brain¶
register_object_script_brain¶
void native.brain.register_object_script_brain(string script_name, int model_hash, int p2, float activation_range, int p4, int p5)
_start_preloaded_script_brain¶
int native.brain._start_preloaded_script_brain(int entity, string script_name, int script_stack_size, bool p3)
_start_script_brain¶
int native.brain._start_script_brain(int entity, string script_name, int p2, ptr int p3, int p4, bool p5)
_remove_script_brain_entity¶
void native.brain._remove_script_brain_entity(int entity)
_get_script_brain_entity¶
int native.brain._get_script_brain_entity()
_0xa6ac35db4a7957a8¶
void native.brain._0xa6ac35db4a7957a8(int flag)
_0x4aa5ea1edfb25786¶
void native.brain._0x4aa5ea1edfb25786(int flag)
enable_script_brain_set¶
void native.brain.enable_script_brain_set(int brain_set)
disable_script_brain_set¶
void native.brain.disable_script_brain_set(int brain_set)
reactivate_all_object_brains_that_are_waiting_till_out_of_range¶
void native.brain.reactivate_all_object_brains_that_are_waiting_till_out_of_range()
Called before starting a new thread_monitor script thread in startup_mp/startup_tlg
Alternative name _REGISTER_SCRIPT_BRAIN
Old name: _PREPARE_SCRIPT_BRAIN
reactivate_named_object_brains_waiting_till_out_of_range¶
void native.brain.reactivate_named_object_brains_waiting_till_out_of_range(string script_name)