uistatemachine¶
_uiflowblock_request¶
int native.uistatemachine._uiflowblock_request(int p0)
_uiflowblock_release¶
void native.uistatemachine._uiflowblock_release(int p0)
_uiflowblock_is_loaded¶
int native.uistatemachine._uiflowblock_is_loaded(int p0)
_uiflowblock_enter¶
int native.uistatemachine._uiflowblock_enter(int p0, int p1)
ui_state_machine_exists¶
int native.uistatemachine.ui_state_machine_exists(int p0)
ui_state_machine_create¶
int native.uistatemachine.ui_state_machine_create(int p0, int p1)
ui_state_machine_can_request_transition¶
int native.uistatemachine.ui_state_machine_can_request_transition(int p0)
ui_state_machine_request_transition¶
int native.uistatemachine.ui_state_machine_request_transition(int p0, int p1)
ui_state_machine_request_exit¶
void native.uistatemachine.ui_state_machine_request_exit(int p0, int p1)
_ui_state_machine_is_exited¶
bool native.uistatemachine._ui_state_machine_is_exited(int p0)
ui_state_machine_destroy¶
void native.uistatemachine.ui_state_machine_destroy(int p0)
ui_state_machine_destroy_and_clear¶
void native.uistatemachine.ui_state_machine_destroy_and_clear(ptr int p0)