gang¶
network_is_gang_id_valid¶
bool native.gang.network_is_gang_id_valid(int gang_id)
network_is_gang_in_session¶
bool native.gang.network_is_gang_in_session(int gang_id)
network_is_gang_active¶
bool native.gang.network_is_gang_active(int gang_id)
_network_is_gang_open¶
bool native.gang._network_is_gang_open(int gang_id)
_network_get_gang_privacy¶
int native.gang._network_get_gang_privacy()
_network_start_gang¶
void native.gang._network_start_gang(bool open_status, int camp_size)
openStatus = true -> sets privacyType = 2 (PUBLIC_ADVERTISED)
openStatus = false -> sets privacyType = 1 (INVITE_ONLY)
campSize: NET_CAMP_SIZE_SMALLEST = 4, NET_CAMP_SIZE_LARGEST = 7
_network_set_gang_privacy¶
bool native.gang._network_set_gang_privacy(int privacy_type)
_network_leave_gang¶
void native.gang._network_leave_gang(bool disband)
_network_kick_gang_member¶
void native.gang._network_kick_gang_member(int player, int ban_time_seconds)
_network_request_gang_join¶
bool native.gang._network_request_gang_join(int gang_id)
network_is_gang_leader¶
bool native.gang.network_is_gang_leader(int player)
_network_is_gang_member¶
bool native.gang._network_is_gang_member(int gang_id, int player)
network_is_in_same_gang¶
bool native.gang.network_is_in_same_gang(int player1, int player2)
_network_is_in_my_gang¶
bool native.gang._network_is_in_my_gang(int player)
network_get_num_gang_members¶
int native.gang.network_get_num_gang_members(int gang_id)
_network_get_gang_size¶
int native.gang._network_get_gang_size(int gang_id)
_network_set_gang_size¶
bool native.gang._network_set_gang_size(int size)
network_get_gang_id¶
int native.gang.network_get_gang_id(int player)
_network_get_gang_members¶
int native.gang._network_get_gang_members(int gang_id, ptr int member_handles)
_0xda801f7f6a5278d3¶
bool native.gang._0xda801f7f6a5278d3(int player)
_0x2f7eb8b6f6afe79c¶
int native.gang._0x2f7eb8b6f6afe79c(int p0)
_0x53a94294fddcf98c¶
int native.gang._0x53a94294fddcf98c(int p0, int p1)
network_get_gang_leader¶
int native.gang.network_get_gang_leader(int gang_id)
_network_get_gang_leader_handle¶
bool native.gang._network_get_gang_leader_handle(int gang_id, ptr int gamer_handle)
_0x6102830f764b3de1¶
bool native.gang._0x6102830f764b3de1(int player)
_0xb38c256498748413¶
void native.gang._0xb38c256498748413()
_0xe4c64cd37cb176aa¶
int native.gang._0xe4c64cd37cb176aa(int p0)
_0x7baa30c9bbe8aee7¶
int native.gang._0x7baa30c9bbe8aee7(int p0, int p1)
_0x0e5c9fb9ed5dff1c¶
int native.gang._0x0e5c9fb9ed5dff1c(int p0)
_0xb22b1d9f74095382¶
void native.gang._0xb22b1d9f74095382(int p0)
_0xee4f20004d0288b7¶
void native.gang._0xee4f20004d0288b7()
_0xad22ab64fa428df3¶
void native.gang._0xad22ab64fa428df3(int p0)
_0x48d82c83987e18e4¶
int native.gang._0x48d82c83987e18e4(int p0)
_0xa9ceae8d6637fbad¶
void native.gang._0xa9ceae8d6637fbad(int p0)
_0x51c5ef47086aa0d7¶
int native.gang._0x51c5ef47086aa0d7()
_0x644e02f24f9d4e98¶
int native.gang._0x644e02f24f9d4e98(int p0, int p1)
_0x3adc71a66356d706¶
int native.gang._0x3adc71a66356d706()
_0xfa7c5b7e087a4ceb¶
int native.gang._0xfa7c5b7e087a4ceb()
_0x1f11702ddbd915c6¶
int native.gang._0x1f11702ddbd915c6(int p0, int p1)
_0x7933754f260b428a¶
int native.gang._0x7933754f260b428a(int player)
_0xafd3599a3cc5637d¶
int native.gang._0xafd3599a3cc5637d()
_0xc81a9e2c8efd28d5¶
void native.gang._0xc81a9e2c8efd28d5(int p0)