network¶
network_is_signed_online¶
bool native.network.network_is_signed_online()
network_get_np_unavailable_reason¶
int native.network.network_get_np_unavailable_reason()
Hardcoded to return zero.
==== PS4 specific info ====
Returns some sort of unavailable reason:
-1 = REASON_INVALID
0 = REASON_OTHER
1 = REASON_SYSTEM_UPDATE
2 = REASON_GAME_UPDATE
3 = REASON_SIGNED_OUT
4 = REASON_AGE
5 = REASON_CONNECTION
=================================
network_has_valid_ros_credentials¶
bool native.network.network_has_valid_ros_credentials()
network_is_cloud_available¶
bool native.network.network_is_cloud_available()
network_has_social_club_account¶
bool native.network.network_has_social_club_account()
network_is_host¶
bool native.network.network_is_host()
network_have_online_privileges¶
bool native.network.network_have_online_privileges()
network_check_user_content_privileges¶
bool native.network.network_check_user_content_privileges(int p0)
network_check_communication_privileges¶
bool native.network.network_check_communication_privileges(int p0)
network_can_view_gamer_user_content¶
bool native.network.network_can_view_gamer_user_content(ptr int gamer_handle)
_0xf23a6d6c11d8ec15¶
bool native.network._0xf23a6d6c11d8ec15(ptr int gamer_handle)
_0x3e8cce6769db5f34¶
int native.network._0x3e8cce6769db5f34(int p0)
network_show_account_upgrade_ui¶
void native.network.network_show_account_upgrade_ui()
network_is_promotion_enabled¶
bool native.network.network_is_promotion_enabled()
network_is_custom_upsell_enabled¶
bool native.network.network_is_custom_upsell_enabled()
network_should_show_promotion_dlg¶
bool native.network.network_should_show_promotion_dlg()
_0xfc6fcf4c03f1bbf6¶
void native.network._0xfc6fcf4c03f1bbf6()
_0x160f0ce6d76a39c9¶
int native.network._0x160f0ce6d76a39c9()
network_get_promotion_dlg_seen_count¶
int native.network.network_get_promotion_dlg_seen_count()
_0xe5ff65cff5160752¶
void native.network._0xe5ff65cff5160752()
network_can_access_multiplayer¶
bool native.network.network_can_access_multiplayer(ptr int loading_state)
network_check_access_and_alert_if_fail¶
bool native.network.network_check_access_and_alert_if_fail()
_network_get_global_entity_flags¶
int native.network._network_get_global_entity_flags(int entity)
_0xa95470da137587f5¶
void native.network._0xa95470da137587f5(bool p0)
_0xbb697756309d77ee¶
int native.network._0xbb697756309d77ee(bool p0)
_network_has_completed_mp_intro_flow_on_current_slot¶
bool native.network._network_has_completed_mp_intro_flow_on_current_slot()
network_set_completed_mp_intro_flow_on_current_slot¶
bool native.network.network_set_completed_mp_intro_flow_on_current_slot(bool completed)
_0xd7d0df27cb1765b5¶
bool native.network._0xd7d0df27cb1765b5(int p0)
network_set_mp_mission_flag_on_current_slot¶
bool native.network.network_set_mp_mission_flag_on_current_slot(bool enabled, int flag_index)
_0x3e74a687a73979c6¶
void native.network._0x3e74a687a73979c6(bool p0)
network_session_is_private¶
bool native.network.network_session_is_private()
_network_session_get_session_id¶
void native.network._network_session_get_session_id(ptr int session_id)
_network_session_are_session_ids_equal¶
bool native.network._network_session_are_session_ids_equal(ptr int session_id1, ptr int session_id2)
network_request_session_seamless¶
bool native.network.network_request_session_seamless(int flags, int seamless_type, ptr int session_request_id)
flags:
enum eSessionRequestOptionFlags
{
SESSION_REQUEST_OPTION_FLAG_INCLUDE_GANG_MEMBERS = (1 << 1),
SESSION_REQUEST_OPTION_FLAG_LEADER_KEEPS_GANG = (1 << 7),
};
seamlessType:
enum eSeamlessType
{
SEAMLESS_TYPE_NORMAL,
SEAMLESS_TYPE_PVE,
SEAMLESS_TYPE_DEV,
SEAMLESS_TYPE_NO_SEAMLESS
};
network_session_request_session_seamless¶
bool native.network.network_session_request_session_seamless(int flags, int seamless_type, int user_hash, ptr int session_request_id)
Equivalent to NETWORK_REQUEST_SESSION_SEAMLESS if userHash == 0.
Otherwise it is equivalent to NETWORK_SESSION_REQUEST_SESSION_COMPETITIVE(flags, MATCHTYPE_SEAMLESS, userHash, 0, sessionRequestId);
p1 is unused
network_session_request_session_competitive¶
bool native.network.network_session_request_session_competitive(int flags, int match_type, int user_hash, int p3, ptr int session_request_id)
matchType:
enum eMatchType
{
MATCHTYPE_DEPRECATED,
MATCHTYPE_UGCPLAYLIST,
MATCHTYPE_UGCMISSION,
MATCHTYPE_MINIGAME,
MATCHTYPE_SEAMLESS,
MATCHTYPE_PRIVATE_DO_NOT_USE
};
network_session_request_session_private¶
bool native.network.network_session_request_session_private(int flags, int num_players, int user_hash, ptr int session_request_id)
_network_session_request_session_on_call¶
bool native.network._network_session_request_session_on_call(int flags, int category, ptr int p2, int user_hash, ptr int session_request_id)
category:
enum eOnCallType
{
NETWORK_SESSION_REQUEST_ON_CALL_TYPE_STORY = 2,
NETWORK_SESSION_REQUEST_ON_CALL_TYPE_MATCH = 3
};
_network_session_request_session_nominated¶
bool native.network._network_session_request_session_nominated(int flags, int user_hash, int p2, ptr int session_request_id)
network_session_is_session_request_id_valid¶
bool native.network.network_session_is_session_request_id_valid(ptr int session_request_id)
network_session_get_session_type¶
int native.network.network_session_get_session_type()
_0x1413b6bf27ab7a95¶
int native.network._0x1413b6bf27ab7a95()
network_session_is_any_request_in_progress¶
bool native.network.network_session_is_any_request_in_progress()
_0xafa14f98327791ce¶
bool native.network._0xafa14f98327791ce(ptr int session_request_id)
network_session_is_request_in_progress¶
bool native.network.network_session_is_request_in_progress(ptr int session_request_id)
_network_session_is_request_in_progress_by_queue_group¶
bool native.network._network_session_is_request_in_progress_by_queue_group(int queue_group)
_network_session_cancel_request¶
bool native.network._network_session_cancel_request(ptr int session_request_id)
_0xa6f1baabff6ad7b9¶
void native.network._0xa6f1baabff6ad7b9(ptr int p0)
_network_session_get_session_request_result¶
int native.network._network_session_get_session_request_result(ptr int session_request_id, ptr int p1)
Returns result of session request:
0 - NOT_FOUND
1 - IN_PROGRESS
2 - TIMEOUT
3 - PLAYER_OFFLINE
4 - GANG_MEMBERS_CHANGED
5 - PLAYER_CANCELLED
6 - PLAYER_SET_TOO_LARGE
7 - MATCH_ACCEPTED
8 - OTHER
network_session_is_request_pending_transition¶
bool native.network.network_session_is_request_pending_transition(ptr int session_request_id)
_network_session_transition_to_session¶
bool native.network._network_session_transition_to_session(ptr int session_request_id)
_network_session_is_nsrr_success¶
bool native.network._network_session_is_nsrr_success(ptr int session_request_id)
network_session_left_queue_or_requested_session¶
bool native.network.network_session_left_queue_or_requested_session(ptr int session_request_id)
network_session_leave_session¶
bool native.network.network_session_leave_session()
network_session_is_transitioning¶
bool native.network.network_session_is_transitioning()
_0xfd4272a137703449¶
void native.network._0xfd4272a137703449()
_network_session_playlist_go_to_next_content¶
void native.network._network_session_playlist_go_to_next_content()
_network_session_playlist_get_upcoming_content¶
void native.network._network_session_playlist_get_upcoming_content()
network_disable_realtime_multiplayer¶
void native.network.network_disable_realtime_multiplayer()
