跳转至

missiondata


missiondata_is_valid

bool native.missiondata.missiondata_is_valid(int p0)


missiondata_get_catagory

int native.missiondata.missiondata_get_catagory(int mission_id)


missiondata_get_texture_name

int native.missiondata.missiondata_get_texture_name(int mission_id)


missiondata_get_texture_txd

int native.missiondata.missiondata_get_texture_txd(int mission_id)


missiondata_was_completed

bool native.missiondata.missiondata_was_completed(int mission_id)

see: missions.meta

missiondata_get_rating

int native.missiondata.missiondata_get_rating(int mission_id)


_missiondata_set_mission_rating

void native.missiondata._missiondata_set_mission_rating(int mission_id, int rating)

MISSION_RATING_INCOMPLETE = 0,
MISSION_RATING_SKIPPED,
MISSION_RATING_COMPLETE,
MISSION_RATING_BRONZE,
MISSION_RATING_SILVER,
MISSION_RATING_GOLD,

missiondata_is_required_story_mission

bool native.missiondata.missiondata_is_required_story_mission(int mission_id)


_missiondata_set_replay_state_locked

void native.missiondata._missiondata_set_replay_state_locked(int mission_id, int replay_state)

replayState: MISSIONDATA_GET_REPLAY_STATE

missiondata_get_replay_state

int native.missiondata.missiondata_get_replay_state(int p0)


missiondata_set_rating_scores

void native.missiondata.missiondata_set_rating_scores(int mission_id, int bronze_score, int silver_score, int gold_score)


missiondata_set_high_score

void native.missiondata.missiondata_set_high_score(int mission_id, int score)


missiondata_get_high_score

int native.missiondata.missiondata_get_high_score(int mission_id)


_missiondata_is_replay_category_locked

bool native.missiondata._missiondata_is_replay_category_locked(int category)


missiondata_set_replay_locked_for_category

void native.missiondata.missiondata_set_replay_locked_for_category(int category, bool locked)


_missiondata_timecycle_box_set_modifier

void native.missiondata._missiondata_timecycle_box_set_modifier(string timecycle_name)


_missiondata_timecycle_box_delete

void native.missiondata._missiondata_timecycle_box_delete()


_missiondata_timecycle_box_exists

bool native.missiondata._missiondata_timecycle_box_exists()