unlock¶
_unlock_is_unlock_flag_set¶
bool native.unlock._unlock_is_unlock_flag_set(int unlock_hash, int flag)
unlock_is_unlocked¶
bool native.unlock.unlock_is_unlocked(int unlock_hash)
unlock_set_unlocked¶
void native.unlock.unlock_set_unlocked(int unlock_hash, bool toggle)
unlock_is_visible¶
bool native.unlock.unlock_is_visible(int unlock_hash)
unlock_set_visible¶
void native.unlock.unlock_set_visible(int unlock_hash, bool toggle)
_unlock_is_new¶
bool native.unlock._unlock_is_new(int unlock_hash)
_unlock_set_new¶
void native.unlock._unlock_set_new(int unlock_hash, bool toggle)
_unlock_is_lootable¶
bool native.unlock._unlock_is_lootable(int unlock_hash)
_unlock_get_item_role_unlock_info¶
void native.unlock._unlock_get_item_role_unlock_info(int unlock_hash, ptr int out_data)