_0x71fa2d1880c48032¶
void native.network._0x71fa2d1880c48032(bool p0)
network_get_global_multiplayer_clock¶
void native.network.network_get_global_multiplayer_clock(ptr int hours, ptr int minutes, ptr int seconds)
network_clear_clock_time_override¶
void native.network.network_clear_clock_time_override()
network_is_clock_time_overridden¶
bool native.network.network_is_clock_time_overridden()
network_get_global_clock¶
bool native.network.network_get_global_clock(ptr int hour, ptr int minute, ptr int second)
_network_clock_time_override¶
void native.network._network_clock_time_override(int hour, int minute, int second, int transition_time, bool pause_clock)
_network_clock_time_override_2¶
void native.network._network_clock_time_override_2(int hour, int minute, int second, int transition_time, bool pause_clock, bool clockwise)
_network_clear_clock_override_overtime¶
void native.network._network_clear_clock_override_overtime(int milliseconds)
_0x0e54d4da6018ff8e¶
bool native.network._0x0e54d4da6018ff8e()
network_is_finding_gamers¶
bool native.network.network_is_finding_gamers()
network_did_find_gamers_succeed¶
bool native.network.network_did_find_gamers_succeed()
_0x7bca0a3972708436¶
int native.network._0x7bca0a3972708436(ptr int out_data, int p1)
network_clear_found_gamers¶
void native.network.network_clear_found_gamers()
_network_get_gamer_session_from_handle¶
bool native.network._network_get_gamer_session_from_handle(ptr int data, int count)
_network_has_current_get_gamer_status_started¶
bool native.network._network_has_current_get_gamer_status_started()
network_did_get_gamer_status_succeed¶
bool native.network.network_did_get_gamer_status_succeed()
_network_get_gamer_status¶
int native.network._network_get_gamer_status(ptr int gamer_handle, int p1)
network_clear_get_gamer_status¶
void native.network.network_clear_get_gamer_status()
network_set_script_ready_for_events¶
void native.network.network_set_script_ready_for_events(bool toggle)
_0x316fd416c432c761¶
bool native.network._0x316fd416c432c761()
_0x062842d61d0d53fd¶
bool native.network._0x062842d61d0d53fd()
network_is_game_in_progress¶
bool native.network.network_is_game_in_progress()
network_is_session_active¶
bool native.network.network_is_session_active()
network_is_in_session¶
bool native.network.network_is_in_session()
_network_is_in_session_lobby¶
bool native.network._network_is_in_session_lobby()
network_is_session_started¶
bool native.network.network_is_session_started()
network_can_session_end¶
bool native.network.network_can_session_end()
network_get_game_mode¶
int native.network.network_get_game_mode()
_network_session_add_session_flags¶
bool native.network._network_session_add_session_flags(int flags)
enum eSessionFlags
{
SESSION_FLAG_NONE = 0,
SF_INSTANCE = (1 << 0),
SF_MATCH = (1 << 1),
SF_PRIVATE = (1 << 2),
SF_BLOCK_INVITES = (1 << 3),
SF_BLOCK_JOIN_VIA_PRESENCE = (1 << 4),
SF_BLOCK_NON_HOST_INVITES = (1 << 5),
SF_BLOCK_IN_PROGRESS_MATCHMAKING_BACKFILL = (1 << 6),
SF_BLOCK_IN_GAMEPLAY_MATCHMAKING_BACKFILL = (1 << 7),
SF_BLOCK_INVITES_TEMPORARY = (1 << 8),
SF_IN_GAMEPLAY = (1 << 9),
SF_COMPETITIVE = (1 << 10),
SF_MATCHMAKING_BACKFILL_IS_BLOCKED = (1 << 11)
};
network_session_remove_session_flags¶
bool native.network.network_session_remove_session_flags(int flags)
network_session_get_session_flags¶
int native.network.network_session_get_session_flags()
_network_session_set_player_flags¶
bool native.network._network_session_set_player_flags(int flags)
_network_session_remove_player_flags¶
bool native.network._network_session_remove_player_flags(int flags)
_network_get_session_host¶
int native.network._network_get_session_host()
_0xd3a3c8b9f3bdef81¶
int native.network._0xd3a3c8b9f3bdef81()
_0x18b94666cf610aeb¶
bool native.network._0x18b94666cf610aeb()
_0x981146e5c9ce9250¶
bool native.network._0x981146e5c9ce9250(int invite_index)
_0xbf8276e51761f9da¶
int native.network._0xbf8276e51761f9da()
_0xdca4a74135e1dea5¶
bool native.network._0xdca4a74135e1dea5(int p0)
network_has_pending_invite_failure¶
bool native.network.network_has_pending_invite_failure()
_network_can_receive_invite_from_handle¶
bool native.network._network_can_receive_invite_from_handle(ptr int gamer_handle)
_0x704f92b3af20d857¶
void native.network._0x704f92b3af20d857(bool setting)
_0xf342f6bd0a8287d5¶
void native.network._0xf342f6bd0a8287d5(int p0)
_0xd39a72ae5ebd57e5¶
void native.network._0xd39a72ae5ebd57e5()
_network_send_session_invite¶
bool native.network._network_send_session_invite(ptr int gamer_handle, string content_id, ptr int data, int data_size, int p4, int flags)
_0xd1ffb246f4e088ac¶
bool native.network._0xd1ffb246f4e088ac(int p0)
_0x27b1ae4d8c652f08¶
int native.network._0x27b1ae4d8c652f08(int p0)
_0x6c27442a225a241a¶
int native.network._0x6c27442a225a241a(int p0)
_0xe59f4924bd3a718d¶
string native.network._0xe59f4924bd3a718d(int p0)
_0x78271bc02ae9af83¶
int native.network._0x78271bc02ae9af83(int p0)
_0x16efb123c4451032¶
bool native.network._0x16efb123c4451032(int p0, ptr int gamer_handle)
_0xe79ba3bc265895da¶
string native.network._0xe79ba3bc265895da(int p0)
_0xc0cffda87c2c163d¶
int native.network._0xc0cffda87c2c163d(int p0, int p1, int p2)
_0x5ed39da62beb1330¶
int native.network._0x5ed39da62beb1330(int p0)
network_accept_rs_invite¶
bool native.network.network_accept_rs_invite(int p0)
_0x3aa0cdc63696166d¶
bool native.network._0x3aa0cdc63696166d(int p0)
network_request_join¶
int native.network.network_request_join(int p0)
_0xe8e633215471bb5d¶
int native.network._0xe8e633215471bb5d(int p0)
_0xa2837a5e21fb5a58¶
bool native.network._0xa2837a5e21fb5a58(int p0)
_0xe39600e50d608693¶
bool native.network._0xe39600e50d608693(int p0, int p1)
_0xd7bad4062074b9c1¶
bool native.network._0xd7bad4062074b9c1(int p0)
_0xca58d4fd20d70f24¶
int native.network._0xca58d4fd20d70f24(int p0)
_0xc028b3f52c707c49¶
bool native.network._0xc028b3f52c707c49(int p0)
network_is_platform_invite_pending¶
bool native.network.network_is_platform_invite_pending()
_0x5b9c6ac118fd4774¶
void native.network._0x5b9c6ac118fd4774()
_network_get_platform_invite_id¶
int native.network._network_get_platform_invite_id()
network_action_platform_invite¶
bool native.network.network_action_platform_invite()
network_clear_platform_invite¶
void native.network.network_clear_platform_invite()
_0x603469298a4308af¶
void native.network._0x603469298a4308af(bool p0)
_network_are_online_notifications_shown_in_story_mode¶
bool native.network._network_are_online_notifications_shown_in_story_mode()
network_is_in_platform_party¶
bool native.network.network_is_in_platform_party()
_network_are_players_in_same_platform_party¶
bool native.network._network_are_players_in_same_platform_party(ptr int gamer_handle1, ptr int gamer_handle2)
network_is_in_platform_party_chat¶
bool native.network.network_is_in_platform_party_chat()
network_seed_random_number_generator¶
void native.network.network_seed_random_number_generator(int seed)
network_get_random_int_ranged¶
int native.network.network_get_random_int_ranged(int range_start, int range_end)
network_set_this_script_is_network_script¶
void native.network.network_set_this_script_is_network_script(int max_num_mission_participants, bool p1, int instance_id)
network_get_this_script_is_network_script¶
bool native.network.network_get_this_script_is_network_script()
network_get_max_num_participants¶
int native.network.network_get_max_num_participants()
Seems to always return 0, but it's used in quite a few loops.
