(string soundset_name, bool p1)
_release_soundset¶
void native.audio._release_soundset(string soundset_name)
prepare_sound_with_entity¶
bool native.audio.prepare_sound_with_entity(string sound_name, int entity, string soundset_name, int sound_id)
_0x3e93dddcbb6111e4¶
void native.audio._0x3e93dddcbb6111e4(string p0, float p1)
_has_sound_audio_name_finished¶
bool native.audio._has_sound_audio_name_finished(string audio_name, string soundset_name)
_has_sound_id_finished¶
bool native.audio._has_sound_id_finished(int sound_id)
play_ped_ambient_speech_native¶
bool native.audio.play_ped_ambient_speech_native(int speaker, ptr int params)
struct ScriptedSpeechParams
{
const char* speechName;
const char* voiceName;
alignas(8) int variation;
alignas(8) Hash speechParamHash;
alignas(8) Ped listenerPed;
alignas(8) BOOL syncOverNetwork;
alignas(8) int v7;
alignas(8) int v8;
};
static_assert(sizeof(ScriptedSpeechParams) == 0x40, "incorrect ScriptedSpeechParams size");
Example:
ScriptedSpeechParams params{"RE_PH_RHD_V3_AGGRO", "0405_U_M_M_RhdSheriff_01", 1, joaat("SPEECH_PARAMS_BEAT_SHOUTED_CLEAR"), 0, true, 1, 1};
PLAY_PED_AMBIENT_SPEECH_NATIVE(PLAYER_PED_ID(), (Any*)¶ms);
Old name: _PLAY_AMBIENT_SPEECH1
https://github.com/femga/rdr3_discoveries/tree/master/audio/audio_banks
play_ambient_speech_from_position_native¶
bool native.audio.play_ambient_speech_from_position_native(float x, float y, float z, ptr int params)
_0x72e4d1c4639bc465¶
int native.audio._0x72e4d1c4639bc465(int p0, int p1)
_0xb18fec133c7c6c69¶
int native.audio._0xb18fec133c7c6c69(int p0)
_0xdc93f0948f2c28f4¶
void native.audio._0xdc93f0948f2c28f4(int p0)
_0x0d7fd6a55fd63aef¶
void native.audio._0x0d7fd6a55fd63aef(int speech_event_type, int p1, bool p2)
speechEventType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/naSpeechEventType
p1 is possibly naSpeechAudibility, naSpeechType, or naSpeechEventTypeRequestPriority
SKIP_* - START_*
_0x660a8f876df1d4f8¶
void native.audio._0x660a8f876df1d4f8(int speech_event_type)
speechEventType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/naSpeechEventType
SKIP_* - START_*
_0x380a2e353ad30917¶
void native.audio._0x380a2e353ad30917(int p0, int p1, int p2)
_0x0faf7171bf613b80¶
void native.audio._0x0faf7171bf613b80(int p0)
play_pain¶
void native.audio.play_pain(int ped, int pain_id, float p2, bool p3, bool is_network)
_0x6652b0c8f3d414d0¶
void native.audio._0x6652b0c8f3d414d0(int p0)
_0xf092b6030d6fd49c¶
void native.audio._0xf092b6030d6fd49c(int rope_id, string name)
_0x2651ddc0ea269073¶
void native.audio._0x2651ddc0ea269073(int rope_id, float p1)
set_ambient_voice_name¶
void native.audio.set_ambient_voice_name(int ped, string name)
_set_vofx_ped_voice¶
void native.audio._set_vofx_ped_voice(int ped, int voice)
Hashes: VOFX_PLAYER_MALE01, VOFX_PLAYER_MALE02, VOFX_PLAYER_MALE03, VOFX_PLAYER_FEMALE01, VOFX_PLAYER_FEMALE02, VOFX_PLAYER_FEMALE03
stop_current_playing_speech¶
void native.audio.stop_current_playing_speech(int ped, int p1)
stop_current_playing_ambient_speech¶
void native.audio.stop_current_playing_ambient_speech(int ped, int p1)
is_ambient_speech_playing¶
bool native.audio.is_ambient_speech_playing(int ped)
is_scripted_speech_playing¶
bool native.audio.is_scripted_speech_playing(int p0)
is_any_speech_playing¶
bool native.audio.is_any_speech_playing(int ped)
_0x2b101ad9f651243a¶
int native.audio._0x2b101ad9f651243a()
_0x4a98e228a936dbcc¶
int native.audio._0x4a98e228a936dbcc(int p0)
_0x6bffb7c276866996¶
int native.audio._0x6bffb7c276866996(int p0)
does_context_exist_for_this_ped¶
bool native.audio.does_context_exist_for_this_ped(int ped, string speech_name, bool unk)
_0xf0ee69f500952fa5¶
