flock¶
get_species_tuning_float_param¶
float native.flock.get_species_tuning_float_param(int p0, int p1, int p2)
set_species_tuning_float_param¶
void native.flock.set_species_tuning_float_param(int p0, int p1, int p2, float p3)
set_species_tuning_bool_param¶
void native.flock.set_species_tuning_bool_param(int p0, int p1, int p2, bool p3)
get_animal_tuning_float_param¶
float native.flock.get_animal_tuning_float_param(int animal, int index)
index: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimalTuningFloats
https://github.com/femga/rdr3_discoveries/tree/master/AI/ANIMAL_TUNING_FLOAT_PARAMS
set_animal_tuning_float_param¶
void native.flock.set_animal_tuning_float_param(int animal, int index, float value)
reset_animal_tuning_float_param¶
void native.flock.reset_animal_tuning_float_param(int animal, int index)
get_animal_tuning_bool_param¶
bool native.flock.get_animal_tuning_bool_param(int animal, int index)
index: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eAnimalTuningBools
https://github.com/femga/rdr3_discoveries/tree/master/AI/ANIMAL_TUNING_BOOL_PARAMS
set_animal_tuning_bool_param¶
void native.flock.set_animal_tuning_bool_param(int animal, int index, bool value)
reset_animal_tuning_bool_param¶
void native.flock.reset_animal_tuning_bool_param(int animal, int index)
_0x8049b17bec937662¶
int native.flock._0x8049b17bec937662(int p0, int p1, int p2, int p3, int p4, int p5, int p6)
_0xe93415b3307208e5¶
int native.flock._0xe93415b3307208e5(int p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8)
_0x19870c40c7ee15be¶
int native.flock._0x19870c40c7ee15be(int p0, int p1)
_0x0816c31480764ab0¶
void native.flock._0x0816c31480764ab0(int p0, int p1, int p2, int p3)
_0xc3d581a34bc0a1f0¶
void native.flock._0xc3d581a34bc0a1f0(int p0, int p1)
_0xf2cca7b68cfab2b9¶
void native.flock._0xf2cca7b68cfab2b9(int species, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float p10, float p11, float p12, float p13)
_0xfb16f08f47b83b4c¶
void native.flock._0xfb16f08f47b83b4c(int p0)
_get_animal_is_wild¶
bool native.flock._get_animal_is_wild(int ped)
Ped (horse) will run away from players and mounting will trigger them to buck until disabled.
Used for: REL_DOMESTICATED_ANIMAL
_set_animal_is_wild¶
void native.flock._set_animal_is_wild(int ped, bool toggle)
_get_animal_rarity¶
int native.flock._get_animal_rarity(int ped)
_set_animal_rarity¶
void native.flock._set_animal_rarity(int ped, int rarity_level)
_0xff1e339ce40eaaaf¶
void native.flock._0xff1e339ce40eaaaf(int p0, int p1)
_is_herd_valid¶
bool native.flock._is_herd_valid(int herd_handle)
_create_herd¶
int native.flock._create_herd()
_0xe0961aed72642b80¶
void native.flock._0xe0961aed72642b80(int p0)
_add_ped_to_flock¶
void native.flock._add_ped_to_flock(int p0, int ped)
_0x408d1149c5e39c1e¶
void native.flock._0x408d1149c5e39c1e(int p0, int p1)
_0x9e13acc38ba8f9c3¶
int native.flock._0x9e13acc38ba8f9c3(int p0, int p1)
_0x34b9c4d86df2c2f3¶
int native.flock._0x34b9c4d86df2c2f3(int p0)
_0x1da6cb02071055d5¶
vec3 native.flock._0x1da6cb02071055d5(int p0)
_0xc95611869e14f8af¶
void native.flock._0xc95611869e14f8af(int p0, int p1, int p2, int p3)
_0x09ee00b8f858e0be¶
int native.flock._0x09ee00b8f858e0be(int p0, int p1, int p2, int p3, int p4, int p5, int p6)
_0xe36d2cb540597ef7¶
void native.flock._0xe36d2cb540597ef7(int p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7)
_0xd95f04a4e73be85e¶
int native.flock._0xd95f04a4e73be85e(int p0, int p1)
_0x17e3e5c46eccd308¶
void native.flock._0x17e3e5c46eccd308(int p0, int p1, int p2)
_0xc72ce37081dae625¶
void native.flock._0xc72ce37081dae625(int p0, int p1, int p2, int p3)
_0x67a43ea3f6fe0076¶
void native.flock._0x67a43ea3f6fe0076(int p0)
_0x36486af7da93a464¶
int native.flock._0x36486af7da93a464(int p0)
_0x6c57bea886a20c6b¶
void native.flock._0x6c57bea886a20c6b(int p0, int p1)
_0x1520626ffafffa8f¶
void native.flock._0x1520626ffafffa8f(int p0, int p1)
_0xfa821997794f48e7¶
void native.flock._0xfa821997794f48e7(int p0, int p1, int p2)
_0xcc6b5aafc87bfc7b¶
void native.flock._0xcc6b5aafc87bfc7b(int p0, int p1, int p2)
_0xfdb008b3bcf5992f¶
void native.flock._0xfdb008b3bcf5992f(int p0, int p1, int p2)
_0x2df3d457d86f8e57¶
void native.flock._0x2df3d457d86f8e57(int p0, int p1)
_0x706b434fefad6a24¶
void native.flock._0x706b434fefad6a24(int p0)
_0xa881f5c77a560906¶
void native.flock._0xa881f5c77a560906(int p0)
_0x53187e563f938e76¶
int native.flock._0x53187e563f938e76(int p0)