for (num3 = 0; num3 < NETWORK::0xCCD8C02D(); num3++)
{
if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::0x98F3B274(num3)) != 0)
{
var num5 = NETWORK::NETWORK_GET_PLAYER_INDEX(PLAYER::0x98F3B274(num3));
network_get_num_participants¶
int native.network.network_get_num_participants()
network_get_script_status¶
int native.network.network_get_script_status()
network_register_host_broadcast_variables¶
void native.network.network_register_host_broadcast_variables(int p0, int p1, int p2)
_network_get_size_of_host_broadcast_data_storage¶
int native.network._network_get_size_of_host_broadcast_data_storage(ptr int p0)
network_register_player_broadcast_variables¶
void native.network.network_register_player_broadcast_variables(int p0, int p1, int p2)
_network_get_size_of_player_broadcast_data_storage¶
int native.network._network_get_size_of_player_broadcast_data_storage(ptr int p0)
network_has_received_host_broadcast_data¶
bool native.network.network_has_received_host_broadcast_data()
network_get_player_index¶
int native.network.network_get_player_index(int player)
network_get_participant_index¶
int native.network.network_get_participant_index(int index)
network_get_player_index_from_ped¶
int native.network.network_get_player_index_from_ped(int ped)
network_get_num_connected_players¶
int native.network.network_get_num_connected_players()
Returns the amount of players connected in the current session. Only works when connected to a session/server.
network_is_player_connected¶
bool native.network.network_is_player_connected(int player)
network_get_total_num_players¶
int native.network.network_get_total_num_players()
network_is_participant_active¶
bool native.network.network_is_participant_active(int p0)
network_is_player_active¶
bool native.network.network_is_player_active(int player)
network_is_player_a_participant¶
bool native.network.network_is_player_a_participant(int player)
network_is_host_of_this_script¶
bool native.network.network_is_host_of_this_script()
network_get_host_of_this_script¶
int native.network.network_get_host_of_this_script()
network_get_host_of_script¶
int native.network.network_get_host_of_script(string script_name, int p1, int p2)
network_get_host_of_thread¶
int native.network.network_get_host_of_thread(int thread_id)
network_set_mission_finished¶
void native.network.network_set_mission_finished()
network_is_script_active¶
bool native.network.network_is_script_active(string script_name, int p1, bool p2, int p3)
network_is_script_active_by_hash¶
bool native.network.network_is_script_active_by_hash(int script_hash, int p1, bool p2, int p3)
_network_is_thread_active¶
bool native.network._network_is_thread_active(int thread_id)
_network_get_instance_id_of_thread¶
int native.network._network_get_instance_id_of_thread(int thread_id)
network_get_num_script_participants¶
int native.network.network_get_num_script_participants(string script_name, int instance_id, int position)
network_get_instance_id_of_this_script¶
int native.network.network_get_instance_id_of_this_script()
network_is_player_a_participant_on_script¶
bool native.network.network_is_player_a_participant_on_script(int p0, ptr int p1, int p2)
network_prevent_script_host_migration¶
void native.network.network_prevent_script_host_migration()
network_is_feature_supported¶
bool native.network.network_is_feature_supported(int feature_id)
participant_id¶
int native.network.participant_id()
participant_id_to_int¶
int native.network.participant_id_to_int()
network_get_destroyer_of_network_id¶
int native.network.network_get_destroyer_of_network_id(int net_id, ptr int weapon_hash)
_0x6cf82a7f65a5ad5f¶
int native.network._0x6cf82a7f65a5ad5f(int ped, ptr int p1)
_0x236321f1178a5446¶
bool native.network._0x236321f1178a5446(int player, int ped, ptr int p2)
network_get_assisted_damage_of_entity¶
bool native.network.network_get_assisted_damage_of_entity(int player, int entity, ptr int p2)
network_get_entity_killer_of_player¶
int native.network.network_get_entity_killer_of_player(int player, ptr int weapon_hash)
network_resurrect_local_player¶
void native.network.network_resurrect_local_player(float x, float y, float z, float heading, int p4, bool p5, int p6, bool p7)
_network_resurrect_local_player_2¶
void native.network._network_resurrect_local_player_2(ptr int args)
network_set_local_player_invincible_time¶
void native.network.network_set_local_player_invincible_time(int time)
network_set_local_player_sync_look_at¶
void native.network.network_set_local_player_sync_look_at(bool toggle)
network_has_entity_been_registered_with_this_thread¶
bool native.network.network_has_entity_been_registered_with_this_thread(int entity)
network_get_network_id_from_entity¶
int native.network.network_get_network_id_from_entity(int entity)
network_get_entity_from_network_id¶
int native.network.network_get_entity_from_network_id(int net_id)
network_get_entity_is_networked¶
bool native.network.network_get_entity_is_networked(int entity)
network_register_entity_as_networked¶
void native.network.network_register_entity_as_networked(int entity)
network_does_network_id_exist¶
bool native.network.network_does_network_id_exist(int net_id)
_0x950acd8f05b7b9df¶
int native.network._0x950acd8f05b7b9df(int p0)
network_request_control_of_network_id¶
bool native.network.network_request_control_of_network_id(int net_id)
network_has_control_of_network_id¶
bool native.network.network_has_control_of_network_id(int net_id)
network_request_control_of_entity¶
bool native.network.network_request_control_of_entity(int entity)
_network_request_control_of_anim_scene¶
bool native.network._network_request_control_of_anim_scene(int anim_scene)
network_request_control_of_pickup_placement¶
bool native.network.network_request_control_of_pickup_placement(int p0)
network_has_control_of_entity¶
bool native.network.network_has_control_of_entity(int entity)
network_has_control_of_pickup¶
bool native.network.network_has_control_of_pickup(int pickup)
_network_has_control_of_anim_scene¶
bool native.network._network_has_control_of_anim_scene(int anim_scene)
network_has_control_of_pickup_placement¶
bool native.network.network_has_control_of_pickup_placement(int p0)
_0xf260af6f43953316¶
int native.network._0xf260af6f43953316(int handle)
