save¶
_0x4fb5869e2b37fc00¶
void native.save._0x4fb5869e2b37fc00()
savegame_save_sp¶
bool native.save.savegame_save_sp(int savegame_type)
enum eSavegameType : Hash
{
SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8,
SAVEGAMETYPE_DEFAULT = 0xCB6ED080,
SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947,
SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE,
SAVEGAMETYPE_END_MATCH = 0xE470ED50,
SAVEGAMETYPE_END_MISSION = 0x9A444E54,
SAVEGAMETYPE_END_SESSION = 0x6D23956C,
SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4,
SAVEGAMETYPE_RANKUP = 0xE25F8017,
SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4,
SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC,
SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD,
SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E
};
savegame_save_mp¶
bool native.save.savegame_save_mp(int savegame_type)
savegame_is_save_pending¶
bool native.save.savegame_is_save_pending()
_0x1431540bca1a1bd2¶
int native.save._0x1431540bca1a1bd2()
_0xa7ecebafbaf997a5¶
int native.save._0xa7ecebafbaf997a5(int savegame_type)
_0xed4b0c1057892b2e¶
void native.save._0xed4b0c1057892b2e(int p0, int p1, int p2, int p3)
_0x9bb83c4dd7be0802¶
void native.save._0x9bb83c4dd7be0802(int p0, int p1, int p2, int p3, int p4)
_0xe8346e62fd7fb962¶
void native.save._0xe8346e62fd7fb962()
_0xc0abf784590798a9¶
void native.save._0xc0abf784590798a9(int p0)
_0xb00ce33465b5406d¶
int native.save._0xb00ce33465b5406d(int p0, int p1)
_savegame_get_int_2¶
void native.save._savegame_get_int_2(ptr int p0, string variable_name)
_savegame_get_int¶
void native.save._savegame_get_int(ptr int p0, string variable_name)
_savegame_get_int_3¶
void native.save._savegame_get_int_3(ptr int p0, string variable_name)
_savegame_get_float¶
void native.save._savegame_get_float(ptr int p0, string variable_name)
_savegame_get_bool¶
void native.save._savegame_get_bool(ptr int p0, string variable_name)
_savegame_get_text_label_23¶
void native.save._savegame_get_text_label_23(ptr int p0, string variable_name)
_savegame_get_text_label_31¶
void native.save._savegame_get_text_label_31(ptr int p0, string variable_name)
_savegame_get_text_label_63¶
void native.save._savegame_get_text_label_63(ptr int p0, string variable_name)
_0x443174c20b8b9e7f¶
void native.save._0x443174c20b8b9e7f(int p0, int p1, int p2)
_0x8e8ffb9e4ad051d2¶
void native.save._0x8e8ffb9e4ad051d2(int p0, int p1, int p2, int p3)
_0xe0b45e983bfc0768¶
void native.save._0xe0b45e983bfc0768()
_0x81f4e92be3958364¶
void native.save._0x81f4e92be3958364(int p0, int p1, int p2)
_0xa844feb5c22c2c74¶
void native.save._0xa844feb5c22c2c74()