game
get_global_int
int game.get_global_int(int global)
Returns the current value of the provided global
Example Usage
local value = game.get_global_int(--[[global]])
set_global_int
void game.set_global_int(int global, int value)
Sets the current value of the provided global
Example Usage
game.set_global_int(--[[global]], --[[value]])
get_global_float
float game.get_global_float(int global)
Returns the current value of the provided global
Example Usage
local value = game.get_global_float(--[[global]])
set_global_float
void game.set_global_float(int global, float value)
Sets the current value of the provided global
Example Usage
game.set_global_float(--[[global]], --[[value]])
get_local_int
int game.get_local_int(int script_hash, int local)
Returns the current value of the provided local
Example Usage
local value = game.get_local_int(--[[script_hash]], --[[local]])
set_local_int
void game.set_local_int(int script_hash, int local, int value)
Sets the current value of the provided local
Example Usage
game.set_local_int(--[[script_hash]], --[[local]], --[[value]])
get_local_float
float game.get_local_float(int script_hash, int local)
Returns the current value of the provided local
Example Usage
local value = game.get_local_float(--[[script_hash]], --[[local]])
set_local_float
void game.set_local_float(int script_hash, int local, float value)
Sets the current value of the provided local
Example Usage
game.set_local_float(--[[script_hash]], --[[local]], --[[value]])
get_world_peds
int[] game.get_world_peds()
Returns an array of world peds as script guids
Example Usage
for i, ped in ipairs(game.get_world_peds()) do
-- do something with ped
end
get_world_vehicles
int[] game.get_world_vehicles()
Returns an array of world vehicles as script guids
Example Usage
for i, vehicle in ipairs(game.get_world_vehicles()) do
-- do something with vehicle
end
get_world_objects
int[] game.get_world_objects()
Returns an array of world objects as script guids
Example Usage
for i, object in ipairs(game.get_world_objects()) do
-- do something with object
end
get_world_blips
int[] game.get_world_blips()
Returns an array of world blips
Example Usage
for i, blip in ipairs(game.get_world_blips()) do
-- do something with blip
end
get_entity_owner
int game.get_entity_owner(int script_guid)
Returns the player index that owns the provided entity
Example Usage
local owner = game.get_entity_owner(--[[script_guid]])
get_gameplay_camera_coords
vec3 game.get_gameplay_camera_coords()
Returns gameplay camera coordinates
Example Usage
local coords = game.get_gameplay_camera_coords()
get_gameplay_camera_up
vec3 game.get_gameplay_camera_up()
Returns gameplay camera up vector
Example Usage
local up_vector = game.get_gameplay_camera_up()
get_gameplay_camera_right
vec3 game.get_gameplay_camera_right()
Returns gameplay camera right vector
Example Usage
local right_vector = game.get_gameplay_camera_right()
get_gameplay_camera_forward
vec3 game.get_gameplay_camera_forward()
Returns gameplay camera right vector
Example Usage
local forward_vector = game.get_gameplay_camera_forward()
world_to_screen
bool, float, float game.world_to_screen(vec3 world_coords)
Returns screen position provided world coordinates
Example Usage
local on_screen, x, y = game.world_to_screen(--[[world_coords]])