veh_to_net¶
int native.network.veh_to_net(int vehicle)
ped_to_net¶
int native.network.ped_to_net(int ped)
obj_to_net¶
int native.network.obj_to_net(int object)
_anim_scene_to_net¶
int native.network._anim_scene_to_net(int anim_scene)
net_to_veh¶
int native.network.net_to_veh(int net_handle)
net_to_ped¶
int native.network.net_to_ped(int net_handle)
net_to_obj¶
int native.network.net_to_obj(int net_handle)
net_to_ent¶
int native.network.net_to_ent(int net_handle)
_net_to_anim_scene¶
int native.network._net_to_anim_scene(int net_id)
_propset_to_net¶
int native.network._propset_to_net(int prop_set)
_net_to_propset¶
int native.network._net_to_propset(int net_id)
_0x0cc28c08613ba9e5¶
void native.network._0x0cc28c08613ba9e5(int p0)
network_get_local_handle¶
void native.network.network_get_local_handle(ptr int gamer_handle)
network_handle_from_player¶
void native.network.network_handle_from_player(int player, ptr int gamer_handle)
network_hash_from_player_handle¶
int native.network.network_hash_from_player_handle(int player)
network_handle_from_friend¶
void native.network.network_handle_from_friend(int friend_index, ptr int gamer_handle)
network_get_gamertag_from_handle¶
string native.network.network_get_gamertag_from_handle(ptr int gamer_handle)
network_displaynames_from_handles_start¶
int native.network.network_displaynames_from_handles_start(ptr int p0, int p1)
network_get_displaynames_from_handles¶
int native.network.network_get_displaynames_from_handles(int p0, int p1, int p2)
_network_get_display_name_from_handle¶
bool native.network._network_get_display_name_from_handle(ptr int gamer_handle, string display_name)
Example:
char displayName[64];
if (_NETWORK_GET_DISPLAY_NAME_FROM_HANDLE(handle, displayName))
{
// use displayName
}
network_are_handles_the_same¶
bool native.network.network_are_handles_the_same(ptr int gamer_handle1, ptr int gamer_handle2)
network_is_handle_valid¶
bool native.network.network_is_handle_valid(ptr int gamer_handle)
network_get_player_from_gamer_handle¶
int native.network.network_get_player_from_gamer_handle(ptr int gamer_handle)
network_is_gamer_in_my_session¶
bool native.network.network_is_gamer_in_my_session(ptr int gamer_handle)
network_show_profile_ui¶
void native.network.network_show_profile_ui(ptr int gamer_handle)
_0x5759160ac17c13ce¶
void native.network._0x5759160ac17c13ce(ptr int gamer_handle, string message)
_0xf302ab9d978352ee¶
int native.network._0xf302ab9d978352ee(int entity)
_0x4538ee7c321590bc¶
int native.network._0x4538ee7c321590bc(int network_id)
_0xa47d48d06aa5a188¶
bool native.network._0xa47d48d06aa5a188()
network_get_total_num_friends¶
int native.network.network_get_total_num_friends()
_0xa94ece191d90637a¶
int native.network._0xa94ece191d90637a()
_0x5cb8b0c846d0f30b¶
void native.network._0x5cb8b0c846d0f30b(int p0)
_0xff36f36b07e69059¶
void native.network._0xff36f36b07e69059(int p0)
_network_get_current_friend_page_data¶
bool native.network._network_get_current_friend_page_data(ptr int p0)
_0xb389289f031f059a¶
int native.network._0xb389289f031f059a()
network_can_refresh_friend_page¶
bool native.network.network_can_refresh_friend_page()
network_refresh_current_friend_page¶
bool native.network.network_refresh_current_friend_page()
_0xda1bfed8582f61f0¶
bool native.network._0xda1bfed8582f61f0()
_0x232e1eb23cdb313c¶
bool native.network._0x232e1eb23cdb313c()
_0x3e4a16bc669e71b3¶
bool native.network._0x3e4a16bc669e71b3()
_network_is_friend_handle_online¶
bool native.network._network_is_friend_handle_online(ptr int gamer_handle)
_network_is_friend_handle_in_same_title¶
bool native.network._network_is_friend_handle_in_same_title(ptr int gamer_handle)
_network_get_gamertag_from_friend¶
string native.network._network_get_gamertag_from_friend(ptr int gamer_handle)
network_is_friend¶
bool native.network.network_is_friend(ptr int gamer_handle)
network_is_pending_friend¶
bool native.network.network_is_pending_friend(ptr int gamer_handle)
network_add_friend¶
bool native.network.network_add_friend(ptr int gamer_handle, string message)
_network_remove_friend¶
bool native.network._network_remove_friend(ptr int gamer_handle)
_network_can_add_friend¶
bool native.network._network_can_add_friend(ptr int gamer_handle)
network_set_player_is_passive¶
void native.network.network_set_player_is_passive(bool toggle)
network_set_friendly_fire_option¶
void native.network.network_set_friendly_fire_option(bool toggle)
network_set_rich_presence¶
void native.network.network_set_rich_presence(int p0, ptr int p1, int p2, int p3)
network_get_timeout_time¶
int native.network.network_get_timeout_time()
_0xbc7d36946d19e60e¶
void native.network._0xbc7d36946d19e60e(bool p0)
_0x880a7202301e282b¶
bool native.network._0x880a7202301e282b(ptr int p0, ptr int p1, float x, float y, float z, float p5, int p6)
_0xc964fcd3d1720697¶
int native.network._0xc964fcd3d1720697()
_0xec089f84a9c16c62¶
int native.network._0xec089f84a9c16c62()
prevent_network_id_migration¶
void native.network.prevent_network_id_migration(int net_id)
keep_network_id_in_fast_instance¶
void native.network.keep_network_id_in_fast_instance(int net_id, bool p1, int p2)
_0x02c4c6c2900d84df¶
void native.network._0x02c4c6c2900d84df(int player, int p1)
_0xd78a26024bb13e08¶
void native.network._0xd78a26024bb13e08(int player)
set_network_id_exists_on_all_machines¶
void native.network.set_network_id_exists_on_all_machines(int net_id, bool toggle)
set_network_id_always_exists_for_player¶
void native.network.set_network_id_always_exists_for_player(int net_id, int player, bool toggle)
set_network_id_stop_cloning¶
void native.network.set_network_id_stop_cloning(int network_id, bool b_stop_cloning)
network_set_entity_remains_when_unnetworked¶
void native.network.network_set_entity_remains_when_unnetworked(int entity, bool toggle)
network_set_entity_only_exists_for_participants¶
void native.network.network_set_entity_only_exists_for_participants(int entity, bool toggle)
if set to true other network players can't see it
if set to false other network player can see it
=========================================
^^ I attempted this by grabbing an object with GET_ENTITY_PLAYER_IS_FREE_AIMING_AT and setting this naive no matter the toggle he could still see it.
pc or last gen?
