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save


_0x4fb5869e2b37fc00

void native.save._0x4fb5869e2b37fc00()


savegame_save_sp

bool native.save.savegame_save_sp(int savegame_type)

enum eSavegameType : Hash
{
    SAVEGAMETYPE_AMBIENT = 0x3CA4E1F8,
    SAVEGAMETYPE_DEFAULT = 0xCB6ED080,
    SAVEGAMETYPE_DELETE_CHAR = 0xCD35F947,
    SAVEGAMETYPE_END_CREATE_NEWCHAR = 0x4C50A3CE,
    SAVEGAMETYPE_END_MATCH = 0xE470ED50,
    SAVEGAMETYPE_END_MISSION = 0x9A444E54,
    SAVEGAMETYPE_END_SESSION = 0x6D23956C,
    SAVEGAMETYPE_END_SHOPPING = 0xA311A6C4,
    SAVEGAMETYPE_RANKUP = 0xE25F8017,
    SAVEGAMETYPE_SCRIPT_MP_GLOBALS = 0xAFF30AD4,
    SAVEGAMETYPE_SP_AUTOSAVE = 0xF4AE69EC,
    SAVEGAMETYPE_SP_DEBUG = 0x6A8122FD,
    SAVEGAMETYPE_SP_PROPERTY = 0xAE0AB38E
};

savegame_save_mp

bool native.save.savegame_save_mp(int savegame_type)

See SAVEGAME_SAVE_SP

savegame_is_save_pending

bool native.save.savegame_is_save_pending()


_0x1431540bca1a1bd2

int native.save._0x1431540bca1a1bd2()


_0xa7ecebafbaf997a5

int native.save._0xa7ecebafbaf997a5(int savegame_type)


_0xed4b0c1057892b2e

void native.save._0xed4b0c1057892b2e(int p0, int p1, int p2, int p3)


_0x9bb83c4dd7be0802

void native.save._0x9bb83c4dd7be0802(int p0, int p1, int p2, int p3, int p4)


_0xe8346e62fd7fb962

void native.save._0xe8346e62fd7fb962()


_0xc0abf784590798a9

void native.save._0xc0abf784590798a9(int p0)


_0xb00ce33465b5406d

int native.save._0xb00ce33465b5406d(int p0, int p1)


_savegame_get_int_2

void native.save._savegame_get_int_2(ptr int p0, string variable_name)

Does the exact same as 0x529B9CCD0972AF4E
Commonly used with time/timestamps

_savegame_get_int

void native.save._savegame_get_int(ptr int p0, string variable_name)


_savegame_get_int_3

void native.save._savegame_get_int_3(ptr int p0, string variable_name)

Does the exact same as 0x529B9CCD0972AF4E
Commonly used with enums and flags

_savegame_get_float

void native.save._savegame_get_float(ptr int p0, string variable_name)


_savegame_get_bool

void native.save._savegame_get_bool(ptr int p0, string variable_name)

Does the exact same as 0x529B9CCD0972AF4E

_savegame_get_text_label_23

void native.save._savegame_get_text_label_23(ptr int p0, string variable_name)


_savegame_get_text_label_31

void native.save._savegame_get_text_label_31(ptr int p0, string variable_name)


_savegame_get_text_label_63

void native.save._savegame_get_text_label_63(ptr int p0, string variable_name)


_0x443174c20b8b9e7f

void native.save._0x443174c20b8b9e7f(int p0, int p1, int p2)


_0x8e8ffb9e4ad051d2

void native.save._0x8e8ffb9e4ad051d2(int p0, int p1, int p2, int p3)


_0xe0b45e983bfc0768

void native.save._0xe0b45e983bfc0768()


_0x81f4e92be3958364

void native.save._0x81f4e92be3958364(int p0, int p1, int p2)


_0xa844feb5c22c2c74

void native.save._0xa844feb5c22c2c74()