uistickyfeed¶
_ui_sticky_feed_create_error_message¶
int native.uistickyfeed._ui_sticky_feed_create_error_message(ptr int p0, ptr int p1, bool p2)
_ui_sticky_feed_create_death_fail_message¶
int native.uistickyfeed._ui_sticky_feed_create_death_fail_message(ptr int p0, ptr int p1, bool p2)
_ui_sticky_feed_create_warning_message¶
int native.uistickyfeed._ui_sticky_feed_create_warning_message(ptr int p0, ptr int p1, bool p2)
_ui_sticky_feed_update_message¶
void native.uistickyfeed._ui_sticky_feed_update_message(int msg_id, ptr int p1, bool p2)
Seems to only update _UI_STICKY_FEED_CREATE_ERROR_MESSAGE(0x9F2CC2439A04E7BA) and _UI_STICKY_FEED_CREATE_DEATH_FAIL_MESSAGE(0x815C4065AE6E6071) message.
Example: https://pastebin.com/nDrJyWq2
_ui_sticky_feed_clear_message¶
void native.uistickyfeed._ui_sticky_feed_clear_message(int msg_id)
_ui_sticky_feed_is_channel_active¶
bool native.uistickyfeed._ui_sticky_feed_is_channel_active(int sticky_feed_channel)
stickyFeedChannel: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eUIStickyFeedChannel
_ui_sticky_feed_is_alert_screen_active¶
bool native.uistickyfeed._ui_sticky_feed_is_alert_screen_active()
_ui_sticky_feed_get_message_state¶
int native.uistickyfeed._ui_sticky_feed_get_message_state(int msg_id)