^^ last-gen
Old name: _NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK
_0xe31a04513237dc89¶
void native.network._0xe31a04513237dc89(int entity)
set_network_id_visible_in_cutscene¶
void native.network.set_network_id_visible_in_cutscene(int p0, int p1, int p2, int p3)
is_network_id_owned_by_participant¶
bool native.network.is_network_id_owned_by_participant(int net_id)
_network_get_player_owner_of_network_id¶
int native.network._network_get_player_owner_of_network_id(int net_id)
set_local_player_visible_in_cutscene¶
void native.network.set_local_player_visible_in_cutscene(bool local, bool remote, int instance_id)
prevent_migration_of_entities_in_fast_instance_for_local_player¶
void native.network.prevent_migration_of_entities_in_fast_instance_for_local_player(bool toggle)
set_local_player_invisible_locally¶
void native.network.set_local_player_invisible_locally(bool p0)
set_player_invisible_locally¶
void native.network.set_player_invisible_locally(int player, bool toggle)
set_player_visible_locally¶
void native.network.set_player_visible_locally(int player, bool toggle)
set_entity_visible_in_cutscene¶
void native.network.set_entity_visible_in_cutscene(int entity, bool p1, bool p2, int p3)
_set_door_networked¶
void native.network._set_door_networked(int door_hash)
_set_door_unnetworked¶
void native.network._set_door_unnetworked(int p0, bool toggle)
is_damage_tracker_active_on_network_id¶
bool native.network.is_damage_tracker_active_on_network_id(int net_id)
activate_damage_tracker_on_network_id¶
void native.network.activate_damage_tracker_on_network_id(int net_id, bool toggle)
is_sphere_visible_to_another_machine¶
bool native.network.is_sphere_visible_to_another_machine(int p0, int p1, int p2, int p3, int p4)
is_sphere_visible_to_player¶
bool native.network.is_sphere_visible_to_player(int p0, int p1, int p2, int p3, int p4, int p5)
_0xd42c543f73233041¶
void native.network._0xd42c543f73233041(bool p0)
reserve_network_mission_objects¶
void native.network.reserve_network_mission_objects(int amount)
reserve_network_client_mission_objects¶
void native.network.reserve_network_client_mission_objects(int amount)
reserve_network_mission_peds¶
void native.network.reserve_network_mission_peds(int amount)
reserve_network_client_mission_peds¶
void native.network.reserve_network_client_mission_peds(int amount)
reserve_network_mission_vehicles¶
void native.network.reserve_network_mission_vehicles(int amount)
reserve_network_mission_pickups¶
void native.network.reserve_network_mission_pickups(int amount)
can_register_mission_objects¶
bool native.network.can_register_mission_objects(int amount)
can_register_mission_peds¶
bool native.network.can_register_mission_peds(int amount)
can_register_mission_vehicles¶
bool native.network.can_register_mission_vehicles(int amount)
can_register_mission_pickups¶
bool native.network.can_register_mission_pickups(int amount)
can_register_mission_entities¶
bool native.network.can_register_mission_entities(int ped_amt, int vehicle_amt, int object_amt, int pickup_amt)
get_num_reserved_mission_objects¶
int native.network.get_num_reserved_mission_objects(bool p0)
get_num_reserved_mission_peds¶
int native.network.get_num_reserved_mission_peds(bool p0)
get_num_reserved_mission_vehicles¶
int native.network.get_num_reserved_mission_vehicles(bool p0)
_get_num_reserved_mission_pickups¶
int native.network._get_num_reserved_mission_pickups(bool p0)
get_num_created_mission_objects¶
int native.network.get_num_created_mission_objects(bool p0)
get_num_created_mission_peds¶
int native.network.get_num_created_mission_peds(bool p0)
get_num_created_mission_vehicles¶
int native.network.get_num_created_mission_vehicles(bool p0)
_get_num_created_mission_pickups¶
int native.network._get_num_created_mission_pickups(bool p0)
_get_reserved_mission_entities_for_thread¶
void native.network._get_reserved_mission_entities_for_thread(int thread_id, ptr int ped_max, ptr int vehicle_max, ptr int unk_max, ptr int ped_min, ptr int vehicle_min, ptr int unk_min)
get_reserved_mission_entities_in_area¶
void native.network.get_reserved_mission_entities_in_area(float x, float y, float z, bool p3, ptr int peds, ptr int vehicles, ptr int objects, ptr int pickups)
Used in Script Function NET_ACE_CLIENT_VERIFY_ENTITY_RESERVATIONS
Coords: Slot world position
Old name: _GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION
_0x5f328fc909f0e0ff¶
bool native.network._0x5f328fc909f0e0ff(int p0, int p1, int p2, int p3)
get_max_num_network_objects¶
int native.network.get_max_num_network_objects()
get_max_num_network_peds¶
int native.network.get_max_num_network_peds()
get_max_num_network_vehicles¶
int native.network.get_max_num_network_vehicles()
get_max_num_network_pickups¶
int native.network.get_max_num_network_pickups()
_0x75fc34a2ba345bd1¶
bool native.network._0x75fc34a2ba345bd1(int entity, int player, ptr int p2)
_0x979765465a6f25fc¶
void native.network._0x979765465a6f25fc(int entity, bool p1)
_0x5133cf81924f1129¶
int native.network._0x5133cf81924f1129()
_0x1e4e097d71d449fb¶
int native.network._0x1e4e097d71d449fb(bool p0)
_0x982d7ad755b8f62c¶
int native.network._0x982d7ad755b8f62c(bool p0)
_0x917ad74bdcf8b6e9¶
int native.network._0x917ad74bdcf8b6e9(bool p0)
_0xf8dc69dc1ad19072¶
int native.network._0xf8dc69dc1ad19072(bool p0)
_0x744bfbb0ca908161¶
int native.network._0x744bfbb0ca908161(bool p0)
_0x106cbdd5077dede1¶
int native.network._0x106cbdd5077dede1(bool p0)
_0xbaf7e2979442b29f¶
int native.network._0xbaf7e2979442b29f(bool p0)
_0x039b692b3318fab6¶
int native.network._0x039b692b3318fab6(bool p0)
_0x4835413ea6f9c9cd¶
int native.network._0x4835413ea6f9c9cd(bool p0)
get_network_time¶
int native.network.get_network_time()
get_network_time_accurate¶
int native.network.get_network_time_accurate()
has_network_time_started¶
bool native.network.has_network_time_started()
get_time_offset¶
int native.network.get_time_offset(int time_a, int time_b)
is_time_less_than¶
bool native.network.is_time_less_than(int time_a, int time_b)
is_time_more_than¶
bool native.network.is_time_more_than(int time_a, int time_b)
get_time_difference¶
int native.network.get_time_difference(int time_a, int time_b)
get_cloud_time_as_int¶
int native.network.get_cloud_time_as_int()
convert_posix_time¶
void native.network.convert_posix_time(int posix_time, ptr int time_structure)
Takes the specified time and writes it to the structure specified in the second argument.
struct date_time
{
int year;
int PADDING1;
int month;
int PADDING2;
int day;
int PADDING3;
int hour;
int PADDING4;
int minute;
int PADDING5;
int second;
int PADDING6;
};
network_set_in_spectator_mode¶
void native.network.network_set_in_spectator_mode(bool toggle, int player_ped)
_network_set_in_static_spectator_mode¶
void native.network._network_set_in_static_spectator_mode(bool toggle, float x, float y, float z)
network_is_in_spectator_mode¶
bool native.network.network_is_in_spectator_mode()
_network_is_player_in_spectator_mode¶
bool native.network._network_is_player_in_spectator_mode(int player)
network_set_in_mp_cutscene¶
void native.network.network_set_in_mp_cutscene(bool p0, bool p1, int p2, bool p3)
network_is_in_mp_cutscene¶
bool native.network.network_is_in_mp_cutscene()
network_is_player_in_mp_cutscene¶
bool native.network.network_is_player_in_mp_cutscene(int player)
_0x34bc1e79546ba543¶
void native.network._0x34bc1e79546ba543(bool p0)
_set_network_respot_timer¶
void native.network._set_network_respot_timer(int entity, int timer, bool p2)
_0x26a867c0b7a456d1¶
bool native.network._0x26a867c0b7a456d1(int entity)
_GET_LAUNCH_PARAM_(RESPOT?)*
Name is probably invalid since this native only reads data from parsed entity.