int native.audio._0xf0ee69f500952fa5(int p0)
_0x9d6dec9791a4e501¶
int native.audio._0x9d6dec9791a4e501(int p0, int p1, int p2, int p3)
_0x864a842b86993851¶
void native.audio._0x864a842b86993851(int ped)
is_ped_in_current_conversation¶
bool native.audio.is_ped_in_current_conversation(string p0, int ped, int p2)
_is_ped_in_any_conversation¶
bool native.audio._is_ped_in_any_conversation(int ped, bool p1)
set_ped_is_drunk¶
void native.audio.set_ped_is_drunk(int ped, bool toggle)
_0x3a00d87b20a2a5e4¶
void native.audio._0x3a00d87b20a2a5e4(int p0, int p1)
_0xd47d47efbf103fb8¶
void native.audio._0xd47d47efbf103fb8(int p0, int p1)
play_animal_vocalization¶
void native.audio.play_animal_vocalization(int ped, string vocalization_name, bool p2)
_play_animal_vocalization_pheromone_vial_response¶
void native.audio._play_animal_vocalization_pheromone_vial_response(int ped, int p1, bool p2)
is_animal_vocalization_playing¶
bool native.audio.is_animal_vocalization_playing(int ped_handle)
set_animal_mood¶
void native.audio.set_animal_mood(int animal, int mood)
_0xfcdec42b1c78b7f8¶
void native.audio._0xfcdec42b1c78b7f8(int p0, int p1)
_0xeb4d592620b8c209¶
void native.audio._0xeb4d592620b8c209(int p0)
_0xa6847bba4fcdd13f¶
void native.audio._0xa6847bba4fcdd13f(int p0, int p1)
set_static_emitter_enabled¶
void native.audio.set_static_emitter_enabled(string emitter_name, bool toggle)
play_end_credits_music¶
void native.audio.play_end_credits_music(bool play)
_0x7678fe0455ed1145¶
int native.audio._0x7678fe0455ed1145(int p0, int p1, int p2)
_0xffe9c53deea3db0b¶
int native.audio._0xffe9c53deea3db0b(int p0, int p1, float x, float y, float z, bool is_srl_loaded, int p6)
_0x5e3ccf03995388b5¶
void native.audio._0x5e3ccf03995388b5(int p0, int p1, int p2, int p3)
_0x43037abfe214a851¶
void native.audio._0x43037abfe214a851()
set_ambient_zone_state¶
void native.audio.set_ambient_zone_state(string zone_name, bool is_enabled, bool p2)
clear_ambient_zone_state¶
void native.audio.clear_ambient_zone_state(string zone_name, bool p1)
set_ambient_zone_list_state¶
void native.audio.set_ambient_zone_list_state(string ambient_zone, bool p1, bool p2)
clear_ambient_zone_list_state¶
void native.audio.clear_ambient_zone_list_state(string ambient_zone, bool p1)
set_ambient_zone_state_persistent¶
void native.audio.set_ambient_zone_state_persistent(string ambient_zone, bool p1, bool p2)
set_ambient_zone_list_state_persistent¶
void native.audio.set_ambient_zone_list_state_persistent(string ambient_zone, bool p1, bool p2)
_set_ambient_zone_position¶
void native.audio._set_ambient_zone_position(string ambient_zone, float x, float y, float z, float heading)
is_horn_active¶
bool native.audio.is_horn_active(int vehicle)
_0xfd461d0aba5559b1¶
void native.audio._0xfd461d0aba5559b1(int p0, int p1)
is_stream_playing¶
bool native.audio.is_stream_playing(int stream_id)
load_stream¶
bool native.audio.load_stream(string stream_name, string sound_set)
play_stream_from_ped¶
void native.audio.play_stream_from_ped(int ped, int stream_id)
play_stream_frontend¶
void native.audio.play_stream_frontend(int stream_id)
play_stream_from_position¶
void native.audio.play_stream_from_position(float x, float y, float z, int stream_id)
_0x3a3be6b920525237¶
void native.audio._0x3a3be6b920525237(int p0, int p1)
stop_stream¶
void native.audio.stop_stream(int stream_id)
stop_ped_speaking¶
void native.audio.stop_ped_speaking(int ped, bool shaking)
disable_ped_pain_audio¶
void native.audio.disable_ped_pain_audio(int ped, bool toggle)
is_ambient_speech_disabled¶
bool native.audio.is_ambient_speech_disabled(int ped)
set_is_scripted_speech_disabled¶
