bounty¶
_bounty_request_pay_off_bounty¶
bool native.bounty._bounty_request_pay_off_bounty(ptr int out_rpc_guid)
_bounty_request_pay_off_bounty_ex¶
bool native.bounty._bounty_request_pay_off_bounty_ex(ptr int out_rpc_guid, int p1, int cost_type)
_bounty_request_self_report_crime¶
bool native.bounty._bounty_request_self_report_crime(ptr int out_rpc_guid, int crime_type, bool p2)
_bounty_request_self_report_killed_by_bounty_hunter¶
bool native.bounty._bounty_request_self_report_killed_by_bounty_hunter(ptr int out_rpc_guid)
bounty_get_bounty_on_player¶
bool native.bounty.bounty_get_bounty_on_player(ptr int gamer_handle, ptr int bounty_data)
_bounty_is_request_pending¶
bool native.bounty._bounty_is_request_pending(ptr int rpc_guid)
_bounty_request_begin_wanted_poster¶
bool native.bounty._bounty_request_begin_wanted_poster(ptr int out_rpc_guid, int p1)
_0x81847c2134039bdc¶
bool native.bounty._0x81847c2134039bdc(ptr int p0)
_bounty_request_complete_wanted_poster¶
bool native.bounty._bounty_request_complete_wanted_poster(ptr int out_rpc_guid, ptr int p1)
_bounty_request_complete_split_wanted_poster¶
bool native.bounty._bounty_request_complete_split_wanted_poster(ptr int out_rpc_guid, ptr int p1)
_bounty_cancel_wanted_poster¶
void native.bounty._bounty_cancel_wanted_poster()
bounty_request_begin_legendary_mission¶
bool native.bounty.bounty_request_begin_legendary_mission(ptr int out_rpc_guid, int p1, int p2)
bounty_request_begin_legendary_mission_for_posse¶
bool native.bounty.bounty_request_begin_legendary_mission_for_posse(ptr int out_rpc_guid, int p1, int p2)
_bounty_request_complete_legendary_mission¶
bool native.bounty._bounty_request_complete_legendary_mission(ptr int out_rpc_guid, ptr int p1)
_bounty_cancel_legendary_mission¶
void native.bounty._bounty_cancel_legendary_mission()
bounty_get_wanted_poster_slot¶
bool native.bounty.bounty_get_wanted_poster_slot(int p0, int p1, ptr int p2)
bounty_get_legendary_target¶
bool native.bounty.bounty_get_legendary_target(int p0, ptr int p1)
_0x86ec5f83867c4b70¶
bool native.bounty._0x86ec5f83867c4b70(ptr int p0)
bounty_get_cooldown_collection¶
bool native.bounty.bounty_get_cooldown_collection(ptr int p0)
_bounty_request_become_target_of_character_bounty_hunt¶
bool native.bounty._bounty_request_become_target_of_character_bounty_hunt(ptr int out_rpc_guid)
_0x27d3a0e1fe090a43¶
bool native.bounty._0x27d3a0e1fe090a43(ptr int p0)
_bounty_request_claim_character_bounty¶
bool native.bounty._bounty_request_claim_character_bounty(ptr int out_rpc_guid, int p1, ptr int p2)
_bounty_request_posse_leader_claim_character_bounty¶
bool native.bounty._bounty_request_posse_leader_claim_character_bounty(ptr int out_rpc_guid, int p1, ptr int p2)
_bounty_request_posse_member_claim_character_bounty_share¶
bool native.bounty._bounty_request_posse_member_claim_character_bounty_share(ptr int out_rpc_guid, ptr int p1)
_bounty_clear_being_bounty_hunter¶
void native.bounty._bounty_clear_being_bounty_hunter()
_bounty_request_escaped_character_bounty_hunt¶
bool native.bounty._bounty_request_escaped_character_bounty_hunt(ptr int out_rpc_guid)
_bounty_request_posse_leader_escaped_character_bounty_hunt¶
bool native.bounty._bounty_request_posse_leader_escaped_character_bounty_hunt(ptr int out_rpc_guid)
_bounty_request_posse_member_escaped_character_bounty_hunt¶
bool native.bounty._bounty_request_posse_member_escaped_character_bounty_hunt(ptr int out_rpc_guid)
_bounty_clear_being_target¶
void native.bounty._bounty_clear_being_target()
_bounty_request_served_full_jail_sentence¶
bool native.bounty._bounty_request_served_full_jail_sentence(ptr int out_rpc_guid)
_bounty_request_bribe_jail_guard¶
bool native.bounty._bounty_request_bribe_jail_guard(ptr int out_rpc_guid, int p1)
_0xf8bcc5eca33ac9c1¶
int native.bounty._0xf8bcc5eca33ac9c1()
_0xd6a67e2ff373d0e3¶
int native.bounty._0xd6a67e2ff373d0e3(int p0)