set_local_player_as_ghost¶
void native.network.set_local_player_as_ghost(bool toggle)
is_entity_a_ghost¶
bool native.network.is_entity_a_ghost(int entity)
_set_player_visibility_to_local_player_disabled¶
void native.network._set_player_visibility_to_local_player_disabled(int player, bool disabled)
_set_entity_ghosted_to_local_player¶
void native.network._set_entity_ghosted_to_local_player(int entity, bool toggle)
is_object_reassignment_in_progress¶
bool native.network.is_object_reassignment_in_progress()
_0x039ad6b57d5179ff¶
int native.network._0x039ad6b57d5179ff()
_0x02b3cdd652b3cdd6¶
int native.network._0x02b3cdd652b3cdd6()
_get_num_peer_negotiation_responses¶
int native.network._get_num_peer_negotiation_responses()
_network_debug_request_entity_position¶
void native.network._network_debug_request_entity_position(ptr int p0)
network_get_network_id_from_rope_id¶
int native.network.network_get_network_id_from_rope_id(int rope_id)
network_get_rope_id_from_network_id¶
int native.network.network_get_rope_id_from_network_id(int net_id)
_network_spawn_config_add_spawn_point¶
void native.network._network_spawn_config_add_spawn_point(float x, float y, float z, float heading)
_0xa63e4f050f20021f¶
void native.network._0xa63e4f050f20021f()
_network_spawn_config_add_exclusion_volume¶
void native.network._network_spawn_config_add_exclusion_volume(int volume)
_network_spawn_config_remove_exclusion_volume¶
void native.network._network_spawn_config_remove_exclusion_volume(int volume)
_0x0bf90cbb6b72977b¶
void native.network._0x0bf90cbb6b72977b()
_0x7b3ff2d193628126¶
void native.network._0x7b3ff2d193628126(int player)
_0x19b52c20b5c4757c¶
void native.network._0x19b52c20b5c4757c()
network_spawn_config_set_flags¶
void native.network.network_spawn_config_set_flags(int flags)
_0x6cee2e30021daec6¶
void native.network._0x6cee2e30021daec6()
_network_spawn_config_add_property_scripted¶
void native.network._network_spawn_config_add_property_scripted(int config_property, bool include)
_0xb131e686bd97b3f8¶
void native.network._0xb131e686bd97b3f8()
_network_spawn_config_add_property_preference¶
void native.network._network_spawn_config_add_property_preference(int config_property, bool include, float weight)
_0x405ddefb1f531b18¶
void native.network._0x405ddefb1f531b18(int volume, bool p1, int p2, int p3)
_0x43cf999205084b4b¶
void native.network._0x43cf999205084b4b()
_0x13f592fc3bf0ea84¶
void native.network._0x13f592fc3bf0ea84(int volume, bool p1, float original_weight, int p3, int p4)
_0xcf23ab5bd47b384d¶
void native.network._0xcf23ab5bd47b384d(int p0)
_0xe5634491a58c2703¶
void native.network._0xe5634491a58c2703(float p0)
network_spawn_config_set_ground_to_root_offset¶
void native.network.network_spawn_config_set_ground_to_root_offset(float offset)
_network_spawn_config_set_level_water_depth¶
void native.network._network_spawn_config_set_level_water_depth(int water_depth_level)
network_spawn_config_set_tuning_float¶
void native.network.network_spawn_config_set_tuning_float(int p0, float p1)
_0x5d3c528b7a7df836¶
void native.network._0x5d3c528b7a7df836(int nsctf)
_0x2686bd9566b65eda¶
void native.network._0x2686bd9566b65eda(float x, float y, float z)
_0xbb1ec8c2eef33baa¶
void native.network._0xbb1ec8c2eef33baa(int entity)
_0x67ccdf74c4df7169¶
bool native.network._0x67ccdf74c4df7169()
_0xc8b6d18e22484643¶
void native.network._0xc8b6d18e22484643()
_0x97bce4c4b3191228¶
void native.network._0x97bce4c4b3191228()
_0x41452e8a3b9c0c4b¶
int native.network._0x41452e8a3b9c0c4b()
_network_spawn_config_search_in_progress¶
bool native.network._network_spawn_config_search_in_progress()
_0x61bfbaa795e712ad¶
void native.network._0x61bfbaa795e712ad()
_network_spawn_config_set_cancel_search¶
void native.network._network_spawn_config_set_cancel_search()
_0x691e4de5309eaefc¶
void native.network._0x691e4de5309eaefc(int p0, ptr int p1)
network_start_solo_tutorial_session¶
void native.network.network_start_solo_tutorial_session()
network_end_tutorial_session¶
void native.network.network_end_tutorial_session()
network_is_in_tutorial_session¶
bool native.network.network_is_in_tutorial_session()
network_is_tutorial_session_change_pending¶
bool native.network.network_is_tutorial_session_change_pending()
network_are_players_in_same_tutorial_session¶
bool native.network.network_are_players_in_same_tutorial_session(int player, int index)
network_allow_all_entity_fading_for_instances¶
void native.network.network_allow_all_entity_fading_for_instances(bool toggle)
network_allow_entity_fading_for_instances¶
void native.network.network_allow_entity_fading_for_instances(int entity, bool toggle)
_0xdc6ad5c046f33ab4¶
void native.network._0xdc6ad5c046f33ab4(bool p0, bool p1)
_0x6c7e04e9de451789¶
void native.network._0x6c7e04e9de451789()
network_set_local_player_pending_fast_instance_id¶
void native.network.network_set_local_player_pending_fast_instance_id(int instance_id)
_network_get_player_fast_instance_id¶
int native.network._network_get_player_fast_instance_id(int player)
network_conceal_player¶
void native.network.network_conceal_player(int player, bool toggle)
network_is_player_concealed¶
bool native.network.network_is_player_concealed(int player)
_0x40fedb13870042f1¶
void native.network._0x40fedb13870042f1()
_0x422f9d6d6c7bc290¶
void native.network._0x422f9d6d6c7bc290(int p0)
network_request_cloud_tunables¶
void native.network.network_request_cloud_tunables()
network_is_tunable_cloud_request_pending¶
bool native.network.network_is_tunable_cloud_request_pending()
network_get_tunable_cloud_crc¶
int native.network.network_get_tunable_cloud_crc()
network_does_tunable_exist¶
bool native.network.network_does_tunable_exist(int tunable_context, int tunable_name)
network_access_tunable_int¶
bool native.network.network_access_tunable_int(int tunable_context, int tunable_name, ptr int value)
network_access_tunable_bool¶
bool native.network.network_access_tunable_bool(int tunable_context, int tunable_name)
network_try_access_tunable_int_hash¶
int native.network.network_try_access_tunable_int_hash(int tunable_context, int tunable_name, int default_value)
network_try_access_tunable_float_hash¶
float native.network.network_try_access_tunable_float_hash(int tunable_context, int tunable_name, float default_value)
network_try_access_tunable_bool_hash¶
bool native.network.network_try_access_tunable_bool_hash(int tunable_context, int tunable_name, bool default_value)
_0x894b5ecab45d2342¶
void native.network._0x894b5ecab45d2342(int net_handle, int p1)
network_disable_proximity_migration¶
void native.network.network_disable_proximity_migration(int net_id)
_commerce_store_is_open¶
bool native.network._commerce_store_is_open()
_commerce_store_is_enabled¶
bool native.network._commerce_store_is_enabled()
cloud_has_request_completed¶
bool native.network.cloud_has_request_completed(int id)
cloud_did_request_succeed¶
bool native.network.cloud_did_request_succeed(int id)
_get_launch_param_exists¶
bool native.network._get_launch_param_exists(string param_name)
get_launch_param_value¶
string native.network.get_launch_param_value(string param_name)
_set_launch_param_value¶
void native.network._set_launch_param_value(string param_name, string value)
_clear_launch_param¶
void native.network._clear_launch_param(string param_name)
_get_launch_param_string¶
string native.network._get_launch_param_string()
_set_launch_param_string¶
void native.network._set_launch_param_string(string params)
clear_service_event_arguments¶
void native.network.clear_service_event_arguments()
