crew¶
network_find_gamers_in_crew¶
bool native.crew.network_find_gamers_in_crew(int crew_id)
network_clan_service_is_valid¶
bool native.crew.network_clan_service_is_valid()
network_clan_player_is_active¶
bool native.crew.network_clan_player_is_active(ptr int gamer_handle)
network_clan_player_get_desc¶
bool native.crew.network_clan_player_get_desc(ptr int clan_desc, int buffer_size, ptr int gamer_handle)
network_clan_get_local_memberships_count¶
int native.crew.network_clan_get_local_memberships_count()
network_clan_get_membership_desc¶
bool native.crew.network_clan_get_membership_desc(ptr int member_desc, int p1)
_0x58d378af2c8765b7¶
bool native.crew._0x58d378af2c8765b7(int p0)
_network_clan_invite_player¶
bool native.crew._network_clan_invite_player(int p0)
_network_accept_clan_invite¶
bool native.crew._network_accept_clan_invite(int crew_invite_index)
network_clan_request_emblem¶
bool native.crew.network_clan_request_emblem(int p0)
network_clan_is_emblem_ready¶
bool native.crew.network_clan_is_emblem_ready(int p0, ptr int p1)
network_clan_release_emblem¶
void native.crew.network_clan_release_emblem(int p0)
network_get_primary_clan_data_clear¶
int native.crew.network_get_primary_clan_data_clear()
network_get_primary_clan_data_start¶
bool native.crew.network_get_primary_clan_data_start(ptr int p0, int p1)
network_get_primary_clan_data_pending¶
int native.crew.network_get_primary_clan_data_pending()
network_get_primary_clan_data_success¶
int native.crew.network_get_primary_clan_data_success()
network_get_primary_clan_data_new¶
bool native.crew.network_get_primary_clan_data_new(ptr int p0, ptr int p1)
_network_clan_set_active¶
int native.crew._network_clan_set_active(int p0)