int native.audio.set_is_scripted_speech_disabled(int ped, bool disabled)
_block_speech_context¶
void native.audio._block_speech_context(string context, bool block)
_unload_speech_context¶
void native.audio._unload_speech_context(string speech_context)
set_horn_enabled¶
void native.audio.set_horn_enabled(int vehicle, bool toggle)
set_audio_vehicle_priority¶
void native.audio.set_audio_vehicle_priority(int vehicle, int p1)
_0x259acc5b52a2b2d9¶
void native.audio._0x259acc5b52a2b2d9(int p0, int p1)
force_use_audio_game_object¶
void native.audio.force_use_audio_game_object(int vehicle, string audio_name)
set_gps_active¶
void native.audio.set_gps_active(bool active)
_start_audio_sceneset¶
bool native.audio._start_audio_sceneset(string audio_name, string sceneset)
_stop_audio_sceneset¶
void native.audio._stop_audio_sceneset(string sceneset)
_set_audio_sceneset¶
bool native.audio._set_audio_sceneset(string audio_name, string sceneset)
start_audio_scene¶
bool native.audio.start_audio_scene(string scene)
_0xdc2f83a0612ca34d¶
int native.audio._0xdc2f83a0612ca34d(int p0)
stop_audio_scene¶
void native.audio.stop_audio_scene(string scene)
_0x6ab944df68b512d3¶
void native.audio._0x6ab944df68b512d3(int p0)
stop_audio_scenes¶
void native.audio.stop_audio_scenes()
is_audio_scene_active¶
bool native.audio.is_audio_scene_active(string scene)
set_audio_scene_variable¶
void native.audio.set_audio_scene_variable(string scene, string variable, float value)
_get_entity_audio_mix_group¶
int native.audio._get_entity_audio_mix_group(int entity)
add_entity_to_audio_mix_group¶
void native.audio.add_entity_to_audio_mix_group(int entity, string group_name, float p2)
_0x131ec9247e7a2903¶
int native.audio._0x131ec9247e7a2903(int p0)
remove_entity_from_audio_mix_group¶
void native.audio.remove_entity_from_audio_mix_group(int entity, float p1)
_0xe600f61f54a444a6¶
int native.audio._0xe600f61f54a444a6()
audio_is_music_playing¶
bool native.audio.audio_is_music_playing()
_0xbe28db99556ff8d9¶
int native.audio._0xbe28db99556ff8d9(int entity)
_0x8e901b65206c2d3e¶
void native.audio._0x8e901b65206c2d3e(int ped)
_0xc4cfce4c656ef480¶
void native.audio._0xc4cfce4c656ef480(int ped)
_0xabdb4863d3d72021¶
void native.audio._0xabdb4863d3d72021(int entity, int p1, int p2, float p3, int p4)
_0xb93a769b8b726950¶
void native.audio._0xb93a769b8b726950(int ped, int p1)
_0xe891504b2f0e2dba¶
void native.audio._0xe891504b2f0e2dba(int p0, int p1)
_0x9eb779765e68c52e¶
void native.audio._0x9eb779765e68c52e(int p0, int p1)
_0xe9694b2d6cb87b06¶
void native.audio._0xe9694b2d6cb87b06(int entity, int p1)
_0x886657c5b3d8ede3¶
int native.audio._0x886657c5b3d8ede3(int entity)
_0xc68c02de259c927c¶
int native.audio._0xc68c02de259c927c(int p0)
_0x2fff4a78384affdf¶
int native.audio._0x2fff4a78384affdf(int entity)
_0x62377977e4f08668¶
int native.audio._0x62377977e4f08668(int entity)
_get_ped_song_index_host¶
int native.audio._get_ped_song_index_host(int ped)
_0xd05a460328560477¶
int native.audio._0xd05a460328560477(int p0)
_0x8d29fdf565ded9ae¶
void native.audio._0x8d29fdf565ded9ae(int p0, int p1, int p2)
_0x448f2647dd6f2e27¶
void native.audio._0x448f2647dd6f2e27(int p0, int p1, int p2, int p3, int p4)
_0x139a4b9df2d26cbf¶
void native.audio._0x139a4b9df2d26cbf(int p0, int p1)
_0x018abe833ca64d2a¶
void native.audio._0x018abe833ca64d2a(int p0, int p1)
_0xbc07ca8fd710e7fd¶
void native.audio._0xbc07ca8fd710e7fd(int p0, int p1)
prepare_music_event¶
bool native.audio.prepare_music_event(string event_name)
cancel_music_event¶
bool native.audio.cancel_music_event(string event_name)
trigger_music_event¶
bool native.audio.trigger_music_event(string event_name)
_trigger_music_event_with_hash¶