ugc_is_request_pending¶
bool native.network.ugc_is_request_pending(int ugc_request_id)
ugc_has_request_finished¶
bool native.network.ugc_has_request_finished(int ugc_request_id)
ugc_did_request_succeed¶
bool native.network.ugc_did_request_succeed(int ugc_request_id)
_0xcd53e6cbf609c012¶
bool native.network._0xcd53e6cbf609c012(int ugc_request_id)
_ugc_query_by_content_type¶
int native.network._ugc_query_by_content_type(int p0, int max_get, string content_type_name, int p3, int p4, int p5)
_ugc_query_by_category¶
int native.network._ugc_query_by_category(int category_type, int p1, int max_get, string content_type_name, int p4, bool p5)
_ugc_query_by_content_id¶
int native.network._ugc_query_by_content_id(string content_id, bool latest_version, string content_type_name)
_ugc_is_book_marked¶
bool native.network._ugc_is_book_marked(string content_id)
ugc_clear_query_results¶
void native.network.ugc_clear_query_results(int ugc_request_id)
ugc_query_was_force_cancelled¶
bool native.network.ugc_query_was_force_cancelled(int ugc_request_id)
ugc_query_get_content_num¶
int native.network.ugc_query_get_content_num(int ugc_request_id)
_ugc_query_get_creator_handle¶
int native.network._ugc_query_get_creator_handle(int p0, int index, ptr int gamer_handle)
_ugc_query_get_owner_id¶
string native.network._ugc_query_get_owner_id(int p0, int index)
_ugc_query_get_name¶
string native.network._ugc_query_get_name(int p0, int index)
_ugc_query_get_root_content_id¶
string native.network._ugc_query_get_root_content_id(int p0, int index)
_ugc_query_get_playlist_name¶
string native.network._ugc_query_get_playlist_name(int p0, int index)
_ugc_query_get_mission_desc_hash¶
int native.network._ugc_query_get_mission_desc_hash(int p0, int index)
_ugc_query_get_creator_photo¶
string native.network._ugc_query_get_creator_photo(int p0, int p1, int p2)
_ugc_query_get_date¶
void native.network._ugc_query_get_date(int p0, int index, ptr int p2)
_ugc_query_get_posix_updated_date¶
int native.network._ugc_query_get_posix_updated_date(int p0, int p1)
_ugc_query_get_posix_published_date¶
int native.network._ugc_query_get_posix_published_date(int p0, int p1)
_ugc_query_get_version¶
int native.network._ugc_query_get_version(int p0, int index, int p2)
_ugc_query_get_language¶
int native.network._ugc_query_get_language(int p0, int index)
_ugc_query_get_published¶
bool native.network._ugc_query_get_published(int p0, int p1)
_ugc_query_get_rating¶
float native.network._ugc_query_get_rating(int p0, int index, int p2)
_0x5f0e99071582deca¶
int native.network._0x5f0e99071582deca(int p0, int index, int p2)
ugc_query_get_content_has_player_record¶
bool native.network.ugc_query_get_content_has_player_record(int p0, int index)
_ugc_query_get_book_marked¶
bool native.network._ugc_query_get_book_marked(int p0, int index)
_ugc_has_privilege¶
bool native.network._ugc_has_privilege()
ugc_request_content_data_from_params¶
int native.network.ugc_request_content_data_from_params(string content_type_name, string content_id, int file_id, int file_version, int language_id)
ugc_request_cached_description¶
int native.network.ugc_request_cached_description(int description)
ugc_is_description_request_in_progress¶
bool native.network.ugc_is_description_request_in_progress(int description)
ugc_has_description_request_finished¶
bool native.network.ugc_has_description_request_finished(int description)
ugc_did_description_request_succeed¶
bool native.network.ugc_did_description_request_succeed(int description)
ugc_get_cached_description¶
string native.network.ugc_get_cached_description(int description, int length)
ugc_release_cached_description¶
bool native.network.ugc_release_cached_description(int description)
ugc_release_all_cached_descriptions¶
void native.network.ugc_release_all_cached_descriptions()
ugc_set_query_data_from_offline¶
void native.network.ugc_set_query_data_from_offline(bool p0)
ugc_is_language_supported¶
bool native.network.ugc_is_language_supported(int language_id)
_0xd4022c7286b0dfa2¶
int native.network._0xd4022c7286b0dfa2(string p0, int p1, int p2)
_network_persona_photo_write_sc_profile¶
bool native.network._network_persona_photo_write_sc_profile(string texture, int persona_photo_type, int format_index)
_network_persona_photo_write_local¶
bool native.network._network_persona_photo_write_local(string texture, int player_slot, int p2, int persona_photo_local_cache_type)
_network_is_previous_upload_pending¶
bool native.network._network_is_previous_upload_pending()
_0xcc4e72c339461ed1¶
int native.network._0xcc4e72c339461ed1()
_request_pedshot_texture_local_backup_download¶
string native.network._request_pedshot_texture_local_backup_download(int player, int persona_photo_local_cache_type)
_request_pedshot_texture_local_download¶
string native.network._request_pedshot_texture_local_download(ptr int gamer_handle, int p1)
_request_pedshot_texture_multiplayer_download¶
string native.network._request_pedshot_texture_multiplayer_download(ptr int gamer_handle, int p1)
_texture_download_texture_name_is_valid¶
bool native.network._texture_download_texture_name_is_valid(string name)
texture_download_request¶
int native.network.texture_download_request(ptr int gamer_handle, string file_path, string name, bool p3)
_mugshot_texture_download_request¶
int native.network._mugshot_texture_download_request(ptr int gamer_handle, int p1, string name, bool p3)
ugc_texture_download_request¶
int native.network.ugc_texture_download_request(ptr int p0, int p1, int p2, int p3, ptr int p4, bool p5)
_local_player_pedshot_texture_download_request¶
int native.network._local_player_pedshot_texture_download_request(int player_slot, int persona_photo_local_cache_type)
texture_download_release¶
void native.network.texture_download_release(int texture_download_id)
_texture_download_release_by_name¶
void native.network._texture_download_release_by_name(string name)
texture_download_get_name¶
string native.network.texture_download_get_name(int texture_download_id)
get_status_of_texture_download¶
int native.network.get_status_of_texture_download(int texture_download_id)
_pedmugshot_get_status¶
int native.network._pedmugshot_get_status()
_pedmugshot_take¶
bool native.network._pedmugshot_take()
_pedmugshot_request_send¶
int native.network._pedmugshot_request_send()
_0x814729078aed6d30¶
void native.network._0x814729078aed6d30()
network_have_ros_banned_priv¶
bool native.network.network_have_ros_banned_priv()
network_has_ros_privilege¶
bool native.network.network_has_ros_privilege(int index)
network_start_user_content_permissions_check¶
int native.network.network_start_user_content_permissions_check(ptr int gamer_handle)
_network_auto_session_set_allowed_to_split¶
void native.network._network_auto_session_set_allowed_to_split(bool toggle)
network_auto_session_is_allowed_to_merge¶
bool native.network.network_auto_session_is_allowed_to_merge()
_network_auto_session_set_allowed_to_merge¶
void native.network._network_auto_session_set_allowed_to_merge(bool toggle, ptr int p1, int p2)
_network_auto_session_is_auto_warp_disabled¶
bool native.network._network_auto_session_is_auto_warp_disabled()
_network_auto_session_set_auto_warp_enabled¶
void native.network._network_auto_session_set_auto_warp_enabled(bool toggle)
network_auto_session_can_split_session¶
bool native.network.network_auto_session_can_split_session(ptr int p0)
network_auto_session_split_session¶
bool native.network.network_auto_session_split_session(int players_to_take, int max_instance_players, int session_flags, int bucket_id)
