decorator¶
decor_set_bool¶
bool native.decorator.decor_set_bool(int entity, string property_name, bool value)
decor_set_float¶
bool native.decorator.decor_set_float(int entity, string property_name, float value)
decor_set_int¶
bool native.decorator.decor_set_int(int entity, string property_name, int value)
_decor_set_uint8¶
bool native.decorator._decor_set_uint8(int entity, string property_name, int value)
decor_set_string¶
bool native.decorator.decor_set_string(int entity, string property_name, string value)
decor_get_bool¶
bool native.decorator.decor_get_bool(int entity, string property_name)
decor_get_float¶
float native.decorator.decor_get_float(int entity, string property_name)
decor_get_int¶
int native.decorator.decor_get_int(int entity, string property_name)
_decor_get_uint8¶
int native.decorator._decor_get_uint8(int entity, string property_name)
decor_exist_on¶
bool native.decorator.decor_exist_on(int entity, string property_name)
decor_remove¶
bool native.decorator.decor_remove(int entity, string property_name)
decor_remove_all¶
bool native.decorator.decor_remove_all(int entity)
decor_register¶
void native.decorator.decor_register(string property_name, int type)
_decor_register_2¶
void native.decorator._decor_register_2(string property_name, int type, bool p2)
decor_is_registered_as_type¶
bool native.decorator.decor_is_registered_as_type(string property_name, int type)