int native.audio._trigger_music_event_with_hash(int event_name)
get_music_playtime¶
int native.audio.get_music_playtime()
_0xf64034d533ce8aac¶
void native.audio._0xf64034d533ce8aac(int p0, int p1, int p2)
set_ped_walla_density¶
void native.audio.set_ped_walla_density(float p0, float p1)
_0xdad6cd07caa4f382¶
void native.audio._0xdad6cd07caa4f382()
set_ped_interior_walla_density¶
void native.audio.set_ped_interior_walla_density(float p0, float p1)
force_ped_panic_walla¶
void native.audio.force_ped_panic_walla()
_0x138adb94f8b90616¶
void native.audio._0x138adb94f8b90616()
use_footstep_script_sweeteners¶
void native.audio.use_footstep_script_sweeteners(int ped, bool p1, int hash)
set_audio_flag¶
void native.audio.set_audio_flag(string flag_name, bool toggle)
_0x6da15746d5cc1a92¶
void native.audio._0x6da15746d5cc1a92(int p0, int p1, int p2, int p3, int p4, int p5)
_0x078f77fd1a43eab3¶
void native.audio._0x078f77fd1a43eab3(int p0, int p1)
_0x3d0bbccf401b5fdb¶
void native.audio._0x3d0bbccf401b5fdb()
set_portal_settings_override¶
void native.audio.set_portal_settings_override(string p0, string p1)
remove_portal_settings_override¶
void native.audio.remove_portal_settings_override(string p0)
_0xea546c31fd45f8cd¶
void native.audio._0xea546c31fd45f8cd(int p0)
_0x44a5eef54f62e823¶
int native.audio._0x44a5eef54f62e823(int p0)
_0x017492b2201e3428¶
void native.audio._0x017492b2201e3428(int p0, int p1, int p2, int p3)
_0xc886cd666add42e1¶
void native.audio._0xc886cd666add42e1(int p0, int p1)
_0x5ae0cb5f35f034fd¶
void native.audio._0x5ae0cb5f35f034fd(int p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7)
_0x821c32c728b24477¶
void native.audio._0x821c32c728b24477(int p0, int p1, int p2)
_0x06c5df5ee444bc6b¶
void native.audio._0x06c5df5ee444bc6b(int p0, int p1, int p2, int p3, int p4)
_0x341cdd17efc2472e¶
void native.audio._0x341cdd17efc2472e(int p0, int p1)
_0x7e176c676f8652a9¶
void native.audio._0x7e176c676f8652a9(int p0)
_0x2b9c37c01bf25edb¶
int native.audio._0x2b9c37c01bf25edb(int p0)
_0xa6a3a3f96b8b030e¶
int native.audio._0xa6a3a3f96b8b030e()
_get_loaded_stream_id_from_creation¶
int native.audio._get_loaded_stream_id_from_creation(string stream_name, string sound_set)
Creates stream and returns streamId handle to be used with PLAY_STREAM_* natives
https://github.com/femga/rdr3_discoveries/tree/master/audio/create_stream
_0xc369e2234e34a0ca¶
int native.audio._0xc369e2234e34a0ca(int p0, int p1)
_0x35b8c070e0c16e2f¶
void native.audio._0x35b8c070e0c16e2f(int p0, int p1)
_0xe7e6cb8b713ed190¶
void native.audio._0xe7e6cb8b713ed190()
_0x569abc36e28ddeaa¶
void native.audio._0x569abc36e28ddeaa()
_0x839c9f124be74d94¶
void native.audio._0x839c9f124be74d94(int p0, int p1, int p2, int p3, int p4)
audio_trigger_explosion¶
void native.audio.audio_trigger_explosion(string name, float x, float y, float z)
_0x3e98ac9d8c56c62c¶
void native.audio._0x3e98ac9d8c56c62c(int p0)
_0xcbf2bebb468a34f3¶
void native.audio._0xcbf2bebb468a34f3(int p0)
_0xa2b851605748ad0e¶
void native.audio._0xa2b851605748ad0e()
_0xcfad2c8cd1054523¶
void native.audio._0xcfad2c8cd1054523(int p0, int p1, int p2, int p3)
_0xd733528b6c35647a¶
void native.audio._0xd733528b6c35647a(int p0, int p1)
_0x5bc885ebd75faa7d¶
void native.audio._0x5bc885ebd75faa7d(int p0, int p1)
_0x6b7a88a61b41e589¶
void native.audio._0x6b7a88a61b41e589(int p0)
_0x4be3ec91c01f0fe8¶
void native.audio._0x4be3ec91c01f0fe8()
set_audio_online_transition_stage¶
void native.audio.set_audio_online_transition_stage(string p0)
_stop_all_scripted_audio_sounds¶
void native.audio._stop_all_scripted_audio_sounds()
_0x64b956f4e761df5c¶
void native.audio._0x64b956f4e761df5c(int p0)