_network_auto_session_is_processing_session_split¶
bool native.network._network_auto_session_is_processing_session_split()
_network_auto_session_split_session_successful¶
bool native.network._network_auto_session_split_session_successful()
_network_auto_session_is_instanced_session¶
bool native.network._network_auto_session_is_instanced_session()
network_auto_session_finish_instance¶
void native.network.network_auto_session_finish_instance()
_0xfd8112109a96877c¶
void native.network._0xfd8112109a96877c()
_0x5a91bcef74944e93¶
void native.network._0x5a91bcef74944e93(int player, float p1)
_0xfb3205788f8afa3f¶
int native.network._0xfb3205788f8afa3f()
_0x335af56613ca0f49¶
void native.network._0x335af56613ca0f49(int p0)
_0x9e5a47744c0f0376¶
bool native.network._0x9e5a47744c0f0376(int p0)
_0xd3b6ebc6c3d77d44¶
void native.network._0xd3b6ebc6c3d77d44(int p0)
_0xa7670f7991099680¶
void native.network._0xa7670f7991099680(int p0)
_0x7673c0d2c5cdac55¶
void native.network._0x7673c0d2c5cdac55()
_0x3cbd6565d9c3b133¶
void native.network._0x3cbd6565d9c3b133(int p0, int p1, float p2)
_0x0d183d8490ee4366¶
void native.network._0x0d183d8490ee4366(int p0, int p1)
_0xc1968045eeb563b7¶
void native.network._0xc1968045eeb563b7(int p0)
network_auto_session_is_object_creation_paused¶
bool native.network.network_auto_session_is_object_creation_paused()
_0x0b6b4507ac5ea8b8¶
bool native.network._0x0b6b4507ac5ea8b8()
network_is_resetting_population¶
bool native.network.network_is_resetting_population()
network_reset_population¶
bool native.network.network_reset_population(bool p0, int p1)
network_disable_leave_remote_ped_behind¶
void native.network.network_disable_leave_remote_ped_behind(bool toggle)
_0x3034c77c79a58880¶
void native.network._0x3034c77c79a58880(bool p0)
network_allow_remote_attachment_modification¶
void native.network.network_allow_remote_attachment_modification(int entity, bool toggle)
network_show_chat_restriction_msc¶
void native.network.network_show_chat_restriction_msc(int player)
network_show_psn_ugc_restriction¶
void native.network.network_show_psn_ugc_restriction()
network_is_connected_via_relay¶
bool native.network.network_is_connected_via_relay(int player)
network_get_average_latency¶
float native.network.network_get_average_latency(int player)
network_get_average_ping¶
float native.network.network_get_average_ping(int player)
Same as NETWORK_GET_AVERAGE_LATENCY (0xD414BE129BB81B32)
Old name: _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2
network_get_average_packet_loss¶
float native.network.network_get_average_packet_loss(int player)
network_get_num_unacked_reliables¶
int native.network.network_get_num_unacked_reliables(int player)
network_get_unreliable_resend_count¶
int native.network.network_get_unreliable_resend_count(int player)
network_get_highest_reliable_resend_count¶
int native.network.network_get_highest_reliable_resend_count(int player)
network_dump_net_if_config¶
void native.network.network_dump_net_if_config()
network_get_net_statistics_info¶
void native.network.network_get_net_statistics_info()
network_is_player_index_valid¶
bool native.network.network_is_player_index_valid(int player)
_get_player_waypoint_is_active¶
bool native.network._get_player_waypoint_is_active(int player)
_0x455156f47dc6b78c¶
void native.network._0x455156f47dc6b78c(bool p0)
_set_local_player_damage_multiplier_for_player¶
void native.network._set_local_player_damage_multiplier_for_player(int player, float damage_multiplier)
network_trigger_damage_event_for_zero_damage¶
void native.network.network_trigger_damage_event_for_zero_damage(int entity, bool p1)
_0x5cd3aad8ff9ed121¶
void native.network._0x5cd3aad8ff9ed121(int p0)
_0x51951de06c0d1c40¶
void native.network._0x51951de06c0d1c40(int player, int type)
_0xe3ab5eefcb6671a2¶
void native.network._0xe3ab5eefcb6671a2(int setting)
_0x9b39b0555cc692b5¶
void native.network._0x9b39b0555cc692b5()
_0xfe53b1f8d43f19bf¶
int native.network._0xfe53b1f8d43f19bf(int player1, int player2)
_0x862c5040f4888741¶
bool native.network._0x862c5040f4888741(int player1, int player2)
_0x2cd41ac000e6f611¶
void native.network._0x2cd41ac000e6f611()
_0xacc44768af229042¶
void native.network._0xacc44768af229042()
_0x7e300b5b86ab1d1a¶
void native.network._0x7e300b5b86ab1d1a(ptr int p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11, int p12, int p13, int p14)
get_unique_int_for_player¶
int native.network.get_unique_int_for_player(int player)
_0x780a13f780a13f1b¶
void native.network._0x780a13f780a13f1b(bool toggle)
_network_is_tracked_player_visible¶
bool native.network._network_is_tracked_player_visible(int player, int tracked_player)
network_is_aim_cam_active¶
bool native.network.network_is_aim_cam_active(int player)
_network_alert¶
void native.network._network_alert(int ctx, int lh, int ec, int h)
_0x19447fcae97704dc¶
void native.network._0x19447fcae97704dc(int ctx, int ec, bool ex, bool ro)
_0x2c4e98dda475364f¶
void native.network._0x2c4e98dda475364f(string p0)
_0x3f0abae38a0515ad¶
void native.network._0x3f0abae38a0515ad(int p0, int p1)
_0x3f2ee18a3e294801¶
int native.network._0x3f2ee18a3e294801(int p0)
_set_social_matchmaking_allowed¶
void native.network._set_social_matchmaking_allowed(bool toggle)
_get_social_matchmaking_allowed¶
bool native.network._get_social_matchmaking_allowed()
network_award_has_reached_maxclaim¶
bool native.network.network_award_has_reached_maxclaim(int p0)
_0x271f95e55c663b8b¶
int native.network._0x271f95e55c663b8b(int p0, int p1)
_0x64a36ba85ce01a81¶
int native.network._0x64a36ba85ce01a81(int p0, int p1, int p2, int p3)
_0xe10f2d7715ababec¶
int native.network._0xe10f2d7715ababec(int p0)
_0x7a8e8df782b47eb0¶
int native.network._0x7a8e8df782b47eb0(int p0, int p1, int p2)
_0x77b299e8799b1332¶
int native.network._0x77b299e8799b1332(int p0, int p1, int p2)
_0x923346025512dfb7¶
int native.network._0x923346025512dfb7(int p0)
_network_get_xp¶
int native.network._network_get_xp()
_network_get_rank¶
int native.network._network_get_rank()
network_set_recent_gamers_enabled¶
void native.network.network_set_recent_gamers_enabled(bool toggle)
_0x273e04a3a7ad1f2d¶
bool native.network._0x273e04a3a7ad1f2d()
_network_add_player_to_recent_gamers_list¶
void native.network._network_add_player_to_recent_gamers_list(int player, int p1)
network_request_recent_gamer_names¶
bool native.network.network_request_recent_gamer_names(int p0, int player_count)
_network_is_recent_gamer_names_request_in_progress¶
bool native.network._network_is_recent_gamer_names_request_in_progress()
_network_did_recent_gamer_names_request_succeed¶
bool native.network._network_did_recent_gamer_names_request_succeed()
_network_get_num_recent_gamers¶
int native.network._network_get_num_recent_gamers()
network_get_recent_gamer_names¶
bool native.network.network_get_recent_gamer_names(int p0, int p1, ptr int out_data, int data_size)
_0x49cf17a564918e8d¶
void native.network._0x49cf17a564918e8d()
_0xd637d327080cd86e¶
void native.network._0xd637d327080cd86e(int p0)
_0x564552c6af1eeab1¶
void native.network._0x564552c6af1eeab1()
network_activity_reset_to_idle¶
void native.network.network_activity_reset_to_idle()
network_activity_set_current¶
void native.network.network_activity_set_current(int net_playlist_activity)
_network_get_ros_title_name¶
string native.network._network_get_ros_title_name()
_report_player¶
void native.network._report_player(int player, int report_type, string description, string horse_name)