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crew


network_find_gamers_in_crew

bool native.crew.network_find_gamers_in_crew(int crew_id)


network_clan_service_is_valid

bool native.crew.network_clan_service_is_valid()


network_clan_player_is_active

bool native.crew.network_clan_player_is_active(ptr int gamer_handle)


network_clan_player_get_desc

bool native.crew.network_clan_player_get_desc(ptr int clan_desc, int buffer_size, ptr int gamer_handle)


network_clan_get_local_memberships_count

int native.crew.network_clan_get_local_memberships_count()


network_clan_get_membership_desc

bool native.crew.network_clan_get_membership_desc(ptr int member_desc, int p1)


_0x58d378af2c8765b7

bool native.crew._0x58d378af2c8765b7(int p0)


_network_clan_invite_player

bool native.crew._network_clan_invite_player(int p0)


_network_accept_clan_invite

bool native.crew._network_accept_clan_invite(int crew_invite_index)


network_clan_request_emblem

bool native.crew.network_clan_request_emblem(int p0)


network_clan_is_emblem_ready

bool native.crew.network_clan_is_emblem_ready(int p0, ptr int p1)


network_clan_release_emblem

void native.crew.network_clan_release_emblem(int p0)


network_get_primary_clan_data_clear

int native.crew.network_get_primary_clan_data_clear()


network_get_primary_clan_data_start

bool native.crew.network_get_primary_clan_data_start(ptr int p0, int p1)


network_get_primary_clan_data_pending

int native.crew.network_get_primary_clan_data_pending()


network_get_primary_clan_data_success

int native.crew.network_get_primary_clan_data_success()


network_get_primary_clan_data_new

bool native.crew.network_get_primary_clan_data_new(ptr int p0, ptr int p1)


_network_clan_set_active

int native.crew._network_clan_set_active(int p0)