uitutorial¶
_uitutorial_get_is_threat_indicator_capable_radar_shown¶
bool native.uitutorial._uitutorial_get_is_threat_indicator_capable_radar_shown()
_uitutorial_get_is_threat_indicator_on¶
bool native.uitutorial._uitutorial_get_is_threat_indicator_on()
_uitutorial_set_rpg_icon_visibility¶
void native.uitutorial._uitutorial_set_rpg_icon_visibility(int rpg_icon, int visibility)
enum eRpgIcons
{
ICON_STAMINA,
ICON_STAMINA_CORE,
ICON_DEADEYE,
ICON_DEADEYE_CORE,
ICON_HEALTH,
ICON_HEALTH_CORE,
ICON_HORSE_HEALTH,
ICON_HORSE_HEALTH_CORE,
ICON_HORSE_STAMINA,
ICON_HORSE_STAMINA_CORE,
ICON_HORSE_COURAGE,
ICON_HORSE_COURAGE_CORE
};
enum eRpgIconVisibility
{
ICON_VISIBILITY_WAIT_TO_HIDE,
ICON_VISIBILITY_ALWAYS_SHOW,
ICON_VISIBILITY_ALWAYS_HIDE,
ICON_VISIBILITY_ALWAYS_BLINK
};